Jump to content

Recommended Posts

Posted

Gents,

I'm in need of some help. Over the past week or so I've been dealing with what I would describe as a rectangular amount of pixelization in my FOV that moves in my FOV as I move my head. I notice it as soon as I enter the Oculus virtual desktop. It was suggested that I disable "link sharpening" in OTT which I did. Ever since then I've been dealing with this pixelization of my FOV. I turned "link sharpening" back on and it's still there.  I've now dumped OTT all together because the more I read about it, the more I see it causes issues. I'm running a Q3, I restored it to factory - still there. Removed Oculus software and did a fresh install - still there. I've ensured that my NVIDIA drivers are up to date and a clean install was done. The next thing is to reformat my SSD's and I really don't want to do that. Thanks in advance...

i7-8086K / 64GB / RTX3080TI 

Posted

Do you use Fovetead Rendering with the quad-views fovetead app?if so, disable bloom in dcs vr options. 

🖥️ R7-5800X3D 64GB RTX-4090 LG-38GN950  🥽  N/A  🕹️ Realsimulator FFSB MKII Ultra+F-16 grip+F/A-18 grip, VKB Stecs Max, VKB T-Rudder MKV, Razer Tartarus V2 💺Secrets Lab Tytan, Monstertech ChairMounts

CVW-17_Profile_Background_VF-103.png

Posted (edited)

Yeah, it does sound like he is using foveated rendering either via quad-view foveated rendering of the foveated rendering in openxr toolkit. If either, simple test is to disable them and see if it goes away. Then if he wants to use FR for extra fps gain, play about with the settings in line with the instructions on the relevant wikipages.

Edited by slughead
Posted

VirusAM & slughead, thank you for responding and the suggestions. I am not using the fovetead app but I am using openXR toolkit. I'll try disabling toolkit tonight and see if that does anything.

Posted
9 hours ago, slughead said:

Yeah, it does sound like he is using foveated rendering either via quad-view foveated rendering of the foveated rendering in openxr toolkit. If either, simple test is to disable them and see if it goes away. Then if he wants to use FR for extra fps gain, play about with the settings in line with the instructions on the relevant wikipages.

 

I disabled tool kit and the pixelization is still there...Any other suggestions???

Posted
17 hours ago, VirusAM said:

Do you use Fovetead Rendering with the quad-views fovetead app?if so, disable bloom in dcs vr options. 

Bloom was already off. Could this be an NVIDIA driver issue?

Posted

Negative slughead, the Oculus desktop. I ended up deleting everything Oculus and OTT on my PC including everything in the registry. The 'pixelization' is gone and I'm good to go now. Thanks for the response.

Posted
19 minutes ago, navyao said:

Negative slughead, the Oculus desktop. I ended up deleting everything Oculus and OTT on my PC including everything in the registry. The 'pixelization' is gone and I'm good to go now. Thanks for the response.

Sounds like some change made in the ODT  or OTT might be the cause. I leave everything at default other than the FOV. I have seen zero benefits of changes above default settings.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...