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Indestructible Building Models don't register Hit events


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Posted (edited)

I am working on a Rules-Of-Engagement based script, that shall track violations of ROE.

For example, hitting a mosque, church, hospital etc. should be monitored and have negative effects, while precision strikes omitting collateral damage are incentivised.

I found that the two mosque building models are indestructible (ok, I get that, being sensitive, no problem), but they don't register "hit" events (event-ID 2), whereas other scenery objects like buildings, fences, cars, etc. register being hit, just fine.

Any chance this can be changed, so at least all buildings register, if they been hit, even if they are indestructible, by design?

Setting a "Bomb in Zone" condition for every bomb type and every indestructible building even a part of the map as a workaround is an insane task and probably very bad for the mission performance. 

Edited by shagrat

Shagrat

 

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