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  • 4 weeks later...
  • 2 weeks later...
Posted
On 9/1/2024 at 10:16 AM, leonardo_c said:

what do you mean by "dynamic" spawning.

The latest dynamic spawning in DCS mission editor, the one where you place a template down and players can load them in multiplayer?

  • 2 months later...
Posted

get errors

 

2024-11-18 03:09:08.534 INFO    SCRIPTING (Main): EWR report for group 1000004
2024-11-18 03:09:08.535 INFO    SCRIPTING (Main): Error in timer function: [string "l10n/DEFAULT/bigeye_ewr.lua"]:494: attempt to index local 'clientUnit' (a nil value)
2024-11-18 03:09:08.535 INFO    SCRIPTING (Main): stack traceback:
	[string "l10n/DEFAULT/Moose_.lua"]:6563: in function <[string "l10n/DEFAULT/Moose_.lua"]:6560>
	[string "l10n/DEFAULT/bigeye_ewr.lua"]:494: in function 'printBogeyReport'
	[string "l10n/DEFAULT/bigeye_ewr.lua"]:317: in function <[string "l10n/DEFAULT/bigeye_ewr.lua"]:315>
	(tail call): ?
	[C]: in function 'xpcall'
	[string "l10n/DEFAULT/Moose_.lua"]:6600: in function <[string "l10n/DEFAULT/Moose_.lua"]:6554>

 

  • 2 months later...
  • 3 weeks later...
Posted (edited)

 

just a quick heads up, be sure to be in latest moose, there was a fix committed today that fixes a regression Aspect calculation.

if you see empty strings in aspect (e.g. no more Flanking, Cold, Hot) then you need to update moose.

The fix was committed today in https://github.com/FlightControl-Master/MOOSE/commit/41b867a4ca53a4ef1e285c63fb7ac11333e60372

be sure to get latest Moose from Develop branch.

Edited by leonardo_c
  • Like 1
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Posted

I´m a bit at a loss tbh. I tried to implement it in my mission with the moose version from december 24 (the latest release) and it gives me completly wrong bearings to threats. So I came back here and thought, maybe I need the development version of lua. But when I look at the development branch in the moose gitHub, there is no moose.lua. What am I missing?

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