Vox Posted November 1, 2023 Posted November 1, 2023 In the past, it was possible to have AI helicopters retrieve loads from a carrier (subject to the ship's speed: no more than 5 knots). Then, after an update(this year, I can't remember exactly which one), the behaviour changed: as soon as the sling deployed by the AI helicopter 'caught' the load, it began to slide across the deck. But the helicopter still ended up lifting it and taking off with it. From the 2.9, the helicopter approaches the load and stops a few metres away, never to move again. Can we expect a return to the ability of IA helicopters to pick up loads from the deck of boats?
Flappie Posted November 3, 2023 Posted November 3, 2023 Thanks for the heads up. I'll report the issue. BUG_mobile_ship_10kph.trk ---
Vox Posted November 5, 2023 Author Posted November 5, 2023 Thanks a lot Flappie, it'll be cool to see this feature come back
Solution Flappie Posted November 25, 2023 Solution Posted November 25, 2023 A fix is in the works. 1 ---
Vox Posted December 20, 2023 Author Posted December 20, 2023 Seen and tested, it works very well. Thank you very much 1
Vox Posted February 8 Author Posted February 8 Hi, actually, I think I spoke a bit too soon. While everything works fine in solo mode, it's a different story in multiplayer: once the load is attached, as soon as the helicopter lifts it, it disappears toward the drop-off point while still being connected to the helicopter. 1
Recommended Posts