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TEW3.0 Mission 13 'One for all, all for one' Helicopter issue, A-10C II


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Posted

hi there,

moving on with this awesome campaign, I ran into an issue in Mission 13 with the A-10C II (current stable version of DCS):

After clearing all enemies (65/65, see screenshot) the 2 friendly AI Mi-8 choppers tried to land at WP "Pappa".

Nearing their landing zone their formation got closer and closer, so that they even tried to fly above each other (observed from a close F2 external view), what got me worried.

The next thing I heard on the radio from one of the choppers was "... I'm hit... going down.." and it crashed, what made the mission commander order the second one to abort the mission, and that Mi-8 headed away.

The score-log-page and my observation show there was no enemy fire, in fact there were no enemies left since 3 minutes before.

No, it says "Uzi 1-1 (Mi-8MTV2) hit Uzi 1-2 (Mi-8MTV2)" and "Uzi 1-2 (Mi-8MTV2) hit Uzi 1-1 (Mi-8MTV2)" at the same time, and that led to a crash of Uzi 1-2 and killed the pilot. See attached screenshot.

It's not a gamebreaker, because I still got a score of 56 in the mission, but maybe it is something that can be fixed for an even better experience. Thank you!

( @baltic_dragon  Love your campaign and this is definetly something, that came with AI updates, I'm sure. So no worries.)

 

(It's German, so:

"Treffer" = "hit",

"KI bricht mission ab" = "AI aborts mission",

"Pilot tot" = "pilot killed"

"Abschuss" = "shot"

"Absturz" = "crash")

 

DCS 06.10.2023 12_11_07-2.jpg

Posted

Hey! Thanks. Not really, this is the wonky DCS AI at its best. I've seen the helos do a lot of weird things in this mission, but also saw them performing perfectly well.. I did all I could to tweak / deconflict them, but some things I just can't control...

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Posted (edited)
3 hours ago, baltic_dragon said:

Hey! Thanks. Not really, this is the wonky DCS AI at its best. I've seen the helos do a lot of weird things in this mission, but also saw them performing perfectly well.. I did all I could to tweak / deconflict them, but some things I just can't control...

Yeah, I've experienced a lot of strange up and down pumping maneuvers of the wingmen when the leading aircraft gets slow (but not too slow) these days.

So I guess there is a good chance that after another ED AI update those guys will do everything right some day.

Guess for a campaign creator most of ED's updates mean a lot of "excitement".

I'm gonna move on to the next mission.

Keep up the outstanding job 👍

Edited by Tom Kazansky
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