shagrat Posted November 3, 2023 Posted November 3, 2023 (edited) I am working on a Rules-Of-Engagement based script, that shall track violations of ROE. For example, hitting a mosque, church, hospital etc. should be monitored and have negative effects, while precision strikes omitting collateral damage are incentivised. I found that the two mosque building models are indestructible (ok, I get that, being sensitive, no problem), but they don't register "hit" events (event-ID 2), whereas other scenery objects like buildings, fences, cars, etc. register being hit, just fine. Any chance this can be changed, so at least all buildings register, if they been hit, even if they are indestructible, by design? Setting a "Bomb in Zone" condition for every bomb type and every indestructible building even a part of the map as a workaround is an insane task and probably very bad for the mission performance. Edited November 3, 2023 by shagrat Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
OnReTech Posted November 8, 2023 Posted November 8, 2023 Thanks, added to the bug list. Priority - medium
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