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AI Helicopter On Campaign Not Following Script And Just Hover Above Ground


Go to solution Solved by phoenixdot,

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Posted

After updating to 2.9 all AI Helicopter in campaign are broken. Once their rotor turned on, they immedietly hovering above ground and drifting slowly also not followng any script.

Posted

It happens to helicopters starting from ground near a FARP, right? I reported this issue a few days ago.

Anyway, please provide a track. Why? Because when I'll test the fix for the issue I'm talking about, I will be able to ensure the bug you're talking about will be fixed as well. Because it that's a different issue you witnessed, we won't find out until you test the next OB patch.

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  • 2 weeks later...
Posted

Confirm this problem since OpenBeta 2.9 in UH-1H Paradise Lost Campaign Mission 2 (and maybe other missions - don't know - because unplayable!).
Wingmen do not lift off and hover and drift and collide with objects.

Posted (edited)

Hello
I've made some crouded bases with Helo starting from ground and/or pit stop landing. I know it worked in 2.7, but right now (2.8.7 and OB 2.9) Heli AIs (no matters the model) want to have a flat land before them in order to accelerate and climb. It's like they consider they're on the start of a runway. They ignores some objects / units or trees, but the crash when the center of the rotor collides with a mass.

Anyways, it should broke many missions with this kind of depatures (not on a runway)

Here is a simple track showing 3 cases, hotstart from Farp and from ground too close to a hill, and a third one with enough flat land to allow it to climb after 65kph.
If any structure is making obstruction, AI will try to circle it at very low speed for a long time, worsening the case and eventually crashing in another object like a hangar. (not included)

2.9.0 OB caucasus track:

287-290_AI_HELI_TOFF_LOGIC.trk

Before, they climb high enough straight up, face the first WP direction and engage. so you could make them land approximatively anywhere.

Edited by Erforce

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