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Posted (edited)

I am not sure if this is a bug or if I am doing something wrong, but when I fly online my targeting pod seems to loose its lock and reset couple of seconds before bomb impact.

This happens even when I do a gentle turn after bomb release. In single-player I am able to consistently hit targets using the pod and there seem to be no issues there. Even if I just fly over a target without banking, the pod's gumball does that snapping movement but stays on target. My engagement is between 12k and 18k feet and doing 300 to 400 KTS.

In MP, however, it seems to just snap back to nowhere at some point.

The only difference between online and MP attempts is that in MP I start the aircraft manually. Maybe I am missing a step?

Edited by uboats
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i5-4690K CPU 3.50Ghz @ 4.10GHz; 32GB DDR3 1600MHz; GeForce GTX 1660 Super; LG IPS225@1920x1080; Samsung SSD 860 EVO 1TB; Windows 10 Pro

Posted

Hi @Mike_Romeo,
here's a video. You can see that the pod looses lock just before impact. The curious thing is that the target actually gets destroyed - every time. It's just that I don't get to see the explosion 😞 . Happens on MP 100% of the time and almost never in SP.

 

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  • 2 weeks later...
Posted
On 6/23/2023 at 12:22 AM, Pavlin_33 said:

Hi @Mike_Romeo,
here's a video. You can see that the pod looses lock just before impact. The curious thing is that the target actually gets destroyed - every time. It's just that I don't get to see the explosion 😞 . Happens on MP 100% of the time and almost never in SP.

 

try not to put the target behind you, the gimbal limitation for wmd7 is around -110deg elev

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Posted
11 hours ago, uboats said:

try not to put the target behind you, the gimbal limitation for wmd7 is around -110deg elev

But exaclty the same maneuver works perfectly in single player. Also the pod seems sto snap off exaclty at the moment of impact and does this consistently. I will post a track from SP a bit latter.

i5-4690K CPU 3.50Ghz @ 4.10GHz; 32GB DDR3 1600MHz; GeForce GTX 1660 Super; LG IPS225@1920x1080; Samsung SSD 860 EVO 1TB; Windows 10 Pro

Posted
7 hours ago, Napillo said:

You can't point track a dead target. 

Same thing happens even if I am in area track and manually slew the target designator, but I will double check this.

i5-4690K CPU 3.50Ghz @ 4.10GHz; 32GB DDR3 1600MHz; GeForce GTX 1660 Super; LG IPS225@1920x1080; Samsung SSD 860 EVO 1TB; Windows 10 Pro

Posted

Here are the tracks. I've tried to re-create the video with the following parameters:

  • alt ~ 14.000'
  • speed ~ 400kts
  • 1.3-1.6G in the turn after bomb release

In my SP tracks the pod never looses the lock, in both "area" and "point" tracking and you can clearly seem the bomb impact.

jf-17-tpod-area.trk jf-17-tpod-point.trk

i5-4690K CPU 3.50Ghz @ 4.10GHz; 32GB DDR3 1600MHz; GeForce GTX 1660 Super; LG IPS225@1920x1080; Samsung SSD 860 EVO 1TB; Windows 10 Pro

  • 1 month later...
Posted

HI @uboats,
shall I create a new thread for this one in the bugs section?

i5-4690K CPU 3.50Ghz @ 4.10GHz; 32GB DDR3 1600MHz; GeForce GTX 1660 Super; LG IPS225@1920x1080; Samsung SSD 860 EVO 1TB; Windows 10 Pro

  • 4 weeks later...
  • 2 weeks later...
Posted
On 8/16/2023 at 4:22 PM, Pavlin_33 said:

HI @uboats,
shall I create a new thread for this one in the bugs section?

just this thread is fine.

i'm checking this

thanks

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| Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD |

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  • uboats changed the title to [CHK] WMD7 Pod Looses Lock and Resets in MP only
Posted (edited)

I had the same problem with the T-Pod "jumping" like 50 meters away in multiplayer after overflying the target. I unchecked the Box "testing feature" in special options menu. The problem seems to be gone now. Not 100% sure but a bomb run with 6 LGBs worked flawless so far (edit: not really flawless but with the pod staying on target, jittering).  

Edit: I also changed the wmd7 slew rate from 1.0 to 0.6. Might be a thing too, no idea.

Edited by Eber
Posted

I did a video. 

I think I was able to reproduce the bug by turning on "testing feature" again and then off again. Here is the video:

 

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Posted
On 9/28/2023 at 4:04 PM, Eber said:

I did a video. 

I think I was able to reproduce the bug by turning on "testing feature" again and then off again. Here is the video:

 

it's still for MP only, not reproduced in SP?

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My DCS Mods, Skins, Utilities and Scripts

 

| Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD |

| TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |

Posted (edited)
On 9/29/2023 at 4:27 PM, uboats said:

it's still for MP only, not reproduced in SP?

I did the test in SP now. There I did not reproduce it. With testing feature "on" it didn't even jitter. Here is the video

testing feature OFF:

testing feature on 

 

I use the Multithreading version of DCS if that helps

So yes, the "jumping to a completely different location" happens only multiplayer in my tests. 

Edited by Eber
  • 3 weeks later...
Posted

I can confirm that this issue is fixed for multiplayer on single-threaded version: the pod does not jump any more but shakes just a little moments before impact, which is a huge improvement.

i5-4690K CPU 3.50Ghz @ 4.10GHz; 32GB DDR3 1600MHz; GeForce GTX 1660 Super; LG IPS225@1920x1080; Samsung SSD 860 EVO 1TB; Windows 10 Pro

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