Marshal Posted March 11, 2009 Posted March 11, 2009 Ok, I've read many doccuments and watched a lot of movies. Still... when I am coming up on an enemy one of the most challenging things is to keep the helo very still while I designate, lock and target stuff. I have used auto-hover but my craft still seems to rotate horizontally just enough to throw stuff off. So... How do I keep the damn thing ever so very still? :pilotfly: As always, any info is greatly appreciated. Checksix! //Marshal
Jack57 Posted March 11, 2009 Posted March 11, 2009 (edited) Let me ask you one thing - can you confidently hover and land the helicopter without any of the autopilot channels enabled? I firmly believe that unless you can do this then you don't really know how to control the helicopter properly. Autopilot is a very useful and necessary function especially when targeting and you need to have your head down so often, but it shouldn't be used to disguise bad technique. From my real world experience of helicopter flying I would say that the most common cause of what you describe is over-controlling. It is a very common fault. Try this - when you are hovering, forget about trying to correct for what the helicopter is doing and concentrate on holding the controls absolutely still. Hey presto! It does very little when you do very little. It only requires very small inputs to keep it from drifting. Good luck! Jack :) Edited March 11, 2009 by Jack57 "The only thing a chopper pilot should do downwind is take a leak" - CFI _______________________ CPL(H). AMD Athlon 64 X2 Dual Core 6000+ @3.3 GHz, 2GB Corsair DDR2 667, nVidia GeForce 9600 GT 1 GB, SB Audigy 2. Logitech Extreme 3D Pro modified: no centering springs, extended shaft. CH Pro Throttle; vertical chair mount. _______________________
rapid Posted March 11, 2009 Posted March 11, 2009 Come to a hover. Turn off heading hold, turn to target then re engage heading hold. make sure route mode is also off good luck. Asus ROG Crosshair Hero VIII , Ryzen 3900X, Nzxt Kraken Z73, Vengence RBG Pro DDR4 3600mhz 32 GB, 2x Corsair MP 600 pcie4 M.2 2 TB , 2x Samsung Qvo SSD 2x TB, RTX 3090 FE, EVGA PSU 800watt, Steelseries Apex Pro. TM WartHog,TM TPR, Track IR, TM 2 x MFD, Asus VG289Q, Virpil Control Panel#2
sobek Posted March 11, 2009 Posted March 11, 2009 You have to learn how to trim for a hover, when you're able to do this you can easily go hands off stick for a minute and the chopper won't change it's position a lot (without auto-hover, that is). Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Raz_Specter Posted March 11, 2009 Posted March 11, 2009 One thing I have found when flying in Sim mode is that straight away the heli starts to rotate from the second you lift most of the load off of the wheels, what i found is that if you increase cyclic just enough to take a little weight from the wheels the heli will normally start to pull that way (note wheels still on the ground just about) you can then either use the trim to correct this or use the rudder to correct this. I tend to use the rudder myself not played with the trim enough. once you have it perfect then you can take off and then it will stay pretty much in a straight line. I sometimes have to tweak the rudder in very very small amounts in game, I have my rudder mapped to my rotary switch on my Cougar so can do this. Thanks Mithandra Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist
GGTharos Posted March 11, 2009 Posted March 11, 2009 No, do not disengage heading hold. Just hold down trim and release when on new heading. Come to a hover. Turn off heading hold, turn to target then re engage heading hold. make sure route mode is also off good luck. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Brach Posted March 11, 2009 Posted March 11, 2009 I'm with Sobek on this one: learn to trim for a hover. With the trim button that is pretty easy (map it to a joystick button for easy access). And don't feel embarressed to trim a few times before you have a decent hover. Small inputs and once you have something aligned properly (one of the axis) just hit that trim button and go for the next axis, until you are in a proper hover. Don't worry if you drift a tad at the beginning. Once you get the hang of that, it will be very easy to enter a hover from 200km/h and a 10 m/s side wind, just having trimmed your helicopter. Being lazy, once I have it trimmed I always turn on the auto-hover. Benefit is though, that when you disengage the auto-hover, you will hardly have any surprizes. :joystick: :D Good luck!
kaiserb_uk Posted March 11, 2009 Posted March 11, 2009 I also no longer use auto-hover if I can help it. Not a good idea to be completely motionless for any length of time in a combat zone. But once I go head down I too find it very hard to keep the thing pointing in the right direction - 'Auto-Turn' (to target) is the answer, although very occasionally the thing goes a bit berserk.
Nate--IRL-- Posted March 11, 2009 Posted March 11, 2009 No, do not disengage heading hold. Just hold down trim and release when on new heading. Yes do disengage heading hold. As it is currently setup in Black Shark you risk throwing your cyclic and rudder trims off where you want them, due to the way DCS models trim. It is much much better to toggle Heading hold momentarily in Black Shark to achieve the heading you want. In the real world when you are flying your own real Ka-50, use GGTharos's method. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
GGTharos Posted March 11, 2009 Posted March 11, 2009 Do not. ;) It's far easier to just rudder over without messing with your cyclic, and it lets you keep eyes on the battlefield instead of looking down to disengage and re-engage HH. Bad habit. Yes do disengage heading hold. As it is currently setup in Black Shark you risk throwing your cyclic and rudder trims off where you want them, due to the way DCS models trim. It is much much better to toggle Heading hold momentarily in Black Shark to achieve the heading you want. In the real world when you are flying your own real Ka-50, use GGTharos's method. Nate [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Nate--IRL-- Posted March 11, 2009 Posted March 11, 2009 Do not. ;) It's far easier to just rudder over without messing with your cyclic, and it lets you keep eyes on the battlefield instead of looking down to disengage and re-engage HH. Bad habit. Yes but the trim sets rudder position as well as the desired heading, much easier to set the desired heading while maintaining the trimmed rudder position for your current flight conditions. I have HH mapped to the Hotas for this very reason (try it, it is much more intuitive) Again this is really only to overcome the current limitations of the trim system, I may fly differently with the patch. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
glottis Posted March 11, 2009 Posted March 11, 2009 (edited) I agree that it's a bit fiddly, but if you hold down trim once you reach your desired heading (not during the whole manoeuvre!), you can quickly release/recenter your rudder controls, and then release trim. This method stops the heading hold from acting whilst you recenter your controls, and results in a smooth turn without 'doubling back'. Also, as the trim is not saved until the button is released, this method only updates the heading adjustment, and not your control trim. edit: To clarify - what I do for yawing right for e.g. is: 1. Rudder To Right until correct baring is reached. 2. Hold trim. 3. Recenter my rudder control (release pedals or stick twist). 4. Release trim. Steps 2 - 4 should be completed relatively quickly. Edited March 11, 2009 by glottis
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