phoenixdot Posted November 3, 2023 Posted November 3, 2023 After updating to 2.9 all AI Helicopter in campaign are broken. Once their rotor turned on, they immedietly hovering above ground and drifting slowly also not followng any script.
Flappie Posted November 4, 2023 Posted November 4, 2023 It happens to helicopters starting from ground near a FARP, right? I reported this issue a few days ago. Anyway, please provide a track. Why? Because when I'll test the fix for the issue I'm talking about, I will be able to ensure the bug you're talking about will be fixed as well. Because it that's a different issue you witnessed, we won't find out until you test the next OB patch. 1 ---
phoenixdot Posted November 4, 2023 Author Posted November 4, 2023 Here's the track file for both: 1.trk 2.trk
BadDad Posted November 12, 2023 Posted November 12, 2023 Confirm this problem since OpenBeta 2.9 in UH-1H Paradise Lost Campaign Mission 2 (and maybe other missions - don't know - because unplayable!). Wingmen do not lift off and hover and drift and collide with objects.
Erforce Posted November 12, 2023 Posted November 12, 2023 (edited) Hello I've made some crouded bases with Helo starting from ground and/or pit stop landing. I know it worked in 2.7, but right now (2.8.7 and OB 2.9) Heli AIs (no matters the model) want to have a flat land before them in order to accelerate and climb. It's like they consider they're on the start of a runway. They ignores some objects / units or trees, but the crash when the center of the rotor collides with a mass. Anyways, it should broke many missions with this kind of depatures (not on a runway) Here is a simple track showing 3 cases, hotstart from Farp and from ground too close to a hill, and a third one with enough flat land to allow it to climb after 65kph. If any structure is making obstruction, AI will try to circle it at very low speed for a long time, worsening the case and eventually crashing in another object like a hangar. (not included) 2.9.0 OB caucasus track: 287-290_AI_HELI_TOFF_LOGIC.trk Before, they climb high enough straight up, face the first WP direction and engage. so you could make them land approximatively anywhere. Edited November 12, 2023 by Erforce TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
Solution phoenixdot Posted November 18, 2023 Author Solution Posted November 18, 2023 After the latest update this bugs is solved 1
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