amazingme Posted July 11, 2023 Posted July 11, 2023 The collision damage is as important as the damage model and with the introduction of multithreading support I think it's about time to be properly modelled. 3 Specs: Asus Z97 PRO Gamer, i7 4790K@4.6GHz, 4x8GB Kingston @2400MHz 11-13-14-32, Titan X, Creative X-Fi, 128+2x250GB SSDs, VPC T50 Throttle + G940, MFG Crosswinds, TrackIR 5 w/ pro clip, JetSeat, Win10 Pro 64-bit, Oculus Rift, 27"@1920x1080 Settings:2.1.x - Textures:High Terrain:High Civ.Traffic:Off Water:High VisRan:Low Heatblur:High Shadows:High Res:1920x1080 RoC:1024 MSAA:4x AF:16x HDR:OFF DefS: ON GCI: ON DoF:Off Lens: OFF C/G:390m Trees:1500m R:max Gamma: 1.5
ED Team NineLine Posted February 29, 2024 ED Team Posted February 29, 2024 Please give some examples with tracks and whether it's single player or MP, it makes a difference as well. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
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