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Posted

OpenXR Toolkit menu doesn't show anymore when running DCS.
Last time i used it was on the 23th for switching Turbo mode in MT.
In the next session the Toolkit menu wouldn't show up anymore.
The log file said: "session killed" on the last line.

In the box Enable OpenXR Tookit selectively for each application DCS is ticked (un-ticked, tried and re-ticked again same problem).

Went through all the troubleshooting steps that are posted on mbuccia's github page, one by one, no joy and this a few times.
Uninstalled and re-installed, the toolkit still doesn't show in DCS.

But... it does work in IL2, MSFS and Elite Dangerous without a problem. In those i can bring up the toolkit and make changes without a problem, just not in DCS.

 

Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL.

Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!

Posted

Nope, not even in safe mode.

Oculus as OpenXR as runtime.

It's weird indeed because in the other sims it works just fine.
Also, the latest log after it ran succesfully in DCS ends with "session killed". For the rest i saw nothing special in there.
If i run DCS now there isn't even a log file created (which it does with the other sims) like it isn't running at all.
Later today i will try DCS directly without running it from SkateZilla's Launcher/updater utility which i normally use to launch DCS.

Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL.

Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!

Posted
7 minutes ago, Lange_666 said:

Oculus as OpenXR as runtime.

I can't get OXRTK to work with oculus runtime via VD (Pico 4) but it did work fine with the rift s. However I have not used my rift s for a little while so something could have changed. I'll try tomorrow when I am back home. 

9800x3d; rtx5080 FE; 64Gb RAM 6000MHz; 2Tb NVME; Quest Pro (previous rift s and Pico 4). 

Posted

I would try to uninstall and reinstall the OpenXR Toolkit and also disable/uninstall any other OpenXR mods such as QVFR and see if that helps.

If you are using QVFR with OpenXR Toolkit, you should only use turbo mode in QVFR and not in OpenXR Toolkit as that can cause a crash if I remember correctly. It’s all explained in the QVFR and OpenXR Toolkit wiki.

Posted

I already uninstalled and re-installed (see initial post) without success.
+ i don't have any OpenXR mods running nor installed.

Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL.

Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!

Posted

Cheers...

It's coming from SkateZilla's launcher app. When i run the DCS.exe directly it works fine.
I'll have a look in the app first although i didn't change anything nor did it update after 23/12.

Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL.

Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!

Posted

Yup, found it. The VR rendering driver was set to Oculus API instead of OpenVR in Skate's app.
Can't remember i changed that, maybe by accident...🤔

Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL.

Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!

Posted

This is a tool I found recently which helps manage open xr layers. Some people find that changing the layer position helps with some issues. I'm not sure if it will help in this situation but it can sometimes identify open xr layers you did not know were active. 

https://github.com/fredemmott/OpenXR-API-Layers-GUI#getting-help

9800x3d; rtx5080 FE; 64Gb RAM 6000MHz; 2Tb NVME; Quest Pro (previous rift s and Pico 4). 

  • 2 months later...
Posted

Was this resolved? I have the same issue. 

On 3/18/2024 at 1:09 PM, 4romeodelta said:

OpenXR toolkit runs fine in MT, but the toolkit will not show up in ST.  Does anyone know of a way to enable it in ST?   Thanks for the help?

Was this resolved? I have the same issue. 

Posted
1 hour ago, wraith76 said:

Was this resolved? I have the same issue. 

Was this resolved? I have the same issue. 

I think you still need to "force" open xr in ST otherwise it will run in open VR. 

9800x3d; rtx5080 FE; 64Gb RAM 6000MHz; 2Tb NVME; Quest Pro (previous rift s and Pico 4). 

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