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Posted

Hi everyone,

 

Since a while, i got a new pc, i have the problem, that my Lock on 1.12 keeps crashing. It doesnt crash at a certain point or time, it crashes now and then. If i would sum up, it crashs 6 times in 10 hour flying.

 

Thats pretty annoying but i cant fix the problem. If i have mods installed or a fresh installtion, if i use low graphics or full, if i reduce frames or use maximum, it keeps crashing.

 

What i got is a dual core with 4 gig ddr2 ram and a nvidia 9800 gt 512.

 

Perhaps, someone of you had a simillar problem, so i would love, if there is a way to fix it.

 

I tested 2 other graphic cards and one different mainboard but still, it keeps crashing.

 

Next option would be to get a new pc, to solve it.

From all my friends, who have simmilar pc system, im the only one, who has this issue. Im pretty pissed about this and want to solve it.

 

Hope, someone can help.

 

Thanks a lot.

Posted

Welcome to forums Keiichi,

 

calm down no need for a new PC, what you have is more than enough for LOFC 1.12.

 

Now, you left out the most important details such as CPU type and default clock, OS type (Vista or XP and if XP which one: 32bit or 64bit version), FC patch version is it a 1.12a or 1.12b (later being Vista optimized).

 

IIRC there should be a "crash log" in you root LockOn directory so feel free to attach it here so we can take a look what's happening!

 

Cheers!

[sIGPIC][/sIGPIC]

Posted

Here are the textfiles "errors" and "error" from the Temp folder.

 

http://rapidshare.com/files/214969786/Temp.zip.html

 

 

I have this CPU, this mainboard, this graphic card and this ram(4 GB total).

 

I use Windows XP 32 bit, SP2.

 

If you click on "Ausführliche Details" you get more detailed information about the components.

 

First i thought, it would be because the mainboard is a crossfire(so for ati) and my graphic card from nvidea, they would not match. But with changing the mainboard, it doesnt help. The new mainboard is already on the way back to the company, i bought it from.

 

 

 

It crashes allways the same. It freezes and after 15 - 20 seconds, it goes back to deskop.

 

Hope all this helps.

 

Thanks fot the help. :)

Posted

Ooph, that's high end hardware you have there mate! There should be no problems with LOFC with that rig!

 

 

I just took a look at your error.log and I find these lines interesting:

DXDefTexture: failed to load samara-red.bmp, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load samara-blue.bmp, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load samara-cherry.bmp, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load TRAVA-2.TGA, D3DXERR_INVALIDDATA.

Warning: (effect class Graphics::DXProjLight) must be loaded to step 1, step 0 reported.

Warning: (effect class Graphics::DXProjLight) must be loaded to step 1, step 0 reported.

 

So did you update your dx-9c drivers?! Try other (similar dx-8) games and look for similar issues.

[sIGPIC][/sIGPIC]

Posted

Ooph, that's high end hardware you have there mate! There should be no problems with LOFC with that rig!

 

 

I just took a look at your error.log and I find these lines interesting:

DXDefTexture: failed to load samara-red.bmp, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load samara-blue.bmp, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load samara-cherry.bmp, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load TRAVA-2.TGA, D3DXERR_INVALIDDATA.

Warning: (effect class Graphics::DXProjLight) must be loaded to step 1, step 0 reported.

Warning: (effect class Graphics::DXProjLight) must be loaded to step 1, step 0 reported.

 

So did you update your dx-9c drivers?! Try other (similar dx-8) games and look for similar issues.

 

Try this page:

http://www.softwarepatch.com/windows/directx.html

there's this free scan of DX9 and driver errors and download latest DX9C

[sIGPIC][/sIGPIC]

Posted

Looks like, its my dual core.

 

From a japanese friend, i got some files and a lomac.bat file. With that, it will make "sure", that my lock on will only use one core.

 

I tested it for an hour and it looks like, it doesnt crash with this.

 

So it could be the core.

 

But you know, i dont like it that much, that i need these things to keep my lock on stable. What would be another good idea to solve the problem? I already updated bios.

Would be building in another core a good solution?

 

Thanks a lot for the help, Vekkinho. :)

Posted

Hi,

 

Tested again with the tool, that it will run on only one core, but it crashed again.

 

I did test it on mod installations.

 

Here are the error logs:

 

30.03.2009 19:02 V512091930

TrackIR DLL path: C:\Programme\NaturalPoint\TrackIR4\

TrackIR DLL path: C:\Programme\NaturalPoint\TrackIR4\

TrackIR DLL path: C:\Programme\NaturalPoint\TrackIR4\

Dispatcher: track version = 512091930

Dispatcher: initial random seed = 2547296

Dispatcher: read track random seed = 4686531

Dispatcher: apply random seed = 4686531

Cosmos: Mission date assigned - Year:2004, Month:6, Day:22

Dispatcher: read track view settings

DXDefTexture: failed to load samara-red.bmp, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load samara-blue.bmp, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load samara-cherry.bmp, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load TRAVA-2.TGA, D3DXERR_INVALIDDATA.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

Warning: (effect class Graphics::DXProjLight) must be loaded to step 1, step 0 reported.

Warning: (effect class Graphics::DXProjLight) must be loaded to step 1, step 0 reported.

Warning: (effect class Graphics::DXProjLight) must be loaded to step 2, step 1 reported.

Warning: (effect class Graphics::DXProjLight) must be loaded to step 2, step 1 reported.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

TrackIR DLL path: C:\Programme\NaturalPoint\TrackIR4\

Dispatcher: track version = 512091930

Dispatcher: initial random seed = 3624359

Dispatcher: read track random seed = 4686531

Dispatcher: apply random seed = 4686531

Cosmos: Mission date assigned - Year:2004, Month:6, Day:22

Dispatcher: read track view settings

Warning: (texture class Graphics::DXFontTexture) must be loaded to step 1, step 0 reported.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

Warning: (effect class Graphics::DXProjLight) must be loaded to step 1, step 0 reported.

Warning: (effect class Graphics::DXProjLight) must be loaded to step 1, step 0 reported.

 

Dispatcher: read track view settings

DXDefTexture: failed to load uaz-wintermap.bmp, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load uaz-wintermap.tga, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load samara-red.bmp, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load samara-blue.bmp, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load samara-cherry.bmp, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load P-37_winter.bmp, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load PRV-11_winter.bmp, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load StrykerLOD.bmp, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load bmp-2_flame_f04.tga, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load bmp-2_flame_f03.tga, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load Flame_F31.tga, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load Flame_F22.tga, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load Flame_F32.tga, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load Flame_F21.tga, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load Flame_14.tga, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load Flame_22.tga, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load Flame_24.tga, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load Flame_23.tga, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load bmp-2_flame_f02.tga, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load bmp-2_flame_f01.tga, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load bmp-2_flame_02.tga, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load bmp-2_flame_01.tga, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load bmp-2_flame_03.tga, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load Flame_12.tga, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load Flame_11.tga, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load Flame_13.tga, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load Flame_F11.tga, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load Flame_F13.tga, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load TRAVA-2.TGA, D3DXERR_INVALIDDATA.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

Warning: (effect class Graphics::DXProjLight) must be loaded to step 1, step 0 reported.

Warning: (effect class Graphics::DXProjLight) must be loaded to step 1, step 0 reported.

Warning: (effect class Graphics::DXProjLight) must be loaded to step 2, step 1 reported.

Warning: (effect class Graphics::DXProjLight) must be loaded to step 2, step 1 reported.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

TrackIR DLL path: C:\Programme\NaturalPoint\TrackIR4\

Dispatcher: track version = 512091930

Dispatcher: initial random seed = 5344437

Dispatcher: read track random seed = 4686531

Dispatcher: apply random seed = 4686531

Cosmos: Mission date assigned - Year:2004, Month:6, Day:22

Dispatcher: read track view settings

Warning: (texture class Graphics::DXFontTexture) must be loaded to step 1, step 0 reported.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.

Warning: (effect class Graphics::DXProjLight) must be loaded to step 1, step 0 reported.

Warning: (effect class Graphics::DXProjLight) must be loaded to step 1, step 0 reported.

Warning: (effect class Graphics::DXProjLight) must be loaded to step 2, step 1 reported.

Warning: (effect class Graphics::DXProjLight) must be loaded to step 2, step 1 reported.

 

 

 

What do you think?

Im getting out of ideas. :(

Posted

I did reinstall Lock On so often, even formated my pc for it. This wont help.

 

Well i gotta try SP3 next days and see, how its working, then, even though, i dont expect much. :huh:

 

 

Well, like you can see, that the tool, to run lock on with only one core worked for one day. Would it be a good try to buy another core and test, how its working on it? If it keeps crashing, i still can send the new core back to where i bought it.

Posted

Keiichi, google for IntelBurnTest tool and download this utility and test your CPU/MB/RAM for stability. If your machine does not give any errors while running this stress test (this is the best stress test tool I found anywhere and really reliable to tell you if your system is properly stable or not)

 

Please try and report back.

 

You can get the utility here:

http://downloads.guru3d.com/IntelBurnTest-v1.6-download-2047.html

 

Instruction on how to use it should be in the readme and it's pretty easy to use. As far as I remeber when I used it to test my machine back few months ago it helped me see what settings were good when overclocking.

 

PS: By the way, are you overclocking your CPU or VGA at all? Also double check your CPU is not overheating.

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted
Conclusion: Your PC has succsessfully passed Linpack testing.

 

Temperatur of CPU is on 42 - 43 °C when Lock On running on full performance, GPU is on 49 - 50 °C.

 

Im not overclocking everything, btw.

 

 

Im realy getting out of ideas, what i could do(without getting a new pc). :(

 

I hope, someone can help me further. :huh:

 

Thanks a lot for the help.

Posted

Ok since one day, i have updated to SP3.

 

And i have already interesting developments. I did fly for ~ 2.5 hours and no crash yet.

 

Is there this differenz between SP2 and SP3 in Lock On?

 

Well i continue testing and see, what´ll happen. :)

  • 2 weeks later...
Posted (edited)

Had lomac for about 4-5 yrs now .my lo mac usually freezes too after a few hours of play almost always. lock on has issues it always has i hear most people in lobby complain that game crashes of freezes up. usually starts out for me getting more choppy and more and frame rate drops ti the point where its less than 1 frame per sec till complete freeze wheather i host or not . only thing i can do is ctrl alt del end task which it says cpu usage is very high.

win xp pro 2.66ghz p4 1gig 1066 rambus ram 2@80gig hd's in raid config

gigabyte 8IHXP mobo nvidia GF 7600 gs 512mb vid card AGP. built this rig in 2001-2 and it had kicked A** for a long while. wish i knew why it keep doing this

Edited by redwun
typo
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