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RvE LRM 2.0 preview


RvEYoda

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Yep it would be nice...

 

Maybe set maximum speed on ground (taxis) example max to 100 and above that = kick. Lol theory is so easy, but how to do that :)

 

I can keep your rpm low enough not for takeoff.

That is the easy part. This is already something that

works when landing on illegal airfields (once full stop on

illegal airfield, you cannot get to more than like 40-50 kts,

or wheelbrakes, AB, rpm, everything goes down :P)

 

The hard part is figuring out when you are on a runway.

 

What I could do...and this is quite doable :

Get four coordinates for each airfield (8 for some)

 

those are the corners of the runway.

Inside these coordinates you can reach high enough speed while on the

ground to take off..

 

So if someone wants to give me the coordinates of all the

corners of the runway. Then YES I can make takeoff only from

runways :). This is a very good idea, ill make this stuff when

I get home... will take some time, sure, but dang...it's a great idea!

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

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Awesome!! No more a**wipes ruining others enjoyment on the taxiway. Good luck!

 

what would be even cooler is if you have to takeoff from the proper direction ;)

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

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well......i am a little too tired to get all 96 coordinates tonight..

if someone feels like helping out.....please PM me or post here some

coordinates of runway corners.

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

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ah that part is already solved crunch ;).

You can only take off from legal airfields with the

truck thing. That function is already finished and

in LRM 2.0.

 

I got the coordinates btw, but thanks for you effort anyway.

Now I'm working on putting this all into lua and making the code

for Runways only. Not only you need to take off on legal airfields,

it needs to be on the runway :)...

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

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Added new function - Now you can only take off from runways.

It simply wont let you take off from taxi ways/roads/etc, only

runways !

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S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

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ok guys, is there any interest in a mod which forces people to rearm/refuel

at the parking area (and not on the runway?)

 

(Means if you stop your plane after takeoff, you must at some point also

have it stopped at parking, else it wont take off again, not enough rpm)

 

 

New idea (Thanks Kuky!!!) :

 

I need coordinates (or a mission with aircraft placed) of/at all spawn

points in the game, for all airfields.

 

 

 

.


Edited by =RvE=Yoda
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S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

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I don't get this bit:

 

"I need a missions with AI aircraft starting (in air) precisely (<5% center-edge of parking error is acceptable)

on these slots in EACH parking at EVERY airbase. The AI aircraft must be named like "Sochi parking 1start, Sochi parking 1end"

and be placed like this :"

 

Do you need coordinates for each spawn point?

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I don't get this bit:

 

"I need a missions with AI aircraft starting (in air) precisely (<5% center-edge of parking error is acceptable)

on these slots in EACH parking at EVERY airbase. The AI aircraft must be named like "Sochi parking 1start, Sochi parking 1end"

and be placed like this :"

 

Do you need coordinates for each spawn point?

 

New plan : I need coordinates (or aircraft placed) at ALL

spawn points at ALL airfields :)

 

Kuky ur a genious!

 

 

.


Edited by =RvE=Yoda

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

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Bloody hell, yoda, I post a suggestion and go away for a day, was hoping for maybe a reply to it when booting up my comp, and now it's allready tried and tested.. You are amazing!

 

Oh, I just figured out how to give rep btw :)

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However you will see a drop in fps when using lrm, simply due to it dumping

chaff att takeoff. This fps loss is regained after a while when the chaff disappears,

also it takes a few seconds of cpu power 4-5 seconds after you load in, to load

certain data and variables, essentially just loading the whole script. After that you

should have no fps or performance diff. I have exactly the same fps with and without :)

 

Could you maybe implement some delay in between the dropped chaffs to reduce the performance load (especially for large scale missions)?

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I would prefer if we dump the chaff as soon as possible

after takeoff so it does not interfere with combat.

Also it disappears fairly quickly, and then the

fps goes back up.

 

With the current code i cant easily implement a delay....nor am I sure

I would want to.

 

consider we have also used it 2-3 times now in locerf,

I have not seen any noticable drops due to this chaff,

but maybe you have?

 

What MIGHT be visible is just after takeoff, you get a slight

fps drop, and then it goes back up again.


Edited by =RvE=Yoda

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

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i have other reasons as well, regardless all features are selectable on/off

from the settings table, so server admin picks what he wants or doesn't want.

 

There may be times when we want to enforce taxi to parking.

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

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I'm not sure, but when it comes to large-scale-missions stability is always an issue as you know, and clients who are already at their limits may heavily warp due to these fps drops. Maybe...

I have absolutely no clue about programing, so I just thought it may be possible to say "chaff - 2sek. - chaff - 2sek. - chaff - ...". If thats not possible, just leave it as it is. Just a brainfart of mine... ;)

 

And I also like the function of forcing AC to takeoff at RWY and refuel/rearm at parking. Are you about to force the AC to taxi to their exact spawn-position or will it be enough to taxi to any parking position?

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Regarding refueling at the parking place, can you not just put the ATZ fuel truck at a parking place and then only allow refueling if you are within a certain distance from it?

 

So say within 100m from the truck you can refuel/rearm?

 

This way you don't have to hardcode all the parking places...

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