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Tin_Rat

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Everything posted by Tin_Rat

  1. Bit surprising given the release date, but even so it feels off to me? I spent quite a bit of time in the P-51 and MiG-21, and they should both be gyro sights too. But I found those far more accurate.
  2. I've also seen the circle around the enemy sometimes slip off for a second, and then jump back to the target. So it keeps the lock ultimately, but looks odd. Would this be related?
  3. My experience has been even if the enemy plane looks massive in the HUD because I'm that close, it's still off when I fire. I mean, if it's realistic that's fine. But it seems particularly off. Though I guess the other question is if the cannon has any deviation? Sometimes it feels like it's a combination of the gunsight being off, and the shells being very accurate with little or no spread.
  4. So, using the gunsight in a dogfight. I've taken to dragging the cursor from some way off the tail to the head of the enemy. It seems the sight itself isn't as accurate as others? When I put the cursor on the plane at range the rounds don't hit where I'm aiming. Or is it my misuse? Also, is this accurate to the real plane?
  5. Is the ground radar AUTO mode working correctly? I find myself having to use the manual range more often because the AUTO mode doesn't change the range. Related to this in that if AUTO worked, I wouldn't need to change the range so much.
  6. Thanks for the tip. I don't see much difference though, and seem to see the behaviour I described even in air start close to the target. So makes me think it's something else with the CCIP.
  7. I also experience this. I'd also like to add that it can black out when TMS down is used to select a point. And when it goes blank, it's possible to slew with the radar MFD selected, and we can see the targeting on another screen move around.
  8. With GPS it is meant to work currently then? I may just be bad, or misunderstand what's being said here, but I also noticed the point being off with AGR and GPS. What I typically do when bombing a tank, is to press the button when I'm past the tank about 2-3 tank lengths. And then I get pretty close. That way I can use a smaller spacing.
  9. Think so. Specifically, how they contract and rebound during landing. Videos of real MiG-29s seem to have them more stiff, and the way they rebound in game is weird. I wouldn't expect them to be that far off the ground as in the top most video and still smoking. Or put another way, wheels should smoke when they are touching the ground. Seems they should maintain contact with the ground as they extend back. Agreed. It's a sim after all. Details matter, and landing is a fun part of flying.
  10. That's a fair point. I think there's already some wheel wobble and bounce at high speed. It can be seen in the above videos too after the struts extend. But on the Su-27 for example, the touch down doesn't look like this from my experience. The landing gear rebounds so that it still touches the runway (actually, I think it looks pretty great). Well, unless you bounce so high you actually leave the runway. I've really only noticed the sort of thing shown in the original video (top of this thread) on the MiG-29. But yeah, minor thing overall. On the wheel smoke question, I realized that initial video had wheel smoke when the wheels weren't touching the runway too. So I'd guess that there's a good chance it's merely a visual thing. Would explain why it doesn't feel like a bounce from the cockpit view too. It's probably minor. Maybe the landing gear should be stiffer too which might slightly change the feel of landing. It's not the most important issue. We can still land after all.
  11. That's a really smooth landing. Very impressive. One thing that jumps out is that landing gear doesn't seem to rebound at all in that video. Probably within 150kg, so negligible difference. From what I could tell in my tracks, I only got that (no wheel smoke) in one (sketchy flare), and it seems to have been the one where my rate of descent was super low. This proves it's possible to avoid the bounce. But still seems to be more difficult than it ought to? Seems to be between 0.5 and 1.5 m/s descent on the dial. Unless there were some bounces I missed in my tracks. Issue MiG-29 Land - Light No Bounce - Flakey Flare.trk Issue MiG-29 Land - Light No Bounce 2.trk Issue MiG-29 Land - Light No Bounce 1.trk
  12. Should be attached. True, though there are some videos for comparison. My impression of the Indian one is the first landing seems kind of high speed of descent compared to the 3rd (2:14). Compression and rebound work together, and fixing rebound would make it look/feel better in my mind. Nice landing. To me it looked like the right wheel left the runway. (Images below from your landing). Though actually, that does make it look like the above Ukranian MiG landing. Attached a track similar to that with my heavier weight (4 R-77s). What also struck me is that in my track, though the left wheel leaves the runway, it smokes as if it hasn't and both wheels stop smoking at the same time (5th image). Both of your wheels also seem to smoke the same way. Issue MiG-29 Land - Light - Bounce Flare.trk 2023-03-03 16-22-53 - Copy.mkv
  13. When I observe a plane that's locked from TWS, and that plane crashes (usually after being shot by a missile), it returns from STT mode. However, the UI is locked and trying to slew the radar left or right does not make the slew indicator at the bottom of the HUD change. To do so again either the scan mode needs to be changed, then changed back. Or to turn the radar off and on again. Issue MiG-29 Radar Freeze and Land.trk
  14. When landing in the MiG-29, even gentle landings see the landing gear struts compress greatly, and the wheels bounce off the runway. Based on videos of real landings, they shouldn't be so extreme. The bounce and strut behaviour can be seen in the linked video below and images. The track file is also attached. Landing is done with ~1500kg fuel, 4 R-77 and 2 R-73s on a MiG-29S. @IronhandThanks for the help, the time looking into it, and video link. Issue MiG-29 Land - Light - Bounce Flare 2.trk
  15. Luckily I got some good feedback and second opinions. So we were able to have a discussion about MiG landings. Will probably take a break to regain some sanity then, and then take your suggestions to chase it some more. Thanks for the autoexec suggestion, as I wasn't aware of it. And generally for your opinion.
  16. Are you sure? There's surely smoke going on, but the shadow on the tires doesn't seem to line up, and the strut seems to extend more while the plane is kept at the same position? I guess it could be just me going crazy from looking at the wheels for too long, though the extreme animation not lining up with the plane is technically possible. Either way, if it gets fixed I'd expect the issue to go away.
  17. Hmm, maybe it's something linked to my settings? It's slight, but it seems they are slightly off the ground. And then the struts extend (thanks Ironhand, couldn't put my finger on what I was finding off). In these last two images on the runway I can see the struts extend. or I'm just going crazy.
  18. Also seems it unbends at a different rate than you'd expect from the side? I swear it sometimes actually looks better on the tracks in slo-mo than full speed. What do you think? My landing should be smooth enough I thought? The video I used as reference were Indian MiGs landing. And yeah, not super light. At 2tons or 3 tons of fuel, it bounces worse. Roughly 1500kg in my track and 6 AAM (4 R-77s, 2 R-73s). But I don't think it's too unreasonable. If you never fire, I don't expect to just jettison my missiles before landing, haha.
  19. Sure. Mostly seen from the side. It's like the landing gear animation is off? Or I'm just going crazy. Issue MiG-29 Land - Light - Bounce Flare 2.trk
  20. As far as I can tell, dropping the Snakeye from this alt has an odd deviation. I drop using CCRP at around 6k feet with 20feet spread, 0 angle, 6 bomb ripple drop. Using the Hi-Drag profile, the bombs all undershoot. Using the Lo-Drag profile, the bombs all overshoot. Or one lands close to the target, the rest undershoot. When I use the Mk-82, I see something closer to what I expect. Some overshoot, some are close or on target, and some overshoot. I'm not expecting them to always land right on target (and to do so I'd aim for closer to 10 feet spread), but I'm at least expecting a spread on either side. Issue Hi-Drag Snakeye CCRP Issue 0 Rel Angle.trk Issue Lo-Drag Snakeye CCRP Issue 0 Rel Angle.trk
  21. The one thing that I'm not sure about is that the wheels do feel particularly bouncy. And not just in terms of suspension, but in terms of the wheels leaving the runway for a bit during landing. Even in cases of quite smooth touchdown.
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