Voy Posted July 20, 2023 Posted July 20, 2023 I'm not sure if it will come across in the track file, but when performing the BIT on the RWR, specifically both of the launch audio tones sound really choppy and broken up. It sort of sounds like it is being constantly stopped and re-played. Also just a side-note: I thought the launch audio test was for when you click the "Launch" button above the BIT button. Obviously I do not have access to ED's sources, but is the BIT audio just a best guess or fake? I mainly say this because I thought sounds like the Lock sound were suppose to be the PRF of the emitter, and our current Lock sound was just a generic placeholder for now. So, if it is a placeholder, why would a random arbitrary lock sound be part of the BIT audio? Any insights would be appreciated, and maybe the team can take another look at this, cheers! F-16 RWR BIT Audio Bug.trk
ED Team Lord Vader Posted July 20, 2023 ED Team Posted July 20, 2023 Hello @Voy I cannot reproduce a "choppy" sound like you say. This could be an issue with your audio system or even your DCS version requiring a repair. The sounds play correctly, in sequence and with no cuts for me, even taking control and doing it on my own. What does happen is that you're doing a BIT midflight and it coincides with a SA-6 being detected at the same time and sounds are overlapped. That's all I can see happening. Regarding the Launch tone. The launch sound is correct, it's not a "placeholder" and, based on public documentation, it correctly replicates the ALR-56M logic we're modelling in DCS. It's supposed to be an initial first 1000 Hz tone, equivalent to approximately seven beeps, recycled every 15 seconds with a 515 Hz tone. This is working currently as intended. We are just missing the PRF tones are still under development that would accompany detection and launch, but those are separate files. 1 Esquadra 701 - DCS Portugal - Discord
ED Team BIGNEWY Posted July 20, 2023 ED Team Posted July 20, 2023 Just to add, if you repeat the choppy sound issue, please attach the dcs log from the session also. thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
VarZat Posted July 20, 2023 Posted July 20, 2023 I have had this issue aswell. For me its just the launch sounds that sound like they are uneven.
Voy Posted July 20, 2023 Author Posted July 20, 2023 12 hours ago, Lord Vader said: Hello @Voy I cannot reproduce a "choppy" sound like you say. This could be an issue with your audio system or even your DCS version requiring a repair. The sounds play correctly, in sequence and with no cuts for me, even taking control and doing it on my own. What does happen is that you're doing a BIT midflight and it coincides with a SA-6 being detected at the same time and sounds are overlapped. That's all I can see happening. Regarding the Launch tone. The launch sound is correct, it's not a "placeholder" and, based on public documentation, it correctly replicates the ALR-56M logic we're modelling in DCS. It's supposed to be an initial first 1000 Hz tone, equivalent to approximately seven beeps, recycled every 15 seconds with a 515 Hz tone. This is working currently as intended. We are just missing the PRF tones are still under development that would accompany detection and launch, but those are separate files. I've talked to a couple people who have had the same issue, so I do not believe it is unique to my game files. Also, being able to hear "new guy" sounds while performing the BIT sounds like it's own bug. Regarding the placeholder sounds conversation, I think you misread my post, I was talking about Lock sound, not Launch.
ED Team Lord Vader Posted July 21, 2023 ED Team Posted July 21, 2023 11 hours ago, Voy said: I've talked to a couple people who have had the same issue, so I do not believe it is unique to my game files. Also, being able to hear "new guy" sounds while performing the BIT sounds like it's own bug. We'll keep monitoring and will report once we are able to reproduce. 11 hours ago, Voy said: Regarding the placeholder sounds conversation, I think you misread my post, I was talking about Lock sound, not Launch. I may have misread, sorry. In any case, until we have PRF sounds ready, you should consider this a open item that will be fine tuned in the future. Esquadra 701 - DCS Portugal - Discord
Voy Posted July 21, 2023 Author Posted July 21, 2023 After some further testing, I've noticed this bug is much more exaggerated when in a laggy mission. If you are trying to reproduce this, I suggest trying a very big mission if you have a powerful computer. Additionally, at least for me, I can only notice the audio choppiness around 50% of the time. Just to clarify: This is only with the Launch and Launch Recycle sounds during the BIT. When actually being fired upon, the Launch sound seems perfectly normal.
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