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armed building is immediately spotted and fired upon by enemy AI (air and ground), while it hasn't fired yet, so all they should see is just... a normal building.


Go to solution Solved by NineLine,

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Posted

It is impossible to put infantry in buildings in DCS, so the "armed building" AI is sometimes useful for some missions scenarios. Unfortunately, the AI immediately identify the building as an enemy. This shouldn't happen, as the building hasn't opened fire yet, no way to identify this building as hostile. 

2 tracks attached, demonstrating the problem with both air and ground units.

I also want to point out that a single shell from the T-90 was enough to destroy the building. The Mi-24P needed 3 ATGM to do the same thing. Seems something isn't quite right with the damage.

armed building spotting.trk tank_armed building spotting_and damage.trk

  • Like 1
Posted

This is a good change, but it may be complicated to pull off.

A possible workaround for the current version:

Set the building to invisible if possible, it will be ignored by AI. The invisible condition can then be removed by a trigger that detects the armed building shooting.

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

  • 2 months later...
  • ED Team
  • Solution
Posted

I think the best bet right now is to set the house to late activation and visible before activation.

You can then set a trigger with conditions for the house to activate. This will limit the ability of the house to engage as well as limit the enemy to engage with the house.

I will give some thought to other solutions but this one makes the most sense right now.

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