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GIVE ME THIS TERRAIN........


A.S

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Yes it does and I figured out the problem.

 

For those using VISTA 64 who ran into the same problem that I described above, reinstall TileProxy and leave the cache at the DEFAULT location. That fixed my problem. Apparently specifying the new cache directory in the .INI file doesn't work sometimes. Here is a picture of my back yard. Glacier Park, Montana in FlightsimX.

 

glacierparktileproxy.jpg

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I hate you! Its not fair that you have a monitor with that res...but it looks to me like you have some settings messed up. Did you edit your fsx.cfg for widescreen support? I had to do that manually. It also looks like your using the default service instead of one of the premiums. I use either service 2 or 3, which is yahoo and msn respectively.

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That software seems to work.. thanks Hitman. But I'm getting black tiles. I need to solve this problem now.

 

p.s. Got it work properly now. Some tweaking here and there does the job. That tile proxy guide from Ed Truthan is really helpfull.


Edited by Innerloop
 

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That software seems to work.. thanks Hitman. But I'm getting black tiles. I need to solve this problem now.

try pasting this into your proxyuser.ini and see if it works...replace everything with this.

 

 

#

# Start a line with # to comment it out.

# Turn your text editor's Word Wrapping OFF for editing this document.

#

# Read the manual for help with configuration. Do not contact the

# author about the configuration for particular services. Thank you.

#

 

[TileProxy]

 

# Enable or disable worldwide photographic scenery coverage (Yes/True/On to enable)

master_enable=On

 

# Write a logfile to disk. In recommend to only turn this on for debugging purposes.

# When using FSX RTM or FS 2004, the logfile may grow VERY fast and affect performance.

#logfile="C:\logfile.txt"

 

# If you have concerns about possible copyright violations by caching JPEG and BMP tiles

# on your hard drive, this switch is the solution. By enabling diskless mode, Tileproxy

# will not store a single tile on your hard drive. Expect higher network usage though.

# Note that offline mode will depend on tiles being available in the cache.

diskless_mode=Off

 

# Offline Mode - No network access will occur (Yes/True/On to enable)

offline_mode=No

 

# Resolution limiter: 17 = 30cm/pixel, 16 = 60cm/pixel, 15 = 1.1m/pixel, 14 = 2.3m/pixel, 13 = 4.75m/pixel

# Lower resolutions load faster, but are visually less appealing. The 30cm resolution may only be feasible

# if you have at least 2GB of system memory.

max_lod=17

 

# The following two settings allow you to tune Tileproxy to not preload specific LOD levels. This can

# be used in conjunction with third party scenery products like "FS Altitude" that provides data only

# up to a specific resolution. If you place this scenery higher than Tileproxy's world folders in the

# scenery library then it will have precedence over Tileproxy for the specific LOD levels that it

# contains. You can then instruct Tileproxy to not preload these low resolution LOD circles because

# they are not needed anyway.

 

# Lowest LOD ring to automatically preload tiles for. Must not be lower than 8.

preload_min_lod=16

 

# Lowest LOD ring to automatically preload tiles for. Must not be higher than 17.

preload_max_lod=17

# The maximum number of tile contexts that Tileproxy will send to the filter driver. A context

# is essentially a very fast buffer for graphics data sitting in kernel memory that delivers

# data right into FSX. Each tile context can hold an entire LOD 8...15 tile. Higher values

# mean more use of your precious kernel memory though. The maximum number is 512. Lower if

# you run out of RAM during flight and the PC starts to use the paging file a lot.

max_contexts=512

 

# Generate Water Mask. This brings back shader-rendered water and allows

# for the use of planes with floats (Goose, Beaver, etc...). If you turn this

# option off, you get the Tileproxy behavior of Beta 5 and earlier versions.

water_mask=On

 

# Recommendation: FSX users: Use water_blending=on, water_smoothing=off

# to get soft land/water transitions

#

# FS9 users: Use water_blending=off, water_smoothing=on

# to get hard land/water transitions which

# Tileproxy tries to match pixel-exact against coast-lines

#

# Combining water_smoothing and water_blending is discouraged.

# It's slow and gives weird results.

 

# Use blending techniques to create a soft land/water transition with some

# transparency effect near the shoreline. Compatible with FSX only.

water_blending=On

 

# The distance in meters that you want land/water blending to extend from the

# shore line. Larger values require more processing. Large values are now possible,

# useful values are up to 2000 meters. Very high values may be detrimental to water

# mask resolution. Loading speed however remains mostly unaffected by this setting.

blend_distance=100.0

 

# The rate at which terrain is blended into the water color. 1.0 means a linear

# blending, values > 1.0 blend faster. Values < 1.0 blend slower. This works

# similarly to a Gamma Curve. An exponent of 2 gives a quadratic blend function,

# an exponent of 0.5 results in a square root behavior.

blend_exponent=1.0

 

# The minimal and maximal transparency of the water. The lower you choose the min value,

# the more reflective the deep water will be. The higher the max value is chosen, the less

# reflective the water will be directly at the shore line. The reflectiveness transitions

# linearly from max to min throughout the distance given by blend_distance from the shore.

# Allowed values are between 0 and 1, and alpha_min should be smaller than alpha_max or

# things may look weird.

# The following alpha_min values will not give you any dithering artifacts on all-water tiles,

# so the use of these is recommended. It is multiples of 16/239 (rounded up slighty)

# 0.0700, 0.1339, 0.2009, 0.2678, 0.3348, 0.4017, 0.4687

# 0.5356, 0.6026, 0.6695, 0.7365, 0.8034, 0.8703, 0.9373

alpha_min=0.2678

alpha_max=0.7

 

# The water color in hexadecimal RGB notation. Prefix with #. This should be blue

# or greenish blue or some shades of brown, depending on your preference.

# Values of #000000 are discouraged when using water blending - it will result

# in weird behavior at the shorelines.

water_rgb=#000D1A

 

# Try to smooth land/water boundaries by trying to match the water mask to the image content.

# This is a a somewhat experimental algorithm.

water_smoothing=Off

 

# The decision threshold for water/land when water_smoothing is enabled. 0 means everything

# will be turned to land, 1 means everything turns to water. Chose some value inbetween.

water_threshold=0.33

 

# Maximum number of bytes allocated to BMP graphics tiles in RAM at any time (0 for unlimited)

# The value below states 100 MB.

cache_bytes_limit=0

 

# Maximum number of BMP tiles to cache in RAM at any time (0 for no limit).

cache_tiles_limit=0

 

# The currently active service is configured here. Only ONE active source please.

# The other source statements should be commented out.

#source=Service Example 1

#source=Service Example 1

source=Service Example 3

#source=Service Example 4

 

# The sources you want to be able to switch from the GUI menu.

# Separate the list entries with | and enclose in quotes. Make sure the

# names specified here are valid services which are defined below.

# You may want to rename the services according to your preference,

# but make sure you replace all occurences of the strings.

menu_sources="Service Example 1|Service Example 3|Service Example 4"

 

# Experimental API Hooking section. Disable if you see strange crashes and effects.

# Currently we only have the DirectX 9 hook. More hooks are planned.

enable_hooking=No

 

# The DirectX 9 hook enables the moving map overlay. More features are planned.

enable_dx9hook=yes

 

# A flag whether to show the moving map overlay initially or not.

enable_movingmap=yes

 

# Dimensions and overlay colors of the moving map. Positions are percentages of the screen.

# Width and Height refer to the full 512x512 pixel texture used for the map. To get a round

# map circle, the ratio of width and height should match your screen's aspect ratio (e.g. 4:3)

# Radius is given in the map texture's pixels where one pixel represents a LOD 15 tile. A

# radius of 0 disables the round stencil and shows the entire 512x512 texture. Color is given

# in a hexadecimal ARGB notation.

movingmap_alpha=255

movingmap_color=#ff000000

movingmap_xpos=88

movingmap_ypos=15

movingmap_width=60

movingmap_height=80

movingmap_radius=60

 

#

# Here begin the service specific configurations

#

 

# This is new when you specify captcha_module

#

# On encountering HTTP 302 redirects the captcha module will send Internet Explorer's cookies

# stored for the specified service domain to the web server. It will also display whatever web

# page the service redirects you to. This could be a page requiring you to enter a so-called

# captcha. After entering the captcha correctly, the resulting session cookie will be stored as

# a permanent cookie (expiration 1 day) in your IE Cookies folder and sent to the service on

# subsequent requests. You will then be able to use the service as long as you wish, given that

# you correctly enter the captcha dialog which may nag you once every 20 minutes or so.

#

# Explaining the captcha_config arguments:

#

# cookiedomain from captcha_config specifies the domain name for which cookies are stored.

# This might be the service name plus a top level domain like ".com"

#

# cookieurl specifies a HTTP url from which an identifying cookie will be retrieved first, if

# no existing identifying cookie is found. This may be required sometimes to make the captcha

# dialog appear in the first place. This could be the service's front page URL (e.g. a search

# engine)

 

[Acme Globe Service]

cache_folder=C:\Program Files (x86)\Microsoft Games\cache.acme

network_module=libnettile

module_config="conn=20|rate=2.0|verbose=0|server=http://server*.acmeglobe.com|path=/terraintile?pos=%s&v=%v|quad=ABCD|balance=0123|agent=Mozilla/4.0 (compatible; The TileProxy Project)"

captcha_module=captchaform

captcha_config="cookiedomain=acmeglobe.com|cookieurl=http://www.acmeglobe.com"

min_level=9

max_level=17

map_version=1

color_hack=No

color_level=0

bulk_extend=25

 

[service Example 1]

cache_folder=C:\Program Files\Microsoft Games\cache.service1

network_module=libnettile

module_config="conn=20|rate=2.0|verbose=0|server=http://a*.ortho.tiles.virtualearth.net|path=/tiles/a%s.jpeg?g=%v|quad=0123|balance=0123|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"

min_level=9

max_level=19

map_version=266

level_mapping=9,10,11,12,13,14,15,16,17,18,19

#level_mapping=9,10,11,12,14,14,15,16,17,18,19 more radius HQ (13->14)

#level_mapping=9,10,11,14,14,14,15,16,17,18,19 even more radius in HQ (12,13->14)

color_hack=Yes

color_level=13

bulk_extend=50

 

[service Example 3]

cache_folder=C:\Program Files\Microsoft Games\cache.service3

network_module=libnettile

module_config="conn=20|rate=2.0|verbose=0|server=http://us.maps3.yimg.com|path=/aerial.maps.yimg.com/img?x=%x&y=%y&z=%z&v=%v&t=a|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"

min_level=5

max_level=19

map_version=1.9

color_hack=No

color_level=0

bulk_extend=50

 

[service Example 4]

cache_folder=C:\Program Files\Microsoft Games\cache.service4

network_module=libnettile

module_config="conn=20|rate=2.0|verbose=0|server=http://mapcache*.ask.com|path=/sat/%Z/%X/%Y?partner=|balance=1234|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"

min_level=5

max_level=19

map_version=1

color_hack=Yes

color_level=12

bulk_extend=50


Edited by hitman
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I hate you! Its not fair that you have a monitor with that res...but it looks to me like you have some settings messed up. Did you edit your fsx.cfg for widescreen support? I had to do that manually. It also looks like your using the default service instead of one of the premiums. I use either service 2 or 3, which is yahoo and msn respectively.

 

Hi Hitman,

 

That resolution is my 26 inch monitor and my 19 inch monitor combined. Flightsim X spans across both so that you can put a GPS or other gauges on the other monitor.

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I have had astounding success with TileProxy, and will likely spend many hours 'flying' over places i've never been..!! I have had the best performance with service#3, and I bumbed my min up to 9 or 10...

 

Will soon post a video of some amazing places I've explored so far!!

 

For now here are some pics to tease:

 

up1.thumb.jpg.2b23077ebf0da427f0d456ac450e61d6.jpg

 

Vancouver, I live close to here!

 

marblecan.thumb.jpg.d1c8f81241b6ca409afc80ef605dc0cf.jpg

 

Marble Canyon

 

zurich.thumb.jpg.afa4129b97fc798120725e4ed8992cff.jpg

 

Zurich

 

honalulu.thumb.jpg.65b4d06902c0262376bf7259e5cd348e.jpg

 

Honalulu

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I have had astounding success with TileProxy, and will likely spend many hours 'flying' over places i've never been..!! I have had the best performance with service#3, and I bumbed my min up to 9 or 10...

 

Will soon post a video of some amazing places I've explored so far!!

 

For now here are some pics to tease:

 

[ATTACH]26476[/ATTACH]

 

Vancouver, I live close to here!

 

[ATTACH]26477[/ATTACH]

 

Marble Canyon

 

[ATTACH]26478[/ATTACH]

 

Zurich

 

[ATTACH]26479[/ATTACH]

 

Honalulu

 

Sundog,

 

Which service are you using? Any tips on the proxyuser.ini file?

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Just a quick reply, (will post a more detailed reference later) I use service #3, like I stated above...I'm not sure if we're allowed to mention the actual name of the service due to infringement issues, but it rhymes with Wahoo!

 

I have my .ini set for 30cm resolution,(but i think it only uses that if its available in the particular region you are in...and dont forget to set your terrain resolution to 30cm in the FSX options or you will limit yourself there.)

 

My personal tip that I've found is to definately determine what area you are going to fly in first, i.e. RECON. Use this http://www.flashearth.com/. Try to guess what season the sat-images were taken in, (almost always summer/fall in my real life experience) and adjust the season before your flight accordingly. In the distance, before the new tiles are loaded, the default terrain will match a little better, and snowy mountaintops will look twice as good.

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What exactly i need to have this. A small list please. It looks so awesome. Thanks.

[sIGPIC][/sIGPIC]

 

ASUS M4A79 Deluxe, AMD Phenom II X4 940@3.5GHz, ATI 6870 1GB, Windows 7 64bit, Kingstone HyperX 4GB, 2x Western Digital Raptor 74GB, Asus Xonar DX Sound Card, Saitek X52 PRO, TrackIR 44: Pro.

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You need: #1. FS9, or FSX, FSX Acceleration is preferable for better resolution and gfx.

#2. A mid-high range computer, tileproxy works well with quad cores, but my Duo core seems to work fine....of course its OC'd to 4.04ghz! you can run it with a pentium 4, just not at higher res's.

#3 A large harddrive... it would probably help to have tileproxy in a partition or spare harddrive...

#4 Download Tileproxy Beta 8 and follow instructions here: http://www.edtruthan.com/tileproxy/tutorial/

 

NOTE: This is a tricky program to get working, and I fluked out whereas it simply worked on my machine... Some people have had problems getting this to run on Vista64bit even when following all instructions.

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crazysundog - Awesome pics! :thumbup: Especially the one of Marble Canyon. Just sat here staring at it with my jaw open! Good stuff!! :) Let's see some more of your travels!

 

 

I was simply gobsmacked when I flew over Marble Canyon....:pilotfly: I will make a short vid so you can see more of it, simply fantastic!!

 

Also flew from my current hometown of Chilliwack, BC, Canada and went to Vancouver....my wife has lived here her whole life and she played tour guide, showing me all the landmarks and rivers...then i just handed the controls to her and let her fly for a couple hours...she was flying when i took those screenies over Stanley Park!

 

 

The downside is that NorthAmerica is covered really well, but other continents not so much...Except big cities and tourist traps! Also, the cars on the highway are pictures, so dont move, but I found if you add some traffic in-game, you dont notice so much that some cars dont move!

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You need: #1. FS9, or FSX, FSX Acceleration is preferable for better resolution and gfx.

#2. A mid-high range computer, tileproxy works well with quad cores, but my Duo core seems to work fine....of course its OC'd to 4.04ghz! you can run it with a pentium 4, just not at higher res's.

#3 A large harddrive... it would probably help to have tileproxy in a partition or spare harddrive...

#4 Download Tileproxy Beta 8 and follow instructions here: http://www.edtruthan.com/tileproxy/tutorial/

 

NOTE: This is a tricky program to get working, and I fluked out whereas it simply worked on my machine... Some people have had problems getting this to run on Vista64bit even when following all instructions.

 

I have Vista64bit, but they manage to make it work? I am seriously considering to get FSX Acceleration just for this terrain. Whats the difference between FSX and FSX acceleration? Thanks crazysundog.

[sIGPIC][/sIGPIC]

 

ASUS M4A79 Deluxe, AMD Phenom II X4 940@3.5GHz, ATI 6870 1GB, Windows 7 64bit, Kingstone HyperX 4GB, 2x Western Digital Raptor 74GB, Asus Xonar DX Sound Card, Saitek X52 PRO, TrackIR 44: Pro.

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You dont need Acceleration per se.... but you will want the newest service pack download if you dont have it!!

 

P.S. I have Vista64bit Ultimate and had no problems getting it too work, but it is not a simple install...you need to follow the instuctions perfectly.

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What exactly i need to have this. A small list please. It looks so awesome. Thanks.

 

Exo to ego re Conno. I'll guide you through when I see you on msn. I have the same OS.. There is a minor problem with the unassigned driver of this software. Go a few pages back and you'll find a link to a nice software to get rid of that problem if you are unlucky.

 

Intel i7 12700k / Corsair H150i Elite Capellix / Asus TUF Z690 Wifi D4 / Corsair Dominator 32GB 3200Mhz / Corsair HW1000W / 1x Samsung SSD 970 Evo Plus 500Gb + 1 Corsair MP600 1TB / ASUS ROG Strix RTX 3080 OC V2 / Fractal Design Meshify 2 / HOTAS Warthog / TFRP Rudder / TrackIR 5 / Dell U2515h 25" Monitor 1440p

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Ok thanks all. Innerloop i will try to get FSX and if i have any issues tha ta poume :thumbup:

[sIGPIC][/sIGPIC]

 

ASUS M4A79 Deluxe, AMD Phenom II X4 940@3.5GHz, ATI 6870 1GB, Windows 7 64bit, Kingstone HyperX 4GB, 2x Western Digital Raptor 74GB, Asus Xonar DX Sound Card, Saitek X52 PRO, TrackIR 44: Pro.

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I downloaded this, and the help file, but of the love of me, it just wont load.

 

I keep getting an error

 

proxyUser: Volume listing failed with error: 0x80070002

proxyUser: . Making sure SuperperFetch service is not running

proxyUser: Connecting to the filter

proxyUser: ERROR connecting to filter port: 0x80070002

 

There seems to be a few posts relatng to this on the net, but no soloutions

 

Anyone offer up some help?

AMD Ryzen 9 7845HX with Radeon Graphics           3.00 GHz

32 GB RAM

2 TB SSD

RTX 4070 8GB

Windows 11 64 bit

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