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Posted

LOL, never seen something like that happen.. the Supercarrier is getting worse and worse it seems...

  • Like 4

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Posted

This is a funny one I saw reported but cannot reproduce. Still, the whole taxi logic will soon change and I'll have to run through all the campaign and update it so I am sure this problem will be solved. BTW, didn't know there now are such nice holes on the deck afterxplosions!

For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel.
Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.

Posted
3 hours ago, baltic_dragon said:

This is a funny one I saw reported but cannot reproduce. Still, the whole taxi logic will soon change and I'll have to run through all the campaign and update it so I am sure this problem will be solved. BTW, didn't know there now are such nice holes on the deck afterxplosions!

haha i guess not many get close enough to put holes in the deck.

 

I will say, i redone the mission and all worked, but i think the timing for taxi is out!! If i go when told to, i think i end up pushing in front of other units, and that causes the collision. If anyone wants a work around, just let all other planes go, and launch last, ignore the yellowshirt.

  • Like 1
Posted

As I said, I will have to change everything for the taxi directors. Luckily the whole supercarrier taxi logic seems to work so much better with them, so hopefully this and similar problems will be gone once and for all.

  • Like 1

For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel.
Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.

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