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Posted (edited)

 So it seems when aiming in 3rd person the reticule is broken by being zoomed either in or out, in that the point you think you are aiming at is not correct. The further out you are zoomed the more short you will hit when you fire, see images for examples

 

This is the first shot, taken when zoomed in as far as possibleshot1.png

And here is the second shot, taken fully zoomed out aiming at the same point:

shot2.png

Here are the two impacts:

impacts.png

This seems to be consistent behaviour on every vehicle I've tried, and is much much more pronounced at short range (basically the closer you get the harder it is to aim) which is especially frustrating as at short range is when the standard first person sight is the least practical

Another way to see this issue

Jump in a tank and pick a nearby target (closer is better, to make it super obvious pick something maybe 20-30 feet away), pick a point that is easy to distinguish, go into 3rd person fully zoomed and place your reticule on that point, then zoom out taking care to not actually move your mouse, you will notice that the gun of the tank does not move but the reticule moves to suggest you are aiming elsewhere

 

Here is the track from when i generated these images: CA_AIM.trk

Edited by WirtsLegs
added more info
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