NoJoy Posted July 18, 2023 Posted July 18, 2023 Hey guys, I set up a mission and wanted some sound files triggerd for more immersion - and it turned out I'm not getting it done I want to play ogg files whenever a missile or sam is fired. To keep it simple I chose to just play the sound to coalition and not via the radiomessage action. In short: Trigger Zone set, every Missile fired from blue side or sam fired from red side should trigger the according audio file to blue coalition. I'd be really thankful if anyone could help me out. I've read some topics but none of them seemed to work for me. Please see the screenshots, they should make it obvious what I did wrong or what I maybe just forgot to do to make it work. The screenshots doesn't show the sam trigger. Brrrrrrrrrrrt I'd rather call in a Strike Eagle... I7 6700K, MSI Z270 Gaming Pro Carbon, 32GB G.Skill Ripjaw V 3200, Inno3D GTX 1080, Samsung 970 Evo, Thrustmaster 1.6000M, TrackIr 5
Solution razo+r Posted July 18, 2023 Solution Posted July 18, 2023 (edited) The way you've set up the conditions is that there has to be an AIM-120, an AIM-9X AND an AIM-9P5 in the zone at the same time to trigger the sound. You need to put in some "OR" with the "OR" button. Then it should work. Edited July 18, 2023 by razo+r
NoJoy Posted July 18, 2023 Author Posted July 18, 2023 (edited) It did work, really thanks! One thing left to clarify - I set up a trigger for launching HARMs with similar settings. Those still doesn't trigger, though. I wonder if the HARM doesn't count as "Missile in Zone" but "Bomb in Zone"?? Edited July 18, 2023 by NoJoy Brrrrrrrrrrrt I'd rather call in a Strike Eagle... I7 6700K, MSI Z270 Gaming Pro Carbon, 32GB G.Skill Ripjaw V 3200, Inno3D GTX 1080, Samsung 970 Evo, Thrustmaster 1.6000M, TrackIr 5
razo+r Posted July 18, 2023 Posted July 18, 2023 6 hours ago, NoJoy said: It did work, really thanks! One thing left to clarify - I set up a trigger for launching HARMs with similar settings. Those still doesn't trigger, though. I wonder if the HARM doesn't count as "Missile in Zone" but "Bomb in Zone"?? HARM should count as a missile. Can you send a screenshot of how you set up the trigger for the HARM?
NoJoy Posted July 19, 2023 Author Posted July 19, 2023 (edited) EDIT: Everything is fixed and triggers like charm now. Thanks Mate! It really was to de-link the units from zones. Well, I couldn't try it out yet but I've read about a bug preventing triggers when a unit is linked to a zone. I just saw that I had a flight linked to the SEAD-Zone which I've now de-linked. Maybe that did the trick. But as said couldn't test it out yet. But here we go with the screenshot anyways: Edited July 20, 2023 by NoJoy Problem solved! Brrrrrrrrrrrt I'd rather call in a Strike Eagle... I7 6700K, MSI Z270 Gaming Pro Carbon, 32GB G.Skill Ripjaw V 3200, Inno3D GTX 1080, Samsung 970 Evo, Thrustmaster 1.6000M, TrackIr 5
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