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Unplayable in VR, too bad!


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Numerous note-taking and briefing screens pop out of the screen, making immersion impossible in VR, which is a real shame. What's more, there are a few bugs that force you to start the whole process all over again... Even if the promise is good, the reality doesn't live up to it. Very disappointing.

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22 hours ago, IronStar95 said:

Numerous note-taking and briefing screens pop out of the screen, making immersion impossible in VR, which is a real shame. What's more, there are a few bugs that force you to start the whole process all over again... Even if the promise is good, the reality doesn't live up to it. Very disappointing.

Hey IronStar95. We would like to thank you for your purchase and we are really sorry you are finding our campaign VR unplayable. But can you be more specific? You are saying that there are numerous times that you need to take notes. The only instance you need to note something is at the mission end, where you need to note the mission code and the target coordinates. 
 

Can you please be more specific about the “bugs” also, so we can fix them. 
 

Thank you in advance 🙂 

Petritis 

"ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP

"ARGO" DCS UH-1H DLC SP Campaign

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  • ED Team
22 hours ago, IronStar95 said:

Numerous note-taking and briefing screens pop out of the screen, making immersion impossible in VR, which is a real shame. What's more, there are a few bugs that force you to start the whole process all over again... Even if the promise is good, the reality doesn't live up to it. Very disappointing.

Please include your dcs log when the issue happens it should have some clues. Also include your PC specs it will give us a chance to try and reproduce what you are seeing. 

thank you 

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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Hi @BIGNEWY

I find taking notes very pleasant for immersion, and quite realistic. Unfortunately, you can't easily take notes in VR... You'd have to find a way of adapting this possibility to VR users. The other problem, again in VR, is that the texts, although well done and useful, go out of the visible frame and can't be read completely, which prevents access to certain information...

It's these details, which exist in VR, that really penalize the quality of the campaign.

If you could find a solution... that would be great!

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