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Posted

I've got a quest pro, using dlaa w/ sharpening at 0.6.

What I'm seeing is that planes have this "melting" effect coming off of the wings, as if they were covered in goo, and was dripping off.  I've played with several settings, can't seem to find what the cause likely is.

thoughts?

 

ty!

Posted

Try disabling the Oculus frame rate smoothing, ie the one that limits it to 36fps

7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat 

Posted
9 hours ago, Guyamn said:

I've got a quest pro, using dlaa w/ sharpening at 0.6.

What I'm seeing is that planes have this "melting" effect coming off of the wings, as if they were covered in goo, and was dripping off.  I've played with several settings, can't seem to find what the cause likely is.

thoughts?

 

ty!

As Tetra says this "melting" effect is an issue with DLSS and DLAA. I found that using DLSS with in-game pixel density set to 1.5 offsets this significantly. 

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PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.

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