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Posted

At night, the ground crew use the glowy stick things and you turn on external lights to signal for a catapult launch

During the day, the ground crew use hand signals and you use the "Salute" option on the "Ground crew" menu.

However, there is a short window around sunset and sunrise where the ground crew are using the sticks but they do not respond to external lights, you have to use "Salute" on the ground crew menu.

It would be really nice if this was consistent ... i.e. any time the ground crew have the glowy sticks, always use external lights. When they are using hand signals, use the salute menu option.

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Posted
19 hours ago, MPK said:

At night, the ground crew use the glowy stick things and you turn on external lights to signal for a catapult launch

Last time I checked they react to the ext. lights switch binding, not the lights themselves. I'd love a fix for that.

You can use special option that can make salute binding launch you at night too.

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Posted
22 hours ago, MPK said:

At night, the ground crew use the glowy stick things and you turn on external lights to signal for a catapult launch

During the day, the ground crew use hand signals and you use the "Salute" option on the "Ground crew" menu.

However, there is a short window around sunset and sunrise where the ground crew are using the sticks but they do not respond to external lights, you have to use "Salute" on the ground crew menu.

It would be really nice if this was consistent ... i.e. any time the ground crew have the glowy sticks, always use external lights. When they are using hand signals, use the salute menu option.

Hey! Thank you for your suggestion. I tracked it for the team to look into.

  • Like 1
  • 4 months later...
Posted

I might not be correct on the intended way to signal launch to the crew at night. But here's what looks like a bug to me: At night, if my external lights are on, the crew will not listen to my salute command. They will forever signal me to spin up the engines. However, if I turn off the external lights, then the salute command/keybind will work. It will also cause the ext. lights to go on at launch automatically.

Posted (edited)
29 minutes ago, PawlaczGMD said:

I might not be correct on the intended way to signal launch to the crew at night. But here's what looks like a bug to me: At night, if my external lights are on, the crew will not listen to my salute command. They will forever signal me to spin up the engines. However, if I turn off the external lights, then the salute command/keybind will work. It will also cause the ext. lights to go on at launch automatically.

You should not turn on the lights before the launch - that's RL procedure. Turning on the lights means that you're ready to launch, becuse the salute at night would not be seen by the shooter.

If the salute binding turns on the lights it means you have the options > special > F-14 > Automatic external lights at carrier launch selected.

Having said that, the crew reacts incorrectly to the binding itself (salute or ext. lights switch), not to the actual lights' state, last time I checked.

Edited by draconus
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Posted
1 hour ago, draconus said:

You should not turn on the lights before the launch - that's RL procedure. Turning on the lights means that you're ready to launch, becuse the salute at night would not be seen by the shooter.

If the salute binding turns on the lights it means you have the options > special > F-14 > Automatic external lights at carrier launch selected.

Having said that, the crew reacts incorrectly to the binding itself (salute or ext. lights switch), not to the actual lights' state, last time I checked.

 

Got it, it makes sense. I assumed that the salute command is "gamified" to let them know to launch... somehow.  So to command launch, I switch on external lights instead?

Posted
1 minute ago, PawlaczGMD said:

So to command launch, I switch on external lights instead?

Yes, nighttime either use the external lights switch or just the salute/launch bind (if option is selected).

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