CallsignPunch Posted June 15, 2023 Posted June 15, 2023 Hey guys, does anyone have a tutorial or quick steps on how to host mods? Working on a squadron and have no idea how to host the mod repository so people can get them with say OVGME or maybe OMM. Site is currently going to be hosted on Squarespace if that matters. Thanks in advance for the info! i9-9900k, Asus ROG Strix Z390-3, 32GB DDR4-3000, MSI GeForce RTX 2080 Ti, 2TB Samsung 860 Evo SSD| Reverb G2| Custom Simpit- A variety of grips (TM/Virpil) on floor mounted TM Base, WinWing Super Tauris Throttles, Virpil Collective, TM Pedals, TM MFDs Paid Module Wishlist: AH-64A, T-38, B-1B, U-2, MH-60 Pavehawk, A-10A Map Wishlist: NAS Oceana (w/Norfolk and Expansive Ocean), Korea (Modern), Cuba, Columbia Ai Wishlist: Ships, SOF infantry, SOF Vehicles, AH/MH-6, P8,
MAXsenna Posted June 15, 2023 Posted June 15, 2023 Hey guys, does anyone have a tutorial or quick steps on how to host mods? Working on a squadron and have no idea how to host the mod repository so people can get them with say OVGME or maybe OMM. Site is currently going to be hosted on Squarespace if that matters. Thanks in advance for the info!Try the OMM forum. There are some post about it, and Sendenion is quite helpful.Cheers! Sent from my MAR-LX1A using Tapatalk 1
Wrench Posted July 15, 2023 Posted July 15, 2023 It's not too hard with OvGME, I've been doing it for a few years now. You have to create an xml file with hyperlinks to the mods, and have your guys add that xml to the "mods/repositories" in OvGME. Some mods are not redistributable, so keep that in mind. At any rate, here is a demo chunk from mine: <mod_list> <mod name= "demoMod" version="1.0.0" url="http://fightinstingrays.com/demoMod.zip"/> </mod_list> If you're not aware, OvGME uses a particular setup for its zip files, you can generate them through OvGME GUI, but I found a hackaround so I don't do it that way any more. A few gotchas: hosted mod names cannot contain spaces The mod name must match the .zip file name hosted mods must be in OvGME format, meaning the folder structure and version info exists (Just use the OvGME GUI to make zip files) If you update a mod, you must increase it's version number and update the xml I think those are the big ones. Hope that helps. 1 Carrier Script.
Recommended Posts