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[Mod] Beacon light fix in multi-threading


VPS_Zen

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Hi,

I've seen since the multi threading update was released that the beacon light of the f5 was always on instead of blinking. I decided to make a simple mod to fix it.

I've only tested in single player so far and it will break the integrity check. If someone want to try it in multiplayer, adding the arg "192" in the net_animation. ex:

-- add model draw args for network transmitting to this draw_args table (16 limit)
    net_animation =
    {
         13, --[[right LE flap]]
         14, --[[left LE flap]]
         23, --[[chocks]]
         25, --[[hoook]]
         35, --[[drag chute]]
         36, --[[drag chute]]
         37, --[[drag chute]]
        192, --[[Beacon light]]
        274, --[[left aux inlet]]
        275, --[[right aux inlet]]
        327, --[[left up gun door]]
        328, --[[right up gun door]]
        329, --[[left down gun door]]
        330, --[[right down gun door]]
        474, --[[nose strut]]
        475 --[[nose strut]]
    },

the net_animation can be found in: "DCS World OpenBeta\CoreMods\aircraft\F-5E in the F-5E.lua"

Installation (OVGME Ready):

-OVGME (recommanded):

1) unzip the file in your _MODS directory

2) enable in your ROOT configuration. (Usually you have 2 configuration, one in "Saved games" that is not used here, and one where the game is installed called "ROOT" where you install the mod)

-"Classic install"

1) do a backup of your F5 files in your Mods/aircraft directory (the only files that will be affected are "devices.lua" and "device_init.lua", you can find them under: "DCS World OpenBeta\Mods\aircraft\F-5E\Cockpit\Scripts")

2) unzip the file at the root of your dcs install

 

Known issue with my mod so far:

-Blinking very fast 1-2s when enabled, then it will go back to normal

 

I hope you enjoy this mod until a fix come. If you find any issue or want to improve the mod, feel free to post it below.

Happy flying,

Zen

F5_beacon_fix.zip


Edited by VPS_Zen
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