Chacal_IX Posted August 6, 2023 Posted August 6, 2023 First of all, thank you for this immersive and realistic campaign. I have a problem with mission 6. After ordering my wingman to attack the targets, he keeps following me and never attacks. I've repeated the mission several times and I still have the same issue. I see the same problem in mission 7. 1
ChillNG Posted August 12, 2023 Posted August 12, 2023 On 8/6/2023 at 7:57 AM, Chacal_IX said: First of all, thank you for this immersive and realistic campaign. I have a problem with mission 6. After ordering my wingman to attack the targets, he keeps following me and never attacks. I've repeated the mission several times and I still have the same issue. I see the same problem in mission 7. Expand Sorry for the delay in replying, been away on holiday for the last week. Thanks for the kind words, I'll check the mission see if anything is going on and report back. Can you please confirm if you're on stable/CB and single or multi-thread. Thanks. 1
ChillNG Posted August 12, 2023 Posted August 12, 2023 (edited) Ok thanks, I'm assuming from what you said that in mission 6 Chief never stops following you and never enters his holding position on cover? I couldn't recreate but I believe this a bug present in multi threading (which of course is still a test branch), we (the campaign devs) are finding that in the MT version certain flags are getting skipped at times - we're working with ED to fix it. You will still be able to complete the mission if this bug occurs. I would also suggest trying the single threaded version, although I know this is not ideal for some. Edited August 12, 2023 by ChillNG 1
Chacal_IX Posted August 12, 2023 Author Posted August 12, 2023 Okay, I didn't know there could be this kind of problem on multi-thread. I'll try the mission on single thread. Thanks for your reply.
ChillNG Posted August 12, 2023 Posted August 12, 2023 No problem, let me know how it goes, if it happens still in ST I'll do more digging. ED did a really good job with the MT release so it's easy to forget it's still the preview version and still being developed.
Chacal_IX Posted August 14, 2023 Author Posted August 14, 2023 I've just tested it on ST and the result is the same.
ChillNG Posted August 14, 2023 Posted August 14, 2023 (edited) On 8/14/2023 at 11:06 AM, Chacal_IX said: I've just tested it on ST and the result is the same. Expand Ok I'll have to retest my end and see if I can replicate. Are you running any mods at all? UPDATE: Have just re ran the mission and all worked ok my end, Chief broke off from my wing, went into a hold pattern and on my instruction hit 4 tanks in sequence with his GBUs. Do you use TACVIEW at all? Would be helpful to view the TACVIEW playback if possible and look for any clues. Edited August 14, 2023 by ChillNG
zildac Posted October 22, 2023 Posted October 22, 2023 I just had the same issues (2.9 OB MT). Ordered him to attack the tanks, and he just stayed in formations with me. Last time I flew this (2.8 OB MT) he did his thing just fine. The only difference was this time I did destroy two of the tanks myself using the LMAVs I’m guessing this could be the issue? 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
ChillNG Posted October 22, 2023 Posted October 22, 2023 On 10/22/2023 at 1:39 PM, zildac said: I just had the same issues (2.9 OB MT). Ordered him to attack the tanks, and he just stayed in formations with me. Last time I flew this (2.8 OB MT) he did his thing just fine. The only difference was this time I did destroy two of the tanks myself using the LMAVs I’m guessing this could be the issue? Expand No that shouldn't make a difference, it's probably the issue above still rearing it's head but I'll do some more checks and see what I can see.
zildac Posted October 22, 2023 Posted October 22, 2023 On 10/22/2023 at 5:54 PM, ChillNG said: No that shouldn't make a difference, it's probably the issue above still rearing it's head but I'll do some more checks and see what I can see.Thanks. Going to try again shortly. Definitely worked at least twice in 2.8BTW Fantastic campaign!! 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
ChillNG Posted October 22, 2023 Posted October 22, 2023 On 10/22/2023 at 7:43 PM, zildac said: Thanks. Going to try again shortly. Definitely worked at least twice in 2.8 BTW Fantastic campaign!! Expand Thanks very much!
Critter Posted October 29, 2023 Posted October 29, 2023 I played this mission 3 times yesterday and am having the same issue, Chief will not attack any targets when I tell him to engage. Still able to complete the mission but it would be nice to take out more vehicles. And yes, great campaign!
ChillNG Posted October 30, 2023 Posted October 30, 2023 On 10/29/2023 at 11:02 PM, Critter said: I played this mission 3 times yesterday and am having the same issue, Chief will not attack any targets when I tell him to engage. Still able to complete the mission but it would be nice to take out more vehicles. And yes, great campaign! Expand Thanks for confirming, I'll have a dig into it and see what's going on.
ChillNG Posted November 2, 2023 Posted November 2, 2023 @Critter @zildac I've tested this in a variety of scenarios and configurations and I can't recreate the issue. For me Chief does what he is supposed to every time, but given that you've both had the same issue I've no doubt there is a problem somewhere, I'm just struggling to identify it. If you can, a track or TACVIEW file would be really helpful to try and spot where Chief's behavior goes wrong. Thanks.
zildac Posted November 2, 2023 Posted November 2, 2023 I tried it again and he did the business as expected. Odd. 1 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
ChillNG Posted November 2, 2023 Posted November 2, 2023 On 11/2/2023 at 5:39 PM, zildac said: I tried it again and he did the business as expected. Odd. Expand Very strange, wonder if the last hot fix changed something. Either way good news! 1
zildac Posted November 2, 2023 Posted November 2, 2023 On 11/2/2023 at 5:42 PM, ChillNG said: Very strange, wonder if the last hot fix changed something. Either way good news!Could well have been 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
RimanDk Posted December 22, 2024 Posted December 22, 2024 On 11/2/2023 at 5:42 PM, ChillNG said: Very strange, wonder if the last hot fix changed something. Either way good news! Expand Hey, @ChillNG, I'm running into this or a similar issue right now. Just did my first playthrough of this mission and only managed to take out 1 tank, because my second LMAV somehow destroyed a truck + adjacent troops but left the adjacent tank (which I was targeting!) without a scratch... Rockeyes = worse than dead weight. Anyway, given I was Winchester, I ordered Chief to clean up. He correctly took out 2 tanks with JDAMs, but somehow worked himself into too tight and slow of an orbit over the target and became unable to reattack the last tank. I don't know why, but he just got stuck and wouldn't extend away enough to get the room to reattack. Just came up too tight and too slow and ended up aborting over and over again. We ended up bingoing out. Very frustrating on multiple counts - none of which your fault. Just DCS damage being what it is and DCS AI being what it is. Still, left me wondering if it's some of the same the others have observed above? 1
ChillNG Posted December 22, 2024 Posted December 22, 2024 On 12/22/2024 at 9:00 PM, RimanDk said: Hey, @ChillNG, I'm running into this or a similar issue right now. Just did my first playthrough of this mission and only managed to take out 1 tank, because my second LMAV somehow destroyed a truck + adjacent troops but left the adjacent tank (which I was targeting!) without a scratch... Rockeyes = worse than dead weight. Anyway, given I was Winchester, I ordered Chief to clean up. He correctly took out 2 tanks with JDAMs, but somehow worked himself into too tight and slow of an orbit over the target and became unable to reattack the last tank. I don't know why, but he just got stuck and wouldn't extend away enough to get the room to reattack. Just came up too tight and too slow and ended up aborting over and over again. We ended up bingoing out. Very frustrating on multiple counts - none of which your fault. Just DCS damage being what it is and DCS AI being what it is. Still, left me wondering if it's some of the same the others have observed above? Expand Ok thanks for reporting, I'll check it out. 1
Tartopome Posted February 9 Posted February 9 (edited) Hello. I've just finished this mission and everything is working fine. Chief take his (long) time but he has always attacked the designated target. I've just a question about the rockeyes use. I'm more confidend with laser guided weapons and I thought that the mk20 was for saturation against soft target so, I was suspicious engaging tanks with that. I've missed the target 2 time so: should the bomb need to be on target or nearby ? what is the best fuse setting ? Chuck's guide say there is one with 1.2sec delay and the other with 4sec... I'm not sure wich works best ... Thanks in advance and keep up the good works, I really enjoy your campaign Edited February 9 by Tartopome
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