Gausser Yyormes Posted August 6, 2024 Posted August 6, 2024 Can this be used on single player, setting the user plane to "player"? Thanks!
leonardo_c Posted August 6, 2024 Author Posted August 6, 2024 32 minutes ago, Gausser Yyormes said: Can this be used on single player, setting the user plane to "player"? Thanks! should work without any problems. My DCS Campaigns - DOWNLOAD
Bossco82 Posted August 31, 2024 Posted August 31, 2024 Hi, is it possible to adapt this script to work with dynamic spawning?
leonardo_c Posted September 1, 2024 Author Posted September 1, 2024 On 8/31/2024 at 3:18 AM, Bossco82 said: Hi, is it possible to adapt this script to work with dynamic spawning? what do you mean by "dynamic" spawning. My DCS Campaigns - DOWNLOAD
Bossco82 Posted September 10, 2024 Posted September 10, 2024 On 9/1/2024 at 10:16 AM, leonardo_c said: what do you mean by "dynamic" spawning. The latest dynamic spawning in DCS mission editor, the one where you place a template down and players can load them in multiplayer?
jacobs Posted November 17, 2024 Posted November 17, 2024 How use it in missions? Just a 'do script file' after moose will do it? Any other configs or requirements (like a blue EW radar)?
Grindmetal Posted November 18, 2024 Posted November 18, 2024 get errors 2024-11-18 03:09:08.534 INFO SCRIPTING (Main): EWR report for group 1000004 2024-11-18 03:09:08.535 INFO SCRIPTING (Main): Error in timer function: [string "l10n/DEFAULT/bigeye_ewr.lua"]:494: attempt to index local 'clientUnit' (a nil value) 2024-11-18 03:09:08.535 INFO SCRIPTING (Main): stack traceback: [string "l10n/DEFAULT/Moose_.lua"]:6563: in function <[string "l10n/DEFAULT/Moose_.lua"]:6560> [string "l10n/DEFAULT/bigeye_ewr.lua"]:494: in function 'printBogeyReport' [string "l10n/DEFAULT/bigeye_ewr.lua"]:317: in function <[string "l10n/DEFAULT/bigeye_ewr.lua"]:315> (tail call): ? [C]: in function 'xpcall' [string "l10n/DEFAULT/Moose_.lua"]:6600: in function <[string "l10n/DEFAULT/Moose_.lua"]:6554>
leonardo_c Posted February 13 Author Posted February 13 version 1.0.0 released moose version update and internal refactors. also the sample update mission was updated. https://gitlab.com/quelcertoleo/big-eye-ewr/-/tree/main 4 1 My DCS Campaigns - DOWNLOAD
leonardo_c Posted March 2 Author Posted March 2 (edited) just a quick heads up, be sure to be in latest moose, there was a fix committed today that fixes a regression Aspect calculation. if you see empty strings in aspect (e.g. no more Flanking, Cold, Hot) then you need to update moose. The fix was committed today in https://github.com/FlightControl-Master/MOOSE/commit/41b867a4ca53a4ef1e285c63fb7ac11333e60372 be sure to get latest Moose from Develop branch. Edited March 3 by leonardo_c 1 1 My DCS Campaigns - DOWNLOAD
DeDave98 Posted March 9 Posted March 9 I´m a bit at a loss tbh. I tried to implement it in my mission with the moose version from december 24 (the latest release) and it gives me completly wrong bearings to threats. So I came back here and thought, maybe I need the development version of lua. But when I look at the development branch in the moose gitHub, there is no moose.lua. What am I missing?
leonardo_c Posted March 13 Author Posted March 13 (edited) here you go: https://github.com/FlightControl-Master/MOOSE_INCLUDE/tree/develop/Moose_Include_Static there was indeed a commit to fix target bearings, see https://github.com/FlightControl-Master/MOOSE/commit/41b867a4ca53a4ef1e285c63fb7ac11333e60372 just as additional info, always stay up-to-date with moose, especially after DCS updates. Edited March 13 by leonardo_c My DCS Campaigns - DOWNLOAD
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