Japo32 Posted December 6, 2023 Posted December 6, 2023 (edited) Hello! I would like to have the option to link the internet radios into DCS location. The problem is right now only can be done recording a radio in WAV or OGG, looping the audio and using the radio transmition option. I would like to not be recording anything so I could just put an http radio online as Radio Batumi: 45.9.46.110:1515/batumifm and use it lo make a template for my missions or just a server with all mapped location radios, that appart of giving better ambience, they could do well for Homing FM and interferences if I simulate the transmision harmonic frequencies, https://www.rfwireless-world.com/calculators/RF-Harmonics-Calculator.html Thanks. Edited December 6, 2023 by Japo32
cfrag Posted December 7, 2023 Posted December 7, 2023 (edited) 10 hours ago, Japo32 said: I would like to have the option to link the internet radios into DCS location. Do you really want to give anyone who writes a mission give the authority to connect your computer to any internet address? I think that would be a terrible idea from a security standpoint. If ED or some other body were to curate those IP addresses, maybe, because I like the idea of better, more life-like sound sources that aren't tied to a fixed mission set-up. Edited December 7, 2023 by cfrag 2
Japo32 Posted December 8, 2023 Author Posted December 8, 2023 No, I don't want that. I want the user to be able to do it for himself, not forced by server or whatever. Client side only, and all internet radios would be seen via a txt file or config.
SkateZilla Posted December 8, 2023 Posted December 8, 2023 still a security risk Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Insonia Posted December 8, 2023 Posted December 8, 2023 (edited) I would like to see DCS has such abilities: Allowing custom asset/content loads from server to client enables a whole new realm of possibilities But it also includes more attack surfaces. Some games were designed and planned around such a concept. like source engines. They were also quite a security nightmare sometimes. Spoiler Some valve and source related shenanigans: 39% of all CS1.6 server was used to infect players Custom animation used to RCE exploitation VGui textures/material handling exploited Server banner/motd xss for crypto mining and intrusive advertisement sound.playURL exploits Almost every aspect of custom asset can be exploit will be or already be exploited There are always risks, but they are manageable. Gmods have sound.PlayURL and it was exploited a few times until a proper URL filter was implemented. As long as developer can keep it up it should be fine. But Can ED? Edited December 8, 2023 by Insonia 1
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