DummyCatz Posted January 1, 2024 Posted January 1, 2024 Currently in 2.9.2, whenever a sideslip is recreated by just rolling the aircraft at a speed around 400 knots, the rudder slaps hard to reduce the sideslip and results in a long-lasting yaw oscillation, as if yaw damping doesn't exist, which I found unacceptable from a handling quality point of view. According to section 9.1.3 Directional Auto Flap Up CAS from the NASA technical memorandum 'Simulation Model of a Twin-Tail, High Performance Airplane' (https://ntrs.nasa.gov/api/citations/19920024293/downloads/19920024293.pdf), the yaw rate (multiplied by cosine of angle of attack) feedback component is used to augment the Dutch roll damping. In the case of DCS, the oscillation is caused by the rudder itself, indicating either it is over-gained (system unstable/phase margin too low), or a wrong type of feedback (sideslip) is used according to another report https://forum.dcs.world/topic/338130-the-rudder-should-not-be-using-sideslip-feedback-for-yaw-dampening-causing-a-very-slow-yaw-response F18 yaw oscillation.trk 1
DummyCatz Posted April 24, 2024 Author Posted April 24, 2024 A new track for 2.9.4 showing an extremely long duration of rudder oscillation. F18 very long lasting rudder oscillation.trk
Teleblaster Posted May 22, 2024 Posted May 22, 2024 This appears to be the only bug report on this topic, which is shocking as it’s such a huge problem and happens to me (and several people I fly with) all the time. 1
Teleblaster Posted June 5, 2024 Posted June 5, 2024 Still nothing on this? This is a huge problem with the flight model. It’s not an isolated thing, anyone who flies the Hornet regularly in the DCS Dogfighters server can tell you all about it, including a guy who flies the F-22 IRL. I’m disappointed that this isn’t getting any attention from ED. I was hoping to see a fix in this update.
BJ55 Posted June 5, 2024 Posted June 5, 2024 You're doing something wrong, maybe during startup, if I take control of the last .trk and press FCS Reset the yaw oscillation quits. I7-12700F, 64GB DDR4 XMP1 3000MHz, Asus Z670M, MSI RTX 3070 2560x1440 60Hz, TIR 5, TM WH VPC base, TM rudder, Win10 Pro
DummyCatz Posted June 6, 2024 Author Posted June 6, 2024 (edited) 12 hours ago, BJ55 said: You're doing something wrong, maybe during startup, if I take control of the last .trk and press FCS Reset the yaw oscillation quits. How does it has anything to do with startup when the mission is starting in the air? There was no failure indication of any kind. If FCS reset works then it only means the yaw-rate or sideslip feedbacks are momentarily reset to zero that stopped the FCS from overreacting. Edited June 6, 2024 by DummyCatz
BJ55 Posted June 6, 2024 Posted June 6, 2024 2 hours ago, DummyCatz said: the mission is starting in the air This is a new information! You noticed the same behaviour even in other missions and starting from c&d? I've never ever had those weird yaw oscillations in hundreds of flight hours (for the most I use TTI missions). I7-12700F, 64GB DDR4 XMP1 3000MHz, Asus Z670M, MSI RTX 3070 2560x1440 60Hz, TIR 5, TM WH VPC base, TM rudder, Win10 Pro
DummyCatz Posted June 6, 2024 Author Posted June 6, 2024 34 minutes ago, BJ55 said: This is a new information! You noticed the same behaviour even in other missions and starting from c&d? I've never ever had those weird yaw oscillations in hundreds of flight hours (for the most I use TTI missions). This was to keep the track concise and on point as requested by BIGNEWY. There's already some tracks of a full mission posted by others in another thread. 1
ED Team Lord Vader Posted June 6, 2024 ED Team Posted June 6, 2024 Hi @DummyCatz We've been investigating this potential issue you described for some time, while we fine tune the FCS, including the rudder performance. Your track is fine for that purpose and we thank you for that. 1 Esquadra 701 - DCS Portugal - Discord
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