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DCS Changelog and Updates 2024


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  • ED Team

DCS Changelog and Updates of 2024

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Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу

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  • BIGNEWY changed the title to DCS Changelog and Updates 2024
  • 1 month later...
  • ED Team

DCS 2.9.4.53627 Hot fix

DCS World

  • Error in wMessage::buildSpeech() ("F-15E - Communication issues with high-digit call signs, support high digits  callsigns)
  • GUI Error when trying to change frequency in the generated mission

DCS: F-16C Viper by Eagle Dynamics

  • INS loses data if engine shuts down and EPU is triggered
  • laser code set in ME not working
  • Tuning the IFA alignment - IFA with GPS velocity update fix 
  • Like 23
  • Thanks 8

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

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  • ED Team


DCS Hotfix 2.9.4.53707

DCS World

  • Slingload cargo can't be hooked in multiplayer (dedicated server) - fixed
  • Network protocol changed
  • Like 10
  • Thanks 5

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

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  • 3 weeks later...
  • ED Team

Introduced a new terrain module: DCS: Kola Map by Orbx

DCS World

  • Fixed crash on wsZone::load_from_state
  • MP. In multiplayer after hooking/unhooking a cargo any other cargo can't be selected - fixed
  • AI ground. The infantry can't complete the task Embarking in some case - fixed
  • AI ground. Incorrect behaviour of a unit if embarking limit is exceeded - fixed
  • Linked zone - crash on host respawn fixed

Campaigns

DCS: F/A-18C Rising Squall Campaign by INVERTED

  • Reset the M00 opening animation to address the issue of not being able to take off directly. (If you encounter this problem, it is recommended to press the radio menu: Ground Crew - Salute)
  • Fixed the issue in M07 where there is no further storyline after shooting down all enemy.
  • Fixed missing Chinese images and translations of some dialogues in M10.
  • Fixed spelling text errors in some MIZ.
  • Fixed missing custom labels for some MIZ.
  • "Hit SA-11 CP" has been removed and "Hit all SA-11 LNs" has been added from the final mission objective in Tutorial - HARM.
  • Changed the activation time of some images in Tutorial - ACM.
  • Fixed the invincibility of some units to correct mission stuck in Tutorial - HMD.
  • Changed the type of IR missile to fixed the mission stuck in Tutorial - CMD IR.
  • Changed some flag to fixed the mission stuck in Tutorial - CMD CF.
  • Reduce the starting altitude to facilitate players in reducing bombing errors in Tutorial - CCRP.

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • BBC is available on channel C

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • New interactive checklists

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • New interactive checklists
  • Comms issue possible workaround (C-17 voice transmitter shouldn't rtb)

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • New interactive checklists
  • Skippable briefings
  • Like 16
  • Thanks 7

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

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  • 3 weeks later...
  • 2 weeks later...
  • ED Team

Introduced new module: DCS: OH-58D Kiowa Warrior by Polychop Simulations

New campaign: F/A-18C Operation Mountain Breeze by Sandman Simulations

DCS World

  • Ground AI. Late activated infantry units react to explosions that happened in the past - fixed
  • Ground AI. Invisible vehicle travelling causing dust/sand effect - fixed
  • Aircraft AI. F-4E has terrible aim with Rockeye - fixed
  • Aircraft AI. B-52H waggles during bomb run - fixed
  • Weapons. AA missiles. If the lock was lost, in some conditions the missiles went vertically into the sky - fixed
  • VR. Some UI elements are cut off and not shown properly - fixed
  • Fixed crash in weapons MP hot join system
  • FARP warehouse stock movement is not implemented - fixed
  • Weapons. R-24R/T missiles. Corrected motor plume position
  • Weapons. Fixed crash occurred with rail launcher in some cases

DCS: F-4E Phantom II by Heatblur Simulations

  • Performance: Major improvements to Radar raycasting performance, especially on busy MP servers
  • Performance: Radar thread affinity changed - may increase performance where the main thread was saturated on busy servers or missions
  • Performance: Fixed Object Cache being over-saturated causing severe performance loss on busy missions with thousands of objects
  • Performance: NEW: Added special option to reduce radar performance impact - can improve CPU performance on lower end CPUs at the cost of some additional visual noise and clutter on the radar screen
  • Performance: Changed amounts of radar threads across different core setups
  • Performance: NEW: Added Lower Refresh HBUI special option. This option will reduce the UI refresh rate to 30 fps, matching the F-14 Jester UI. This will reduce CPU performance impact on CPU limited machines, especially in heavy missions
  • Performance: Fixed INS, ADI and other various system bugs with the “Reduced Tickrate” option enabled
  • Performance: Refactored some JESTER code paths that may have caused lowered performance when an enemy was nearby
  • CTD: Fixed a crash if Saved Games path had non-standard characters (e.g. Cyrillic)
  • CTD: Fixed crash if DCS install path had Chinese characters in it
  • CTD: Fixed crash on empty coords text entry
  • CTD: Fixed some instances of a CTD after damage and ejection
  • Multicrew: Fixed a major multicrew desync error when someone leaves and rejoins (can be another WSO) the aircraft
  • Multicrew: Reduced network load due to an errant buffeting sensor being propagated across the network every frame
  • JESTER: Fixed being able to spot bandits very far away on the radar scope during some modes
  • JESTER: Fixed JESTER breaking some inputs or being unable to correctly set some switches while using HBUI elements (e.g. the Manual)
  • JESTER: Will no longer call aircraft on the ground as BFM threats or targets
  • JESTER: Fixed doubled calls for some calls, and fixed him saying “Gear Up” and “Flaps Up” randomly at times far after takeoff
  • JESTER: Fixed Jester not asking for alignment when starting cold on a runway
  • JESTER: Fixed missile reports having wrong order of words sometimes
  • JESTER AAR: Added JESTER automatically saying "Ready Pre-Contact" to the tanker (if AAR door is opened within 100m of the thanker)
  • JESTER: Fixed a bug when cycling the AAR door very fast caused Jester to get stuck in radar-on mode
  • JESTER: Fixed Jester being in wrong DSCG mode when switching TGT-FIND/DT fast
  • HBUI: Fixed the Map Markers menu causing the Jester UI to freeze and become unusable
  • HBUI: Fixed a crash when entering empty coordinates in the Nav section of the Jester Menu
  • HBUI: NEW: Added Virtual Browser, and added “Online Mode” levels to HBUI. UI and Browser access is now controlled using a Special Option dropdown which allows selecting between:
    • Full - Free browsing
    • Offline - only offline UI features will work
    • Whitelist (Default & Recommended) - sites defined by a special whitelist file are allowed, anything else is blocked
    • Users can customise the whitelist file: hbui_whitelist.txt found in the Saved Games folder.
    • By default it has regex rules, currently covering:
      • Google
      • Youtube
      • Kneeboard.live
  • HBUI: The Virtual Browser now also has a new landing page, allowing users to add their own bookmarks
  • HBUI: Ensured that the Auto Startup clicks use the enforced version bypassing browsers
  • HBUI: JESTER Radial Menu - Small resizing adjustments to the Jester Wheel (thank you amadeus!)
  • HBUI: Renamed in JESTER Radial Menu "Unknown" to "Bogey" and "Hostile" to "Bandit"
  • HBUI: JESTER Radial Menu - Added "Navigate To Main Menu" bind for Voice Attack users - will also open the wheel if it's closed, so that it can serve as starting point for any VA macro sequences
  • HBUI: JESTER Radial Menu - Rename "Jester Presence > Enable" to "Force" for more clarity
  • HBUI: Added Special Option to select UI Theme (auto, light, dark)
  • HBUI: Added Special Option to shift head-tracking origin vertically
  • HBUI: Updated in game manual to latest version
  • HBUI: Removed browser forward nav button in manual
  • HBUI: JESTER Radial Menu - Improved keyboard controls (W opens, "Back" closes wheel):
    • additionally to their regular function of navigating forward and backwards in the wheel, W ("Center/Click") and "Back" can now also open and close the wheel
  • Radar: Fixed possibly triggering other RWRs through terrain
  • Radar: Fixed WSO maverick slew speed wrong
  • Radar: Improved CAA lock reliability
  • Radar: Fixed aspect switch setting wrong closure
  • Radar: Fixed radar gimbal not boresighting in elevation in cage mode with half action held
  • Radar: Fixed radar starting in standby mode despite being off
  • Radar: Fixed caged mode allowing the antenna to be moved in acquisition
  • Radar: Fixed bug allowing a short half second period of time without raycasting
  • Weapons: Fixed TV weapon gimbal limits 
  • Weapons: Fixed gimbal limits not being respected
  • Weapons: Fixed sidewinder gimbal limit
  • Weapons: Fixed sidewinder half-aperture size
  • Weapons: Fixed AGM-12C not arming
  • Weapons: Direct mode now shows the correct solution for the sight depression value in the bombing calculator
  • Weapons: Added time of flight and bomb range to the bombing calculator output
  • Weapons: Fixed various issues with the Shrike WRCS mode
  • Weapons: Fixed Shrikes not updating after settings changed in rearm menu
  • Weapons: Corrected missiles (AGM-45 and AGM-12) ejecting incorrectly
  • Weapons: Made default Shrike volume quieter
  • Weapons: Updated Shrike range calculations and added Shrike range and altitude bias
  • Weapons: Corrected the WRCS AGM-45 Behaviour to give shrike range indications before target insert.
  • Weapons: Changed pylons to rail instead of ejection as this provides a much more realistic profile for AGM-12 and AGM-45A
  • Weapons: Fixed air to ground missiles being fired unarmed if the fuse switch was in the wrong position
  • Weapons: Fixed Normal Jettison consent on ground
  • Weapons: Fixed Mavericks/TV Bombs being jettison despite not being selected
  • RWR: Fixed the “New Guy” audio frequency not changing sometimes or playing the incorrect sound.
  • RWR: Fixed diamond not going to new guy contact for a short period of time
  • RWR: Made aircraft radars that used HPRF for track use MPRF instead (WIP: not yet audible, new sounds will be added)
  • RWR: Fixes to E-2C carrier frequency and beamwidth
  • RWR: Fixed Track Only Radars broadcasting with no target
  • RWR: Added fixed radar for units such as the F-86 Sabre (WIP)
  • RWR: Fixed range being displayed incorrectly sometimes
  • Avionics: Fixed JESTER BATH alignment not finishing in conjunction with HDG MEM available
  • Avionics: Adjusted NWS heading hold toggle function: now the AFCS has to be ON to toggle it
  • Avionics: Small fix to alignment completion
  • Avionics: Fixed a bug where the pitch steering needle was jumping on ILS approach
  • Avionics: Fixed AJB-7 heading oscillations when electric power was being applied
  • Avionics: Added a kneeboard page with diagrams for INS alignment options
  • Engines: Fixed nozzles having insufficient oil pressure at idle
  • Engines: Fixed controls dying too soon with the engines off or windmilling
  • Systems: Added ejection and canopy jettison inhibit when canopy is open (and not jettisoned)
  • Systems: Fixed pod and ECM jettison
  • Systems: Fixed neutral horizontal stab position
  • Systems: Minor improvements to hit damage
  • Inputs: Added 2 missing Crew Chief binds (ARI Disengage check and Stab Aug check)
  • Inputs: Added Slow/Fast binds for HSI course/heading and Reticle Depression
  • Inputs: Changed SYNC knob to sync with right click instead of left click
  • Inputs: Updated Chinese keybinds
  • Inputs: Added bind for "Tanker: Intent to Refuel"
  • Inputs: Ensured that all backend-called commands are executed properly.
  • Inputs: Added (fictional) Tape Player Volume Knob (Recorder-On Lamp rotate-to-dim)
  • Inputs: Fixed following inputs that require rebinding:
    • Fixed Radar-Missile CW switch [UP]/[DOWN] binds broken
    • Fixed reversed binds Radar Polarisation CIRC 1 and CIRC 2
    • Fixed 3-pos switches on radar panel [DOWN]/[UP] binds to skip centre
    • Fixed Pilot Body SHOW/HIDE binds being reversed (and pedal crank)
  • Crew Chief: Fixed GPU not appearing on some occasions after moving the aircraft
  • Crew Chief: Adjusted GPU appearing/disappearing logic
  • Crew Chief: Fixed GPU spool up sound not playing sometimes
  • Missions: Fixed various issues with training missions (- fixes almost all community reports)
  • Missions: NEW: Added IA missions by Kaba (thank you!)
  • Missions: NEW: Added IA mission Paradise Lost Free Flight by Reflected (thank you!)
  • Missions: Updated missions by Sedlo, Reflected and Activity (thank you!)
  • Missions: Added more slots to Through The Inferno COOP versions
  • Missions: Updated Syria Landing mission to LOC RWY 08, added base
  • Missions: Added base to Caucasus Cold start mission
  • Missions: Updated training missions 1-4 CN localization
  • Visual: Made Cockpit much brighter with Global Illumination Off
  • Visual: Fixed AI afterburner visuals
  • Visual: Fixed nozzle and horizontal stab LoDs
  • Visual: Fixed minor LoD bugs
  • Sound: Possible fix to random sound playing on spawn in multicrew
  • Sound: Fixed gear sound bug on spawn in multicrew.
  • Sound: Fixed Tapeplayer clipping audio
  • Liveries: JASDF Jets now all have olive drab ALQ-131s
  • Liveries: Improved JV Jets nose gear door art
  • Liveries: Fixed JV Jets accidental overpaint on landing light
  • Liveries: Updated IRIAF and IIAF liveries by ISAAC (thank you!)
  • Liveries: Updated helmets on IIAF/USAF Jet by ISAAC (thank you!)
     

    Known issues:

  • Important: Due to capitalization changes not propagating properly at times, the "\...\sdef\Jester\contacts" folder is named incorrectly, which will cause none of the essential JESTER calls from that folder to be played. Our sincere apologies. This will be fixed in the coming patch properly, however in the meantime you can apply an easy fix yourself, if you please, after finishing the update:
    • STANDALONE USERS: Either delete the "DCS World\Mods\aircraft\f4e\Sounds\sdef\Jester\contacts" folder and run a DCS repair, and it will get restored correctly by DCS or manually rename it to use a capital C.
    • STEAM USERS: Manually rename it from "\...\sdef\Jester\contacts" to "\...\sdef\Jester\Contacts" (simply with a capital "C" instead).
  • Note: Deleting the folder and running a repair only works for the DCS standalone version. Steam users need to rename the folder manually, please. Manually renaming the folder works for both versions.

  • Sedlo's "Have Doughnut" instant action mission has been fixed based on recent user feedback, but could not be included with this patch anymore. If you like, you can download it from the attachment below, and replace the one in: "DCS World\Mods\aircraft\f4e\Missions\Quickstart".

DCS: AH-64D by Eagle Dynamics

  • Fixed: MP. SP. CTD at attempt to enter hot AH-64D slot
  • Fixed: CPG WPN page desync in multicrew
  • Fixed: TADS desync in multicrew
  • Fixed: TSD desync in multicrew
  • Fixed: FMC desync for CPG in multicrew
  • Fixed: Synchronization ACQs, Txx and TRN points
  • Fixed: Missiles Shot-At Data Synchronization
  • Fixed: Automatic route point sequencing corrections
    • Corrected route sequencing errors when selecting a different route on the Route Menu (RTM) sub-page or when reversing the current route.
    • WPT APPROACHING and WAYPOINT PASSED advisories corrected. Will only be displayed if neither crewstation is displaying an un-frozen TSD.
    • Distance and direction requirements for automatic route sequencing corrected.
      • When travelling along a route in the same direction as the route sequence, the next point in the route will automatically be selected when within 5 kilometers and passing abeam the currently selected point in the route.
      • When travelling along a route in the opposite direction as the route sequence, the next point in the route will automatically be selected when within 1 kilometer of the currently selected point in the route.
      • When arriving at a point that is not part of the current route but has been selected using the Direct route (DIR) function, the Navigation Fly-To will remain set to that point and will not sequence back to the route selected from the RTM sub-page.

DCS: F/A-18C by Eagle Dynamics

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: Сrash when switching weapons when using unlimited weapons
  • Fixed:  Reverse left arm patch orientation 
  • Fixed:  Bomb mode selection not updating dynamically

DCS: MiG-15bis by Belsimtek

  • Added Kola Instant Action Missions

Campaigns

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • Mission 10: Chatter about killed enemy AWACS may at wrong time - fixed

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • Mission 0: Wingman not rejoining. Fixed.
  • Mission 1: Not receiving full points when all targets destroyed and RTB - Fixed. Pig-2 not starting when triggered (sometimes) - Fixed. Added several new Pig-2 voiceovers.
  • Mission 2: Added several new Pig-2 voiceovers. Adjusted scoring objectives. Added several Time Accel zones.
  • Mission 3: Pig-2 not starting when triggered - Fixed. Added several Time Accel zones.
  • Mission 7: Friendly armor blocking taxiway - Fixed.

DCS: F/A18C Raven One by Baltic Dragon

  • Mission 2: introduced a fix to a new AAR bug introduced with last patch: Smoke should refuel normally without breaking the mission
  • Mission 3 (and shorter version): introduced a fix to a new AAR bug introduced with last patch: Smoke should refuel normally without breaking the mission

DCS: Mi-24P The Border - Prequel Campaign by Armen Murazyan

  • Mission 4: Fixed a script error when destroying infantry

DCS: F/A-18C Operation Green Line Campaign by Badger633

  • Printable mission briefs updated.
  • Mission 1: Removed trigger fail. Improved voice timings. Note added to brief.
  • Mission 2: Fail zone adjusted to prevent early fail WP1. Note added to brief.
  • Mission 3: Optional ability levels added. Unexpected fail fixed. Note added to brief.
  • Mission 4: Moving zone fixed. Optional ability levels added. Note added to brief.
  • Mission 5, 7 to 12: Note added to brief.
  • Mission 6: Bulls corrected to WP3. Note added to brief.
  • Mission 5,9,10,11: Temporary fuel bug fix.

DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633

  • Mission 8 all versions: Missing goals fixed.

DCS: F/A-18C Rise of the Persian Lion 2 Campaign by Badger633

  • Missions 8, 9-1 9-2 and 12: Matrix will no longer refuel but stay in formation to prevent mission fail due to current refuel bug
  • Mission 13: Sometimes, for some pilots Sting intermittently refuses to attack, fixed.

DCS: MiG-21bis Constant Peg Campaign by Bunyap Campaigns

  • Fixed: Not possible to complete Mission 1 due to the opposing coalition of a friendly F-5E
  • Like 24
  • Thanks 8

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

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  • 1 month later...
  • 2 weeks later...
  • ED Team

https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.6.58056/

DCS World

  • Launcher. The launcher requires only Latin characters in the path - fixed.
  • VR. Oculus Controllers. Fixed controller connection.
  • VR. Pimax. Fixed Quad View FOV bug.
  • MP. Issues with special characters in pilot name - fixed.
  • Disabling F11 Free camera in DCS options leads to black screen for tactical commander slot in Multiplayer - fixed.
  • Events. Landing and Takeoff events not registering - fixed.
  • Some textures on Afghanistan terrain are not displayed in the trial version - fixed.
  • AI Aircraft. WW2 aircraft AI will not engage in combat in some cases - fixed.
  • Voice Chat full radio not working in dynamic slots - fixed.
  • Input. Partial fix for lag based on high poll rate mouse movement.
  • MP. Server crash when player controlling ground vehicle disconnects - fixed.
  • Effects. Signal flares affect adjustments for FLIR.
  • Spotting Dots - In the previous update, we adjusted this behaviour that many of you noticed. This is still very much WIP and being adjusted. We welcome your feedback and will be monitoring it.
  • Flaming Cliffs 3. User account authorization issues have been resolved. Please contact support if you are still experiencing these issues.
  • Known Issues:
    • DCS crashes when using new VR Meta (beta) v68 drivers with OpenXR Toolkit. 
    • Trial versions of products don't show in the Launcher. 
    • Helicopter cargo operations in MP (rope bug) issues.

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: Crash during rearming F-16C in some cases. 

DCS: F/A-18C by Eagle Dynamics

  • Fixed: AG target diamond wrong location on HUD + jittering. 
  • Fixed: Cannot exit AACQ (or Bump AACQ) in bumped mode.
  • Fixed: Possibility of crash when using TGP and laser.

Campaigns

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

Operation Agile Spear was updated to version 2.3

  • All Missions. Top down review and many bugs squashed big and small. Many thanks to Pyrocumulous! His help was instrumental.
  • All missions. Radio frequencies better coordinated for all aircraft in the strike package
  • All missions. Updated Datalink connections for all like aircraft
  • All missions. Changed all displayed messages to Clearview
  • All missions. Updated to the new F10 menu system which adds new options for the player to manage their simulation's environment. Thanks Gareth Magnall
  • All missions. Wingmen (Pig-2, 3 & 4) changed over to a seperate group for more tasking flexibility. Thanks B.D. 
  • All missions. Added the option of a Practice Sortie to each mission. This will allow the mission pilot to exit the primary mission, fly a practice sortie with the same loadout as the primary mission, and then reenter the primary mission. The mission pilot can fly and practice any technique/profile, rearm and refuel as desired, and then re-enter the primary mission when ready.
  • All missions now have the ability to accelerate time (fast forward between waypoints) without missing any mission critical inputs or messages. Thanks Sedlo.
  • All missions, datacards use different font/colors for easier reading
  • All missions. End of mission music added

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Updated all missions to fix fuses issues from update.

DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims

  • Updated all missions to incorporate new AI SAM behaviour.
  • Like 22
  • Thanks 16

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

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