Tin_Rat Posted July 29, 2023 Posted July 29, 2023 So, using the gunsight in a dogfight. I've taken to dragging the cursor from some way off the tail to the head of the enemy. It seems the sight itself isn't as accurate as others? When I put the cursor on the plane at range the rounds don't hit where I'm aiming. Or is it my misuse? Also, is this accurate to the real plane? 2
BigBorner Posted July 29, 2023 Posted July 29, 2023 There are range markers in the donut it i remember correct. Not that it helps to make it more usable. however, I personally came to peace with the fact that the jeffs gun is only for ground strafing and ending endless „return pre contact“ loops. 4
Tin_Rat Posted July 30, 2023 Author Posted July 30, 2023 My experience has been even if the enemy plane looks massive in the HUD because I'm that close, it's still off when I fire. I mean, if it's realistic that's fine. But it seems particularly off. Though I guess the other question is if the cannon has any deviation? Sometimes it feels like it's a combination of the gunsight being off, and the shells being very accurate with little or no spread.
Napillo Posted August 4, 2023 Posted August 4, 2023 On 7/30/2023 at 12:25 PM, Tin_Rat said: enemy plane looks massive in the HUD because I'm that close, it's still off when I fire True, I tried to hunt down a SU-25T because I had no more missiles, and I could not get a single shot to hit when using the gunsight. IDK why it doesn't work, but it's frustrating. 1
AeriaGloria Posted August 13, 2023 Posted August 13, 2023 On 7/30/2023 at 12:25 PM, Tin_Rat said: My experience has been even if the enemy plane looks massive in the HUD because I'm that close, it's still off when I fire. I mean, if it's realistic that's fine. But it seems particularly off. Though I guess the other question is if the cannon has any deviation? Sometimes it feels like it's a combination of the gunsight being off, and the shells being very accurate with little or no spread. It accounts for 2.5 degree downward deviation of gun. It is a gyro sight like in F-86 or Mirage, not a predictive sight. You need to fire after tracking the target continuously with pipper on target for 2-3 seconds, or fire 1x bullet TOF before the target enters the gun reticule in a snapshot, becuase all gyro sights have 1x bullet TOF lag 4 Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
Tin_Rat Posted August 29, 2023 Author Posted August 29, 2023 On 8/13/2023 at 7:23 AM, AeriaGloria said: It is a gyro sight like in F-86 or Mirage, not a predictive sight. Bit surprising given the release date, but even so it feels off to me? I spent quite a bit of time in the P-51 and MiG-21, and they should both be gyro sights too. But I found those far more accurate.
AeriaGloria Posted October 8, 2023 Posted October 8, 2023 On 8/28/2023 at 10:55 PM, Tin_Rat said: Bit surprising given the release date, but even so it feels off to me? I spent quite a bit of time in the P-51 and MiG-21, and they should both be gyro sights too. But I found those far more accurate. It should be most similar to the Mirage 2000 site. I also think the 2.5 degree down angle helps make the experience painful as not only can you not pull much G, but anytime you roll towards a target the gun points the opposite direction…… 1 Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
Pavlin_33 Posted October 11, 2023 Posted October 11, 2023 I find it sometimes easier to ram someone than to put my piper on 'em. 2 i5-4690K CPU 3.50Ghz @ 4.10GHz; 32GB DDR3 1600MHz; GeForce GTX 1660 Super; LG IPS225@1920x1080; Samsung SSD 860 EVO 1TB; Windows 10 Pro
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