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I wonder if FI-WOS is ready for TDOA...


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Posted

Seems that this new feature is arrived just in time for FI-WOS so I wonder if the campaing is ready for it (i.e. datalink group members already set) or not (we need to manually setup groups).

BTW: Thank you to gave us the 2nd official campaing for the Viper!

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RDF 3rd Fighter Squadron - "Black Knights": "Ar Cavajere Nero nun je devi cacà er cazzo!"

 "I love this game: I am not going to let Zambrano steal the show."

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CPU: i7-11700K@5GHz|GPU: RTX-4070 Super|RAM: 64GB DDR4@3200MHz|SSD: 970EVO Plus + 2x 980 PRO|HOTAS Warthog + AVA Base + Pro Rudder Pedals|TrackIR 5|

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Posted
15 minutes ago, LordOrion said:

Seems that this new feature is arrived just in time for FI-WOS so I wonder if the campaing is ready for it (i.e. datalink group members already set) or not (we need to manually setup groups).

BTW: Thank you to gave us the 2nd official campaing for the Viper!

My pleasure, hope you enjoy the campaign!

No the new data link settings aren't in at launch, but I have updated them all today so they should be in the next patch.  Until then the data link network will work just like before the update so there won't be any issues.

TDOA however will need some testing before I implement it, my main concern is how the TDOA request affects the AI when it is sent to them.  If their assigned task is disrupted will they go back to the original task without any issues, and will it affect the timing of their tasks, which can be important.

But with all that said, as TDOA wasn't in DCS when the campaign was built there aren't actually all that many opportunities to use it, due to flight sizes and assigned roles.  So I'll see where testing goes and take if from there.

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Posted

Thank you!

Black+Knights_Small.jpg

RDF 3rd Fighter Squadron - "Black Knights": "Ar Cavajere Nero nun je devi cacà er cazzo!"

 "I love this game: I am not going to let Zambrano steal the show."

~~~~~~~~~~~~~~~~~~~~~~~~~

CPU: i7-11700K@5GHz|GPU: RTX-4070 Super|RAM: 64GB DDR4@3200MHz|SSD: 970EVO Plus + 2x 980 PRO|HOTAS Warthog + AVA Base + Pro Rudder Pedals|TrackIR 5|

  • 2 weeks later...
  • 5 months later...
Posted

Hmm. If and when I open msn editor in any mission, TDOA is by default disabled from you and yourwingman when looking your own airplane (that is found where you can cross group weapons, radios and thingaboms etcetc) and from my wingman disabled also. BUT when i look at the wingmans plane itself by clicking it -> that is tdoa crossed. Is someone else master here in these missions or does that only mean that AI is "ready" for TDOA _IF_ I put it on trough my own airplane / grouop settings. The big question is, what is the difference of crossing/enabling tdoa from mision editor from AI plane vs crossing tdoa on to wingman / AI in the group? I playead campaing trough so that I always made whole group tdoa enabled from my airplane settings and all the ai´s also (ofc this can also be done trough ufc during flight, atleast disabling TDOA from my dlink group. (havent found a way to enable it during flight from my ufc IF NOT enabled in msn editor first. THOUGH I can disable TDOA trough UFC if its enabled in msn editor. dunno should that be like that but all the same for me. I just would like to know what is the meaning of every ai tdoa enabled when clicking ai plane itself an looking those settings plane by plane. Is it just "possible to use tdoa if somebody will be master" thingamob? sry for my rally wrc english as I am Finnish. The campaing itself is just super. Maby some AA action more would be nice, maby trough selection at startup or something? that would be cool to shoot ka-50´s down same time when weazeling trough deserts. Race was fine and road was a slippery. 

Posted
8 hours ago, Wiggo said:

Hmm. If and when I open msn editor in any mission, TDOA is by default disabled from you and yourwingman when looking your own airplane (that is found where you can cross group weapons, radios and thingaboms etcetc) and from my wingman disabled also. BUT when i look at the wingmans plane itself by clicking it -> that is tdoa crossed. Is someone else master here in these missions or does that only mean that AI is "ready" for TDOA _IF_ I put it on trough my own airplane / grouop settings. The big question is, what is the difference of crossing/enabling tdoa from mision editor from AI plane vs crossing tdoa on to wingman / AI in the group? I playead campaing trough so that I always made whole group tdoa enabled from my airplane settings and all the ai´s also (ofc this can also be done trough ufc during flight, atleast disabling TDOA from my dlink group. (havent found a way to enable it during flight from my ufc IF NOT enabled in msn editor first. THOUGH I can disable TDOA trough UFC if its enabled in msn editor. dunno should that be like that but all the same for me. I just would like to know what is the meaning of every ai tdoa enabled when clicking ai plane itself an looking those settings plane by plane. Is it just "possible to use tdoa if somebody will be master" thingamob? sry for my rally wrc english as I am Finnish. The campaing itself is just super. Maby some AA action more would be nice, maby trough selection at startup or something? that would be cool to shoot ka-50´s down same time when weazeling trough deserts. Race was fine and road was a slippery. 

TDOA can be enabled easy enough, but it wouldn't help as you don't normally operate as a large enough group of aircraft to make use of it.  2 aircraft isn't enough.

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  • 3 weeks later...
Posted (edited)
On 4/21/2024 at 9:04 AM, ChillNG said:

TDOA can be enabled easy enough, but it wouldn't help as you don't normally operate as a large enough group of aircraft to make use of it.  2 aircraft isn't enough.

Yeah, I actually noticed that while testing. That was not working some time ago (or then I just did not do it right back then) from ufc menu if I hadnt enabled it for myself in msn editor (and that is actually where my question rised its ugly head.. 😉 ) . But now it seems it does. Good to know that 2 is enough, I somehow thought that getting as much planes in list as possible would be more accurate, but ofc thats in this case (in missions of WWinsyria) pretty much enough anyways, as flown in pair anyways most of the times. But yeah thanks!

Edited by Wiggo
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