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NoJoy

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About NoJoy

  • Birthday 12/01/1976

Personal Information

  • Flight Simulators
    DCS World
  • Location
    One lake - three countries
  • Interests
    Brrrrrrrrrt

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  1. I just had the same in Caucasus, wasn't able to get a lock down to 2 or 3 miles away. Daylight, Mav D. Though, I had a flight at NTTR where the Mavs locked like a charm. Also daylight and Mav D. Sorry not to provide a track as I just stumbeld over this topic. Will investigate and try to send one.
  2. Patch Notes says something about the CVN-74 isn't functional anymore: Free USS Stennis is no longer functional.
  3. EDIT: Everything is fixed and triggers like charm now. Thanks Mate! It really was to de-link the units from zones. Well, I couldn't try it out yet but I've read about a bug preventing triggers when a unit is linked to a zone. I just saw that I had a flight linked to the SEAD-Zone which I've now de-linked. Maybe that did the trick. But as said couldn't test it out yet. But here we go with the screenshot anyways:
  4. It did work, really thanks! One thing left to clarify - I set up a trigger for launching HARMs with similar settings. Those still doesn't trigger, though. I wonder if the HARM doesn't count as "Missile in Zone" but "Bomb in Zone"??
  5. Hey guys, I set up a mission and wanted some sound files triggerd for more immersion - and it turned out I'm not getting it done I want to play ogg files whenever a missile or sam is fired. To keep it simple I chose to just play the sound to coalition and not via the radiomessage action. In short: Trigger Zone set, every Missile fired from blue side or sam fired from red side should trigger the according audio file to blue coalition. I'd be really thankful if anyone could help me out. I've read some topics but none of them seemed to work for me. Please see the screenshots, they should make it obvious what I did wrong or what I maybe just forgot to do to make it work. The screenshots doesn't show the sam trigger.
  6. Alrightalright, you guys are right thanks for your insights and sorry for not thinking this to the end. Cheers
  7. Thanks for your thoughts which makes totally sense, though I think there wouldn't be much to recover when the missile hits the ground with maybe 400 ~ 600 kts
  8. Thus it's correct as IRL I'm interested why the HARM is fired straight away instead of just being dropped when jettisoned. Could be a problem sending it to an unpredictable point of impact...no? Any thoughts on this?
  9. Well it does mate - though still hard to implement. Maybe?
  10. The exposure time of the camera and the angle of course. It's an Einstein thing. If you move at the same speed it's blurry. If you watch it standing still it is a still image.
  11. Hm guess you might know and you mean something more sophisticated but in the mission editor you can add targets for your e.g. CG and let them attack with Tomahawks. You can edit the strike via the 'advanced waypoint' menu - though simply the launch point / time and the target waypoint.
  12. Bump! Either nobody knows or it's that obvious that we don't get an answer here? Either way - I'd also like to know what it does... I confess I'm totally unfamiliar with the new radio functions though. I've searched the manual and the forums also with no luck.
  13. Well from what u saying my honest recommendation for you'd be to get it working step by step. I've spent years in the hog and still learning something new here and there. - And I'm pretty sure all veterans do that. I really do remember times when I was eager to learn the hogs' systems and often got frustrated till... Really, try to nail one system and when to use it after each other. There are tons of good yt howto's out there. If you run into a more specific problem of any kind you'll find help here. And enjoy the hard and steep path - nothing keeps itching so hard as to master the hog
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