Akrescue130 Posted August 27, 2023 Posted August 27, 2023 We ran a bunch of tests of varying bomb loads and found we could reproduce this 100% of the time. ASL is way off out to lunch only with 2x GBU-10's loaded on the left CFT Asymmetric. We tested other loadouts with: 1x GBU-10 on the Left CFT 2x2 GBU-10 on Left and Right CFT 1x GBU-10 on the Right CFT 2x GBU-10 on the Right CFT Many other combination of loads with GBU-10's on the Right CFT with different munitions on the Left CFT with both A/A and A/G. All these parameters were fine as far as the ASL tracking onto the designation. The only issue with the ASL was with the 2x GBU-10 loadout asymmetric on the Left CFT. I don't know if this also coincides with the bug mentioned below where the PACS doesn't recognize that particular loadout on hot started or airborne jets. I will get tracks as soon as I can. Thanks! 1
Alex_Weyland Posted August 31, 2023 Posted August 31, 2023 (edited) Hello there, same issue was in MP. Track is attached. Loadout was: 2 GBU-10 LCFT, 4 GBU-12 RCFT, 1 GBU-24 central pylon. ASL for GBU-10 was way off. Thanks in advance. Edit: tried CMD HUD to use CDIP for GBU-10 - no correct cue as well. BLUE-FLAG.80s.miz-dynamic-20230831-091449.trk Edited August 31, 2023 by Alex_Weyland
Crew Dog Posted August 31, 2023 Posted August 31, 2023 (edited) Same issue here: built a test mission with multiple air-start jets. Tester 2-1 is loaded with two 2xGBU-10 on each CFT. Tester 2-2 is 4xGBU-12 on LCFT, 2xGBU-10 on RCFT. Tester 2-3 is the mirror of 2-2, with 2xGBU-10 on LCFT and 4xGBU-12 on RCFT. As shown in the track, the known issue of no armament initially showing up on the LCFT when 2xGBU-10 are hung appears, and I manually loaded the PACS to reflect the loadout. With 4xGBU-10, everything works as advertized, and same with the mixed load putting the GBU-10's on the RCFT. But when 2xGBU-10's are loaded on the LCFT and 4xGBU-12's on the RCFT, in addition to the no-armament -in-PACS issue, the ASL for the GBU-10's deviate significantly, with no TREL indication on the HUD, only TTGT. I also made the HUD IN CMD to illustrate the CDIP pipper, in level flight the pipper is reverse of what is expected, and turning makes it appear to be even with the horizon. I can confirm that being an air-start jet has no bearing on this, as the same behavior is displayed when copying the loadout of Tester 2-3 to a cold and dark jet. GBU Testing.trk Edited August 31, 2023 by Crew Dog Clarity 1 1 FENRIR http://www.youtube.com/channel/UCzO1zVdbcIJPsKXqYl3Vvaw No KC-10 in DCS? Thank goodness for small miracles! Intel i5 4690K OC to 4.0, Corsair CX850M PSU, 16GB Patriot Viper @ 1866MHz, EVGA GTX 1060 SC, Samsung EVO 250GB SSD, Saitek X-55, Saitek Pro Flight Rudder Pedals, Delanclip
Gotchi Posted September 6, 2023 Posted September 6, 2023 I can confirm this issue as well. Could easily reproduce the problem with the descriptions above.
SloppyDog Posted September 7, 2023 Posted September 7, 2023 On 8/26/2023 at 9:18 PM, Akrescue130 said: We ran a bunch of tests of varying bomb loads and found we could reproduce this 100% of the time. ASL is way off out to lunch only with 2x GBU-10's loaded on the left CFT Asymmetric. We tested other loadouts with: 1x GBU-10 on the Left CFT 2x2 GBU-10 on Left and Right CFT 1x GBU-10 on the Right CFT 2x GBU-10 on the Right CFT Many other combination of loads with GBU-10's on the Right CFT with different munitions on the Left CFT with both A/A and A/G. All these parameters were fine as far as the ASL tracking onto the designation. The only issue with the ASL was with the 2x GBU-10 loadout asymmetric on the Left CFT. I don't know if this also coincides with the bug mentioned below where the PACS doesn't recognize that particular loadout on hot started or airborne jets. I will get tracks as soon as I can. Thanks! This is a very interesting find, to say the least. I've been struggling with it since day one in the Mudhen. And interesting enough, as you and others have said, GBU-10s on the right, or on the left AND right work perfectly. The ASL doesn't work, or GBU aren't recognized if installed on the left CFT. I tested it as well and can confirm the bug.
Siema Posted October 3, 2023 Posted October 3, 2023 same here Mobo: ASUS Maximus IX Hero, CPU: i7-7700K @ 4,8, GPU: Asus GeForce GTX 1080 Ti OC, RAM: 32 GB G Skill Ripjaws V DDR4-3200, SSD: Samsung EVO 1Tb, SSD2: Samsung EVO 512 GB, HDD: Seagate Baracude 2Tb, Soundcard: Asus Strix Raid Pro Joystick: Virpil MongoosT-50CM2 Base with 50CM2 Grip Trottle: Virpil MongoosT-50CM Throttle V3 Pedals: Thrustmaster TPR Track IR 5 Pro Thrustmaster MFCD and Elgato Streamdeck XL Twitch: http://www.twitch.tv/siema02/ YouTube: http://www.youtube.com/siema112/
DST Posted October 5, 2023 Posted October 5, 2023 I can definitely confirm that the ASL "out for lunch" also happens with gbu12´s. The asymetric loadout could definitely be a hint, that would explain what I experience nearly every time I try my self designed training mission, where I try to drop GBU 12´s on 4 moving vehicle targets, and everything works perfectly fine until the last one vehicle, where the ASL suddenly makes it off the hud somewhere left or right when designating it as target, although I don´t do anything different than in the previous attempts. I have to look further but it could be a clue that this happens every time there is an asymetric loadout on the plane (due to already dropped bombs). I7 8700K 3.7 GHz 32GB RAM NVIDIA RTX 3080 Rift S
OldFlyer Posted October 6, 2023 Posted October 6, 2023 Has there been any comment by Razbam on this issue? Checked patch notes on their discord and there’s no mention of it as a bug fix
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