ED Team Chizh Posted January 9 ED Team Share Posted January 9 DCS Changelog and Updates of 2024 7 3 Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу Link to comment Share on other sites More sharing options...
ED Team Popular Post BIGNEWY Posted February 22 ED Team Popular Post Share Posted February 22 DCS 2.9.3.51704 New campaign: DCS: F-15C Aggressors Air Combat Maneuvering Campaign by Maple Flag DCS World Terrain scenery performance: optimized instancing and improved and optimized streaming. ChinaAssetPack. Missiles KD-20, KD-63 and C-701T switched to ED’s declaration. ChinaAssetPack. Bomb Type-200A switched to ED’s declaration. ChinaAssetPack. LS-6/GB-6 updated range table. ChinaAssetPack. HHQ-9 cold launch effect added. Input. When a single Controller Axis is bound twice (ex. with and without a modifier) on a single Game Axis, the "Axis Tune" modal fails to save its settings. Fixed. IR render. Fixed the square surface texture under the destroyed vehicle in FLIR. Weapons. APKWS RCS decreased from 0.04 -> 0.01 sq m. Fixed crash when one of two groups is destroyed while embarking a helicopter. Fixed crash when one of two groups is destroyed while embarking a vehicle. Fixed crash when infantry destroyed during a task Embarking. Fixed crash when one of two groups is destroyed while embarking a ship. Task Embarking, distribution doesn't work correctly for boat - corrected. Fixed crash while performing a task Embarking in some cases. Fixed exploit - aircraft can be equipped with weapons from other aircraft in some cases. AI aircraft. AI S-3B tanker parks on a place already occupied with static - fixed. Triggers. Part of group in zone - activates when it should not - corrected Triggers. Trigger Zone. Checking inside the attached zone. Effects. Rain effect is not cleared when it is turned off without restarting the DCS - fixed. Fixed bug when camera can attach to dead object. AI ground. When a SAM launcher has no LOS with its tracking radar, it still fires missiles, but they explode one second later - fixed. AI helicopters. Fixed IAS speed vs. wind bug. AI helicopters. Wheeled helicopters allow take off & landing from a parking position. "Normal" weight value was corrected. Control hover added Ah-64 taxi improved. AI helicopters. AIs collide with each other on vertical take off - fixed. AI wingman with data links remain on after shutdown - fixed. SSE. MT. Any looped outText message flashes at different intervals in Multithreading - fixed. AI surface. Infantry does not move after switching green state - fixed. AI surface. Radar SON-9 alarm state cannot be set to GREEN - fixed. AI surface. Ships may behave incorrectly when using the checkbox 'on land' - fixed. AI surface. The second group can't execute command Embarking to ship - fixed. AI surface. Deactivation function works only on part of units from the group - fixed. AI aircraft. SA342 using ATGM HOT3 missile in Hellfire style - fixed. Weapons. Negative weight of ATGM HOT3 payload - fixed. Effects. Moonlight reflection over the sea produces a blinding halo - corrected. Weapons. Kh-65 missiles turn around, and most don't hit their target - fixed. AI aircraft. The likelihood of the aircraft colliding with trees when going around mountain tops has been reduced. AI aircraft. AAR. AI struggles to keep the probe into the right drogue when the tanker orbits in a left turn - fixed. VR In cockpit cursors have become oversized and blurred - fixed. Effects. Flickering shadows in mirrors at night at some camera angles - fixed. AI aircraft. Drones were unable to launch ATGM Hellfire from high altitudes due to a missile guidance issue. Now the altitude is limited to 3600 meters. AI surface. S-75 (SA-2) tracking targets through mountains. LOS check restored. ME. Triggers. Added expanded window in trigger actions for script. Weapons. ATGM AT-6 and AT-9 will be lost if the launcher is destroyed. AI aircraft. Incorrect behavior of the helicopter during landing in some cases was fixed. AI aircraft. AI helicopters fail to engage ground targets in some cases - fixed. Crash when deactivating a ship during a helicopter task cargo transportation fixed. AI surface. NASAMS attacks helicopters from short distances only - fixed. Weapons. Corrected aiming data for GBU-10, KAB-1500-LG-Pr, KAB-1500LG, GBU-24, KAB-500L, GBU-54, GBU-12. DCS MT. Vehicle guns shaking during rotation - fixed. AI surface. Turned off exaggerated recoil when launching missiles. ME. GUI Error when changing ship type if AMMO tab open - fixed. Weapons. Increased APKWS M282 warhead power. AI aircraft. S-3B tanker. Mechanics of releasing the refueling basket and the refueling process have been adjusted. Voice chat Added transparency to the VC widget window. change colors in widgets Fixed. MiG-15 VC radio mode does not work Fixed. Active radio is not highlighted in the widget AI surface. Freeze when performing Embarking task for ship in some cases - fixed DCS: AH-64D by Eagle Dynamics Adding the FCR Mast-Mounted Assembly as a loadout option in the Rearm/Refuel menu. Fixed: Dedicated server doesn't start mission with AH-64D. Fixed: Crash on PLT when CPG activates AutoTrack in multicrew. Fixed: Setting the NVS to FIXED and pressing SLAVE crashes the game. Fixed: Crash while using FCR and alternate cursor trigger on FCR page. George AI tuning. Fixed: Gun - bullets go missing 3000m. Fixed: FCR will not operate after repair. Fixed: AI AH-64D gun position. Fixed: Missile RATE LIMIT and ROLL LIMIT are only occurring when rolling right. Fixed: ECS temperature errors. Fixed: RLWR and ADF audio channels are not synced in multicrew. Fixed: Inner cockpit element intersects with pilot wiper blade. Fixed: Renamed the rocker label on the EUFD to "DL". Fixed: IHADSS symbology text size is too small. Fixed: CPG range source is not repeated in Pilot symbology when in COOP rocket mode. Fixed: Switching distance from KM to NM will freeze TSD scale. Fixed: FCR symbology elements are not affected by the Symbology (SYM) brightness setting. Fixed: Command Heading chevron is not referenced to aircraft heading when Bob-Up mode is entered. Fixed: AGM-114L will not launch below 38 feet on Sinai map. Fixed: HSI Ownship reference errors. Fixed: AGM-114L is tracking a target but ACQ is displayed as "?SKR" in white. Fixed: HDG> on PAN page should be referenced to Magnetic North. Fixed: Leading zeros in Lat/Long Minutes are not displayed in Point Review status windows. Fixed: ENDR status window on TSD should be hidden when fuel flow is 0 LB/HR. Fixed: AUTOPAGE - OFF cannot be chosen on ASE page. Fixed: Activation/deactivation logic for C AUX, L AUX, and R AUX on FUEL pages. Fixed: Power interruption is triggering ENTR INU 1 BRST and ENTR INU 2 BRST advisories. Fixed: POINT ADD/EDIT is using MPD cursor position on TSD instead of coordinates on KU. Fixed: Nav range is not being entered when the SLAVE button is pressed if Laser range is present. Fixed: RFHO message should not have a LOCATION option on COM>MSG-REC page. Fixed: IAT messages are appearing in Pilot symbology. Fixed: CPG's Target STORE message not displayed on VID page in Pilot crewstation. Fixed: Target data from FCR TGT Report is used by FCR aircraft as its own if a scan was already performed. Fixed: AZ LIMIT is appearing in place of EL LIMIT when the gun turret is near the aircraft centerline. Fixed: AZ LIMIT, EL LIMIT, and COINCIDENCE are not interrupting the gun from firing. Fixed: AZ LIMIT from an inboard missile launch is being removed before the missile actually launches. Fixed: TEDAC "CAGE" and "LMC" lettering switched. Fixed: Hold mode indicator behavior when enabled/disabled. DCS: F/A-18C by Eagle Dynamics Fixed: Cold Start Datalink not working. Fixed: Crash when launching HARM. Updated flight model and FLCS (details in newsletter) Added new pilot helmets HGU-68/P and HGU-68/P with NWG. Fixed: MFD image in some sun light exposure positions is corrupted. Fixed: Incorrect Bingo Caution. Fixed: On the ground with both engines running only FUEL tank 2 depletes. Fixed: Fuel temperature 1000°C on the ENG page causing the FUEL HOT caution after repair. Fixed: Brake check holding at Mil power. Fixed: RADAR ALT does not always give a warning when set on the UFC. Fixed: Some knobs glow when turned off. Fixed: Check TK PRES LO Warning with center fuel tank when climbing above 20k. Fixed: Harpoons sometimes self-destruct too early when using HTP. Fixed: Radar target heading oscillating in both STT and TWS (and LTWS) for closely spaced targets. Fixed: Some knobs are lit in a cold and dark cockpit. Fixed: ATT Switch to STBY doesn't trigger "X" on FCS. Fixed: Keybind for Bleed Air not working. Fixed: Selecting TWS from a RWS STT will recenter scan line. Fixed: AACQ and Bullseye information overlapping. Fixed: 1 Look RAID adds a "0" next to the targets. Fixed: TDC on the RDR ATTK and AZ/EL pages does not show info for targets other than the L&S, when in STT. Fixed: STT could lock the wrong target. Fixed: JDAM indication is crossed out on the HUD when the JDAM is not aligned. Fixed: SHOOT and IN LAR cues not showing on the Left DDI. Fixed: Jamming targets are locked in ACM regardless of distance. Fixed: INS alignment on CV starts as RF but then switches to CBL. Fixed: PPLI doesn't work on Marianas terrain. Fixed: WARN ALT values do not fit on the A/C page. Fixed: SLAM indication is crossed out on the HUD and MFD when the SLAM is not aligned. Fixed: Light bleeds into the cockpit around the brake pressure gauge. Fixed: Cannot move scan center in VS. Fixed: AI nozzle and nozzle covers after shutdown are incorrect. DCS: F-16C Viper by Eagle Dynamics Fixed: Datalink doesn't work after cold start. When starting or restarting the aircraft, the MIDS switch must first be set to OFF. Only set to ON after the GPS switch has been set to ON for 60 seconds and the DED TIME page displays GPS SYSTEM. Fixed: Elevators remain in the position when control is released. Fixed: Crash may occur when exiting FCR OVRD. Fixed: Possible DCS crash upon release of GBU-24. Fixed: Possible crash when launching an IAM. Fixed: Markpoint created after VIP designation is offset. Fixed: Dogfight mode lock freezes mid-air. Fixed: Incorrect heading and distance to steerpoint with GBU-24. Fixed: Cursor Zero/SPI system not working in A-G. Fixed: Datalink doesn't work for maps in the Western hemisphere. Fixed: Holding MPO switch in OVRD commands a nose down pitch rate. Fixed: Training. JDAM mission wrong coords given to verify. Fixed: Differential stabilizer and rudder behavior in a Deep Stall with MPO engaged. Fixed: FLCS oscillations. Fixed: Maverick VIZ and TGP SPI not Working. Fixed: RWR BIT logic improvements. Fixed: AGM-65 EO sub-modes corrections. Fixed: Offset Aimpoint positioned incorrectly on HUD depending on previous steerpoint. Fixed: AGM-154A ETA and TTI incorrect. Fixed: DTOS/VIS/EO-VIS should not incur a slew to the Navigation cursor. Fixed: Cat 1 pitch oscillations at AOA limit. Fixed: A-G FCR mode invalid state. Fixed: AGR OVRD flashes GM radar return when pressed. Fixed: TGP mask cue erroneously flashes if TGP is placed into standby while TGP is masked. Fixed: 3-way switch for ANTI-SKID/PB doesn't engage Parking Brake. Fixed: HAD HARM target handover blanks out A-G radar. Fixed: Moving TDC with TGP in STBY moves SPI to present position. Fixed: Adverse small oscillations in TO\landing gains when banked. Fixed: AIM-120 SLAVE/BORE option not available. Fixed: Defog Lever movement. Fixed: HSD "FR/FL" filter function issues. Fixed: Changing Master Mode while TGP OVRD is enabled is causing erroneous TGP mode entry. Fixed: AGM-65 VIS can get locked onto steerpoint. Fixed: AGM-88 POS launch zone overlaps. Fixed: WCMD Impact timer inaccurate. Fixed: AGM-65 MLE scale only appearing in EO-VIS when WPN is SOI. Fixed: HSD FZ can cause some symbology to disappear. Fixed: HARM WPN TMS logic is incorrect. Fixed: Idle nozzle position too wide. Fixed: ARM L remains in HUD after R hard point disabled, and Laser arm is disabled. Fixed: AGM-65 VIS TMS forward on post designate can flash DLZ on HUD when no Mavericks remain. Fixed: Designating HAD symbol while in CCIP/STRF sub-modes causes TGP to slew away from CCIP pipper. DCS: Mi-24P by Eagle Dynamics Some voice overs added for pilot response on sliding and turns commands Course set sync fix Added course set keybinds ATGM sight orientation shift bug fix (Sight orientation permanently shifts due to rotation limits - Bugs and Problems - ED Forums (dcs.world)) Blurred rotor hub tilt animation fix Radio VoIP PTT button error message fix Potential fix for doors desync and gun delay in multi-crew DCS:L-39C/ZA by Eagle Dynamics Fixed:FKP circle is oval in MT build. DCS:A-10C II Tank Killer by Eagle Dynamics Added. Serpents head mission Fixed. Jammer functions will not become unavailable if Jammer is removed Fixed. Engines appear to randomly cut-off when performing dives Fixed. IFF M4 Code Knob starts at A position Updated how ARC-186 control head controls and dials work. Added missed lines in the HSI instrument Fixed. Air Conditioner HOT/COLD clickable connectors are missing Fixed. Radio placard number does not change when setting a different number in rearming menu Fixed. Paveway II, GBU-54 and APKWS do not guide to TGP laser designation DCS:FW 190D-9 Dora by Eagle Dynamics Updated whole sounds DCS: F-15E Suite 4+ by RAZBAM Simulations. Version 1.8.7.232 Fixed : RBM azimuth sector not following cursor if latched on SP Fixed : Cursor not synced when latched on SP Fixed : HRM patch video and symbology scaling slightly off causing designation errors Fixed : WSO MRM/SRM radar presets programming Fixed : Missing OBST (TFR) warning light on front cockpit Fixed : STT not triggering RWR alerts between F-15Es Fixed : AN/APG70 and AN/AAQ13 having mutual interferences Fixed : Swapped SRM/MRM radar presets Fixed : Small glitch on RBM scope refresh sides with crosswinds Fixed : IFF Mode 4 returning hostiles as friendlies Fixed : RWR Threat icons does not show true distance from aircraft Fixed : AG Gunsight accuracy. Note: Range to Ground is still WiP Fixed : LANTIRN AAQ-14 TGP still functional if pod is removed from the aircraft due to enemy action. Fixed : LANTIRN AAQ-13 NVP still functional if pod is removed from the aircraft due to enemy action. Fixed : LANTIRN TGP when RET cued is locked to the Velocity Vector Marker instead of the AG reticle Fixed : PACS release program keeps station boxed despite it being empty. Fixed : PACS release program not cleared during rearming Fixed : Smart Weapons PACS not updating correctly during rearm Fixed : CDS NOT LOADED warning message being displayed when Smart Weapons are loaded. Fixed : Smart Wpns sync problems during TGT XFER when both pilot and WSO push the MPDs buttons at the same time. Fixed : Smart Wpns PAC not sync'ing after bomb release. Fixed : Smart WPns XFER of a SEQ PNT always displays SEQ 1.1. Added : AGR radar mode Added : Radar elevation reset upon entering GUNS mode Added : Radar GUNS mode quickstep/bump Added : MGRS programming Added : AUTO AGR Improved : Mutual interference accuracy Improved : Front Cockpit Auto Acquire Switch HOTAS logic. Updated : AA RDR contact sticks now show Releative Heading (RH) instead of aspect Updated : RWR Behavior to radar lock and weapons launch. Updated : RWR Audio Warnings. Updated : Bomb fuze delay for penetration set to 0.005 seconds Updated : AUTO Release consent for LGBs Updated : Aircraft Models. Updated : HUD coating on combiner glass. DCS: AV-8B NA by RAZBAM Fixed: ICS Volume control inverted Fixed: Aileron DROOP light logic Fixed: NRAS box logic Fixed: navigation error when INS is in NAV mode (WIP). Note: Drift error is disabled until logic is fixed. Fixed: Rocket slant range indicator using gun range values Fixed: EHSD waypoint icon displaces when selecting W/OS steering Added: ICS volume control keybinds. DCS: MiG19P Farmer by RAZBAM Fixed: Taxi light not illuminating the runway Fixed: Landing light not working Fixed: Radio/ADF switch keybind not working DCS: M-2000C by RAZBAM Added : Red radio config panel Added : Sec CALC rearm bind DCS: Mirage F1 by Aerges Systems: Added full IFF transponder simulation compatible with M-2000 and F-15E. Added the option to equip BE, CE and EE with mode 4 IFF (new cryptographic unit, IFF panel and warning light, only installed in a few aircraft) in the module options. The F1M will be equipped with it by default. The AP light test now needs AC power to take place. Flight control system test now needs AC power to start. Fixed wheel brakes control in F1BE - right brake command was also moving the left brake, while left brake command was doing nothing. F1BE pitch/roll/rudder trim positions are synchronised in multicrew now. Added PBL 201 2300 l fuel tank to flyable versions of F1. Weight, balance and aerodynamics are accounted for. Fixed bug in which, when central and right external fuel tanks were mounted, no fuel was consumed. Brake warning light no longer turns on when actuating the brakes if the gear is deployed without weight on wheels. Several Hydraulic System fixes were made: Circuit 1 and 2 accumulators were not working correctly, now fixed. Combat flaps and brake lights logic was incorrect with engine off, now fixed. Added AC electric (400 Hz) cockpit sound. The seat height is now initialised before the simulation is unpaused at mission start. It eliminates a sudden pilot head position move once the simulation has started. F1BE: Fixed not moving rear seat rudder trim switch, when using keyboard. The seat height adjustment switches clickspots are correctly initialised now to eliminate clickspot position misalignments before the seat is moved for the first time. F1BE: Added keybinds for rear seat height adjustment. F1BE: Forward canopy now cannot be lowered and closed before the rear canopy is closed and locked. Added separate input commands for stages 1 and 2 of the radar elevation increase/decrease buttons. Added 'Disable force feedback effects' option to the module options. Pilot flight controls are set to neutral now when the pilot has lost consciousness. Added two input commands: 'Move throttle from Idle to Stop' and 'Move throttle from Stop to Idle'. Added 'button-like' input entry for the throttle idle cut function. It moves throttle to ‘Stop’ when pressed, and then back to ‘Idle’ once it is released. The movement speed for pilot stick and rudder by keyboard was increased by a factor of two. Now it is possible to click the throttle out from ‘Stop’ position, disregarding the actual throttle axis input. Then, the throttle will be animated in the cockpit to the actual axis input position. Communications: Added "Radio Selector Box defaults" section in the module options with default volume potentiometers positions. Now any of the default Voice Chat 'cockpit VoIP PTT' commands ('r.1', 'r.2', etc) can be used to activate transmission. It is made to reduce player effort to config (or deconflict between modules) Voice Chat input settings. Pressing any of those commands will activate Voice Chat transmission via the currently selected radio. Now both default Voice Chat 'cockpit int VoIP PTT' input commands can be used to activate crew communication in F1BE (given that "F1BE intercom hot mic always enabled" option is unchecked in the module options). Fixed radio status being incorrectly displayed as grey box (i.e. 'is turned off') in Voice Chat at hot start. Added "F1BE intercom hot mic always enabled" option to the module options, though Hot Mic itself is not operating correctly yet. Please use a default Voice Chat key command to talk to the crewmember (with this option unchecked). Pilot flight controls: Throttle will not make an abrupt jump to the actual position anymore when the joystick is moved for the first time after the mission was started. F1B: Stick, rudder and throttle are now always at the same position at both seats. F1BE: Now another seat afterburner detent position is correctly taken into account, if it was modified in module options. F1BE: Fixed resulting stick position when Force Feedback is enabled only in one of the two seats. F1BE: Throttle will not jump anymore when the second crew member joins. F1BE: Throttle transition between own and other seat input axis positions is now smoothly animated, when the FM control is transferred between seats. Controls Indicator: F1BE: With Combined Controls Mode disabled, and when another crewmember is present, the Controls Indicator now displays: a) other seat control input (grey index) when our seat has FM control, or b) own seat control input (white index) when other seat has FM control. In Combined Controls Mode white/grey symbols work as before. The throttle control input (white index) is additionally displayed in all F1 versions. It can be observed, with another crewmember being absent, when the input axis is moved with the throttle being at ‘Stop’. Stick/rudder positions now account for trim settings. Same applies to other seat controls positions in F1BE. F1BE. Controls Indicator now displays 'C' symbol before 'F' and 'R' symbols, when the Combined Controls Mode is enabled. Miscellaneous: Default 6DOF view restrictions are now available again for user modifications (now can be edited in ViewsF1Cmn.lua). Throttle handle and pilot hand got animation in the external 3D model. Module options dialog was updated - Force Feedback related options were arranged as a visually separate group. Cockpit tooltip and the corresponding command name in inputs for 'Air conditioning auto/manual switch' are now the same. Fixed IFF Mode C clickable switch tooltip. Added ‘Anti-ship Strike’ task to all F1 versions. Minor flight manual updates were made. DCS: C-101 Aviojet by AvioDev General: Added 'Disable force feedback effects' option to module options. Pilot flight controls are set to neutral now when the pilot has lost consciousness. Fixed batteries being constantly overheated when flying at high altitudes for quite a long time. Changed the module options tab name from 'C-101EB' to 'C-101'. The idle cutoff clickspot on the throttle handle is hidden now when the throttle is advanced forward from its idle position. Now it is possible to click the throttle out from ‘Stop’ position, disregarding the actual throttle axis input. Then, the throttle will be animated in the cockpit to the actual axis input position. Communications: Added 'Audio Control Panel defaults' options group to module options with default volume potentiometers positions. Now any of the default Voice Chat 'cockpit VoIP PTT' input commands ('r.1', 'r.2', etc) as well as both 'cockpit int VoIP PTT' commands can be used to activate transmission. It is made to reduce payer effort to config (or deconflict between modules) Voice Chat input settings. Pressing any of those commands will activate Voice Chat transmission via the currently selected radio. Pilot flight controls: Stick, rudder and throttle are now always at the same position at both seats. With Combined Controls Mode disabled, stick, rudder, and throttle will be animated to the new positions according to the other seat controls input, when FM control is transferred between seats. I.e. there will be no immediate jump to the new positions. FM will take this into account, thus avoiding abrupt aircraft trajectory changes, or engine stress in the case of throttle input. Controls Indicator: With Combined Controls Mode disabled, and when another crewmember is present, the Controls Indicator now displays: a) other seat control input (grey index) when our seat has FM control, or b) own seat control input (white index) when other seat has FM control. In Combined Controls Mode white/grey symbols work as before. The throttle control input (white index) can be observed now, with another crewmember being absent, when the input axis is moved with the throttle being at ‘Stop’. Controls Indicator now displays 'C' symbol before 'F' and 'R' symbols, when the Combined Controls Mode is enabled. DCS: JF-17 by Deka Ironwork Simulations New: refill external fuel tank via radio menu Fixed: fighter-to-fighter datalink Fixed: GB-6 open altitude setting (now is 800-3200ft) Fixed: GB-6 (Cluster Bomb/SFW) dispenser accuracy Fixed: Type-200A cannot CCRP release over 1000 feet Fixed: PF12 pylon weight Fixed: GB-6 indicated launch range too short issue Adjusted: oxygen volume and consumption rate Prepare to switch to ED’s LS-6/GB-6 DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations Fixed: HSI course setting does not take into account the magnetic declination Fixed: Pitch Trim insufficient Improved: Flight model - Lateral stability Improved: Flight model - Rudder efficiency at low speed (better control in crosswind conditions) Improved: Collision model Added: MB-339 T-Bird II (Lockheed T-Bird II) livery. Version for 1989 U.S. JPATS competition. Added: Keybindings for the following categories (see the MB-339 forum section for the complete list): MASTER CAUTION AHR/GPS System HSI Nav Modes DCS: MiG-21bis by Magnitude 3 LLC Deleted 2 double inputs conflicted with default screenshot and active pause inputs. Special options: changed default ASP reticle state from GAMING to REALISTIC (unchecked). For GAMING state, the user needs to check this option. Added clickable polarization filter for the radar screen (controls the radar screen illumination). All missions checked and re-saved. DCS: Christen Eagle II Magnitude 3 LLC All missions checked and re-saved. DCS: SA-342 Gazelle by Polychop Simulations Exterior model art updates Added: New PBR material for glass surfaces. Added: 3D model detail additions Added: Reworked damaged and destroyed 3D models Fixed: General PBR material improvements Fixed: 3D model shape and smoothing Overhauled and replaced all external textures and liveries in full PBR Full list of added liveries Fixed: Athos / GOA sight now only updates when not stowed (fps gain) Fixed: Athos / GOA sight symbology disappearing when changing zoom levels Added: Opacity added to Athos / GOA symbology Fixed: Magnetic variation not displaying correctly Added: Document explaining the new French liveries in the module’s Doc folder Added: Kneeboard pages Added: Minigun tracer ratio selection (Fewer tracers for NVG operations) Fixed: M134 fire logic Updated: M134 weapon model Updated: M134 gunner model Updated: M134 sight now collimated Added: First iteration of AI gunner (limited to player controlled Gazelle) Known issues: External weapon sounds not matching correct type of weapon DCS: Flaming Cliffs 3 by Eagle Dynamics Updated external and cockpit 3D models of next aircraft: A-10A, F-15C, Su-27, Su-33, J-11. Su-33 repair on a carrier's deck ends up with aircraft in water - fixed. DCS: Black Shark 3 by Eagle Dynamics Fixed Crash CockpitKa50.dll ST. ABRIS Map screen flickers constantly if Display Resolution setting if set to "1024 every frame" - fixed DCS: Combined Arms by Eagle Dynamics Synchronization of S-300 launchers on slopes in MP - fixed. Infantry does not move after switching green state - fixed. Fixed lock-on state of SON-9. Deactivation works only on part of units from the group - fixed Fixed Liveries-name FFG Oliver Perry Fixed issue with ground units that in some cases allowed them to track targets without clear LOS (AAA and SAM tracking target behind mountain). Fixed problem with short launch range of NASAMS. Added lock-on and launch sounds for Strela and Igla. Fixed position of static units. Fixed recoil from missile launches. Fixed weather in CA missions. Increased sight magnification of ATGM TOW launcher DCS: South Atlantic by RAZBAM Simulations Updated MR maps for noise textures Updated Ground clutter, improved foliage blending and density to improve seamless transition Fixed log entry bug for Azalea-SD bush missing Fixed - Rio Turbio NDB map display Relocated Cullen Airfield to the right Geo location Fixed Cullen F10 map bug Introduced a 40m dredged channel for ships to use at San Carlos water and Ajax bay within the Falklands Islands Reworked MPA, Ushuaia, Ushuaia Helo Port to be more in keeping with the surrounding area. Reworked blocks within Stanley to increase performance DCS: Syria Map by Ugra Media Optimization of scenes and models: the number of bushes in scenes of airfields and forest areas was reduced; the number of damage models was reduced; reduced the number of damages textures; simplified damages and car models. Updated vector data renderer on ground textures The territories of southern Israel and Jordan have been worked out in more detail Added Amman, King Abdullah II, Prince Hassan, Muwaffaq Salti and Herzliya airfields Fixed the GRM of runway 03 in Beirut airfield Fixed relays in Ramat David airfield Fixed ILS in Ramat David airfield Fixed errors in objects Fixed the depth of the sea near the shore Changed tower frequency from emergency 121.5 to normal 120.5 at Wujah Al Hajar airfield Increased the length of the runway at Ein Shemer airfield Added parking lots at Ein Shemer, Megiddo, Ramat David airfields DCS: Normandy 2.0 Map by Ugra Media Fixed bugs on the Thames Embankment in London Fixed an error in the terrain at Bernay St. Martin airfield Fixed errors in taxiways of Biggin Hill and Lympne airfields Removed duplicated ATC towers Reduced the number of objects in the scenes of airfields Detling, Lympne, Manston Improved scenes of airfields Biggin Hill, Detling, Lympne, Manston Improved backing scenes of airfields Detling, Lympne, Manston, Abbeville Drucat, Merville Calonne Added traffic at Biggin Hill, Detling, Lympne, Manston airfields Added the High Halden and Dunkirk airfields DCS F-14 Tomcat by Heatblur Simulations Added AN/ALQ-167 ECM pod as a visual loadout model for TARPS missions. Added ECA countermeasure pod visual models for TARPS missions. Fixed AI Wingman 2 and Wingman 4 issues in the Comms menu. DCS AJS-37 Viggen by Heatblur Simulations Major art revision and refinements for better accuracy and useability. Special thanks to Viggen maestro MYSE. Added missing lights to the upper airbrake. Corrected landing lights mounting angle and properties. Changed taxi light properties for more accurate angle and intensity. Remade the Distance indicator to show the distance more accurately. Range accuracy is now within +- 100m (1000m), average accuracy is +-40m (400m). NEW: Added optional Imperial altimeter and distance indicator. NEW: Implemented major art corrections and refinement pass for entire DCS: Viggen cockpit, non exhaustive list including: Modified model of pitch trim indicator, break pressure gauge, oxygen gauge, nozzle position indicator. Rotated EP13 glass, and changed HUD and radar screen. Evened out lighting strength on instruments Fixed broken lighting on some instruments Fixed some degenerate normals across the entire cockpit mesh. Removed the black paint on panels being illuminated Added "LJUS RADAR" symbols to illuminate radar brightness and BELYSNING to illuminate cockpit illumination. Added arrow illumination on FR22 panel, and MIL flag on distance indicator. Fixed white lines in the radar display moving with the sweep Removed lens flare from lights. Added night lighting to warning flag on CI. Changed FLI needles and wings to be lit more realistically Added dots on panels to see what position the rotary switches are in Added STD cover lighting effect Clearer and more accurate warning panels. Also dotted a few Å,Ä and Ö, and added some missing lines. Redder altitude warning light, brighter AP light and ALT warning light, and clearer radar range numbers. Thickened altimeter 0.5 lines and added text on weapon jettison and X-tank jettison covers. Added emissiveness to the α 15,5 button for nighttime visibility. Updated placement of selected CI scale (15,30,60,120 lights): Moved toward the bottom of the scope Updated CI compass bug size: Made wider and slightly thicker, and updated 12 o'clock marker size and shape. Added missing lights to Fälld last, Trans/Rev, AP buttons, Reverser handle, CI bearing bug. Changed colour of FÄLLD LAST and TRANS/REV rights, to orange and yellow respectively Changed cartridge reader model and texture to fit new DTC Animated throttle linkage to move with the throttle more accurately and attached rear half of throttle linkage for linked movement. Animated canopy lever linkage to move more accurately Made FLI ball horizon fixed in rotation per real device. Increased “SNURK” button size and Fixed duplicated VFR/IFR chart. Fixed clipping on the left ejection rope and added the right side ejection rope. Updated KB panel model/texture Updated placement of FLI parts to align with each other, recentered FLI ball and remastered FLI ball texture entirely. Added Dzus fasteners to the right annunciation panel, made the oxygen switch larger, and added separate white startup marks on the right annunciator panel. Put emergency instruction illumination switches to TILL Added Illumination to FR22 “GRUPP” and “BAS” text, and updated rollers for both. Added illumination dimming to the annunciation panels. Added mounting screws for the AOA indicator, made altimeter knob larger, changed textures on altimeter settings controls. Made the arrows on FR22 change with Instr. lighting knob Made the instruments on the left panels change with Instr. lighting knob “Radar light” changes colour with pol filter changes Added glass “windows” to FR22 “GRUPP” and “BAS” selectors Made the “MKR” knob girthier, and updated its textures. Changed size of waypoint buttons and changed WP panel textures slightly. New Data panel model Added 6 o’clock marker on CI compass, glass to ADI slipp ball, and missing glass to CI. Added “PK/FK” button on left wall panel Adde missing text to INSTR Belysning and FLI Bel and changed colour of several lamps. Added text on “ALLMÄNBEL” knob, changed NÖDFRIGÖRNING decals and added FK on master mode. Changed “LJUS RADAR” knob model, added several decals on emergency trim panel. Added numbers to temperature control and text to radio test knob. Changed AFK light colour to orange Made “α15,5”’s button “on” light larger Changed model around the RWR lights and changed RWR light textures. Added screws to CI modelled compass Made FR22 selector panel’s “AM” and “FM” lights to illuminate individually to show which is selected Changed altimeter “STD” select animation to move the knob out, instead of in. It also moves more Changed distance indicator model and centered hands on clock. Added text on HUD brightness knob: “LJUS SI” Slightly changed orientation of reverser handle. Increased size of speed indicator knob. Added animation for correct start pos for speed indicator hand Campaigns DCS: AV-8B Sky Warrior Campaign by Eagle86 All missions: Ship routes have been changed. Fixed the erroneous triggering of the "part of the group in the zone" trigger when the group is dead. Mission 3: fixed a bug with the takeoff of the wingmen. DCS: F-14B Operation Sandworm Campaign by Sandman Simulations All missions – Some adjustments made to prevent premature landing list activation DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Campaign file has been completely rebuilt Users now have option to select hot start or cold start versions of the missions in the campaign menu (see screenshot) Mission file names and briefing names have been changed to accommodate campaign changes Also includes all fixes from previous updates DCS: P-51D Debden Eagles Campaign by Reflected Simulations Mission 7 takeoff bug workaround Mission 7 Dry pass on armored car workaround Mission 8 Caboose Red 4 Engine failure simulated better Mission 10 Blue 3 and 4 won't take off - fixed DCS: F-14A Fear the Bones Campaign by Reflected Simulations Mission 11 tanking progression bug fix DCS: F-14 Speed & Angels Campaign by Reflected Simulations Mission 9 safety trigger added for qual conditions DCS: MAD Black Shark Campaign by Stone Sky Edited the text of the radio dialogue in mission 4 Removed static JF-17s that sometimes caused an error in mission 4 Search beacon in mission 8 has been redesigned DCS: MAD Campaign by Stone Sky Fixed takeoff weight for the Gazelle in mission 7 DCS: MAD AH-64D Campaign by Stone Sky Fixed bug UH-60 in mission 11 Added FCR to all missions Infantry fall into inside the Tarawa landing ship - fixed DCS: UH-1H The Huey Last Show Campaign by SorelRo Mission 10: LZ Latigo tweaks and fail safe triggers added for the user not to be destroyed by the opposing forces Mission 15: AI units tweaked to prevent crashes on takeoff. Time acceleration stops when voiceovers are triggered. DCS: F-16C Red Flag 21-1 Campaign by Eagle DynamicsBunyap Campaigns Updated missions to include critical mission times in the Briefing and added datalink assignments for Team and Donors DCS: P-51D Debden Eagles Campaign by Reflected Simulations Mission 7 takeoff bug workaround Mission 7 Dry pass on armored car workaround Mission 8 Caboose Red 4 Engine failure simulated better Mission 10 Blue 3 and 4 won't take off - fixed DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations More damage fail safes added to mission 12. Fine tuning. DCS: F-14A Fear the Bones Campaign by Reflected Simulations Mission 11 tanking progression bug fix DCS: F-14 Speed & Angels Campaign by Reflected Simulations Mission 9 safety trigger added for qual conditions Mission 9-10 front radio channels updated Mission 7-8 bandit engagement safety triggers added Mission 12 PDF update Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky Ka-50-2 was unavailable in mission 5 - fixed DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Updated skins for PLAYER and WINGMAN Ai aircraft due to incorrect bort number display issue PLAYER now wears VMFA-232 Red Devils liveries (Squadron actually deployed to Inherent Resolve) Updated Missions 10 - Rail yards - fixed target 3 smoke FX error, Added SEAD success notification A-10C / A-10C II Tactical Training Qualification Campaigns by Maple Flag Missions Corrected AI Taxi issues for TAC 11, 12, 13, 14, 15, 16 and 17 for both A-10C and A-10C II campaigns. UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development Mission 1: AI does not trigger when landing at station 1. The trigger has been adjusted and the take-off can be forced as a solution via the F10 radio menu. 54 23 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team Popular Post BIGNEWY Posted April 10 ED Team Popular Post Share Posted April 10 Introduced new campaign - DCS: Mi-24P Outpost Campaign by Stone Sky. DCS World CTD with new Oculus/Meta Quest 2/3 v63 software - fixed. NEW: Added over-pressure shockwave influence from bombs, missiles, shells and gunfire on terrain vegetation like trees, bushes, and grass. FIXED - Linked Zone doesn't work with player-controlled units in Mission Editor. ChinaAssetPack. Fixed HQ-7 AI launcher missile guidance issue (better hit rate). ChinaAssetPack. Changed HQ-7 EO drivable version back to tracking radar version Voice chat: Added a separate input layer for each FC3 aircraft. Added the Forced PTT mode for intercom. Fixed. FM range is missing R-862 radio. Fixed. The frequency range of P-832M. Weapons. Chaffs do not affect some radar-guided SAMs missiles - fixed. AI aircraft. Tanker hose-cone is in retracted state when refuelling - fixed. Update default trimmer sounds in accordance with new references. AI aircraft. Helicopter with certain main rotor damage makes its crew heads bounce as if head-bangers - fixed. ME. Crash when deleting text from editor text field in some cases - fixed. GUI. When the user edit the joystick name and pressing <ENTER> (as suggested by tooltip), OPTIONS window closes - fixed. Weapons. AGM-65E2\L still hits the target after the laser designator turns off - fixed. ME. Freeze at Sim Poststart when using 'Show Hidden Units' - fixed. MP. When started after a DCS client, a local dedicated server "steals" Force Feedback from the DCS client - fixed. MP. JTAC laser code setting is transferred to another mission - fixed. AI surface. Some ships prevent Fog of War unfogging when they are more or less distant from the enemy targets - fixed. AI surface. Ground units don't work if the mission has an intro - fixed. AI surface. Some units always face north - fixed. Airborne troops. Crash when requesting to disembark - fixed. AI surface. Added new sound for M-60, BMD-1 and BTR-D. 3D Models. Fixed models (SA-10) S-300. GUI. CTD when trying to play Ogg Theora video tutorials - fixed. SNS devices. Digital map floating after initialization when an aircraft spawns airborne - fixed. DCS: F-16C Viper by Eagle Dynamics G effect improvements. Loss of color, tunnel vision, and black out have been adjusted and all happen over a greater time period. This is most useful AFTER performing a G warmup (4 to 5 G for 90-degrees, and then the same manoeuvre back in the other direction). At 9.3 G and after a G warmup, blackout now occurs at approximately 30 seconds instead of 9.5 seconds. - work in progress. Sound effects will be done later. Added embedded INS+GPS logic based on Kalman filter. - work in progress. Fixed: “Knife Edge Pass” review FCS logic. Fixed: TGT-TO-VRP (CCRP) crash when activating it. Fixed: CTD when switching FCR mode in OVERRIDE. Fixed: Datalink with human players not working if GPS is unavailable. Fixed: Datalink doesn't work for maps in the Western hemisphere. Fixed: Multiplayer datalink share of detected air targets. Fixed: VSR gets stuck in EXP when switching to VSR in EXP. Fixed: FCR auto-display range is not working with a SAM designated target. Fixed: VSR Scan limits not possible to slew. Fixed: TGP line-of-sight oscillations and freezing. Fixed: Commanding area or point track with TGP in STBY moves SPI to behind aircraft. Fixed: FPS drop with JDAM. Fixed: Maverick ripple lock loss. Fixed: MAV TD BOX drift. Fixed: Inboard HARMs jettisoned inhibit outboard HARMs from designation. Fixed: HSD Expand can cause some symbology to disappear. Fixed: MSL/DGFT/AA mode OSB 9.. Fixed: Sensors do not follow steerpoint after AGM-65 EO-VIS usage. Fixed: WCMD loss of TUI after bomb release on HUD. Fixed: HTS major and minor axis data becomes unstable in some situations. Fixed: Engine nozzle feathers graphical error. Fixed: Jamming SURV effect improvements. Fixed: Display behaviour for AGM-65 LOS Circle "in range" box is inconsistent. Fixed: Cockpit seems to have two reflections. Fixed: IAM missed by the amount of drift. Fixed: GMT TMS Up while tracking moving ground targets causes target info and background map to disappear. Fixed: AGM-65 setting SOI to WPN before designating in EO-VIS moves designation to 0,0 coordinates. Fixed: GBU-24 symbology jumping around and erratic when on ground. Fixed: Cursor zero ignores newly set Mark Point if using DTOS. Fixed: F-16 Switching from TWS to RWS while in STT drops track briefly. Fixed: Visual issue with F-16 HUD glass edge. DCS: F/A-18C by Eagle Dynamics Fixed: BRA on RDR ATTK page does not use MAG, using TRUE heading incorrectly. Fixed: AACQ and Bullseye information is overlapping - Bullseye symbol overlapping. Fixed: High drag bomb release error in Free Fall (FF) mode. Fixed: RAID mode can be "pre-activated" prior to entering TWS. Disabled Game Flight Mode. Fixed: ASI command makes a little overcompensation command - Pitch down tendency. Fixed: Check stab command NU at landing flare touch down. Fixed: TDC in RDR ATTK and AZ/EL does not show info for trackfiles in memory, when in STT. Fixed: Check trim advisory not showing. Fixed: Steerpoint TPOD misalignment/drift. Fixed: ACM Slew and NO RAD indication under specific flow. DCS: A-10C II Tank Killer by Eagle Dynamics Fixed. Altimeter is missing a decimal separator for pressure setting. DCS: AH-64D by Eagle Dynamics Game Flight Mode disabled. Fixed: CTD on turning on AH-64D TADS. George AI tuning. NOTE: In the next update, we plan to add LINK, ZOOM, and C-Scope functions. DCS: Mi-24P Hind by Eagle Dynamics Added: Bind for radar altimeter dangerous altitude setting Fixed: While “Hydro Lock” option activated , moving collective without hydro release pressed still affects avionics but not FM DCS: P-47D Thunderbolt by Eagle Dynamics Fixed. P-47D-40 bugged gunsight external texture Fixed. hydraulics drives fail to extend undercarriage after repair Added. New landing gear physics DCS: P-51D Mustang by Eagle Dynamics Added. New landing gear physics (including TF-51D) DCS: Spitfire LF Mk. IX by Eagle Dynamics Cockpit reflection tuned DCS: Supercarrier by Eagle Dynamics Fixed: Deck crew LODs have spikes Fixed: Supercarrier ATC radio menu is broken during takeoff from the catapult Fixed: Radio menu may break after repeated landing request in some case DCS: Mirage F1 by Aerges General: Rear pilot is now not present in the Mission Editor preview window (basically in payload dialog) when the 'Solo Flight' option is selected. The rear pilot is now not present in a human-controlled Mirage F1 BE, once in the mission, when the 'Solo Flight' option is enabled. Adjusted appearance of the aircraft mission options dialog. Now with the 'Disable force feedback effects' option checked, force feedback joysticks (if any is connected) will always return a constant spring force. All FFB shake effects will be disabled as well. Now with the 'Disable force feedback effects' option checked, 'Force Feedback' section in the Special Options dialog is inactive. Radar: Implemented radar 'Standby' mode. Implemented radar power up sequence: Display is available at the 31st second after radar power up (PNE light goes out at the 35th second), and transmitter is ready after 3 minutes timeout (EMI light will cease at this moment). Added power up logic for the radar “AP” (parametric amplifier) light. Fixed dedicated 1st and 2nd stage commands of the radar antenna elevation buttons behaviour when 2nd stage is released with 1st stage still being held pressed. The radar resulting antenna altitude difference now can't be more than +/-48000 ft in both 'E' and 'D' elevation control modes. Systems: Fixed clickability issues (shifted clickspots) with the lights panel at the right side of the Optical Sight ( 'C + M or SW' and 'Jammer Detection' lights). Fixed AoA light strip not illuminating in Mirage F1 BE rear cockpit. Fixed combat flaps logic not working in Mirage F1 BE. Fixed Optical Sight test symbology appearance: 'Approach' test mode is now enabled for testing only when none of the weapon modes were selected. Attitude scale now displays -60 deg of pitch and 180 deg of bank in normal scale display mode, and -40 mil of pitch and 180 deg of bank in simplified scale display mode. Gun firing reticle now has 40 mil diameter in all test modes. Adjusted the following symbols positions in various test modes: target symbol, gun firing reticle, radar command reticle. IFF will start in N when the aircraft is initialised hot on the ground. Fixed brightness adjustment of IFF lights. Default mode 2 IFF code is now 2000. Added magnetic indicator logic in the Mode 4 IFF panel. Fixed launch problems created by a mixed F1 and F4 rocket payload. Flight Model: Added vibrations with airbrake deployment at high Mach. Fixed a small bug in airbrake pitching moment tables. Communications: Added 'Engage Ships' radio command. Added 'Engage with' radio submenu. Added F1 TRAP 136 and TRAP 137B radios presets for Voice Chat. Changed TRAP 136 V/UHF radio guard frequency to the standard one: 243 MHz. Voice Chat intercom does not operate anymore when electric power is unavailable. 3D model and textures: Added cryptographic computer unit texture. Miscellaneous: Updated Flight Manual. Mainly IFF description, including mode 4, and Controls Window description. DCS: C-101 Aviojet by AvioDev General: Rear pilot is now not present in the Mission Editor preview window (basically in payload dialog) when the 'Solo Flight' option is selected. 'Solo Flight' is now available for AI-controlled aircraft. Fixed C-101EB 'English' cockpit livery not being applied. Now with the 'Disable force feedback effects' option checked, force feedback joysticks (if any is connected) will always return a constant spring force. All FFB shake effects will be disabled as well. Communications: Added Voice Chat sound filters parameters for ARC-134, V/TVU-740, and VHF-20B radios presets. DCS: JF-17 by Deka Ironwork Simulations New: inSky SATAC 2022 Champion skin New: draw two airspace on HSD (A: purple and B: cyan) MISSION (default): Added by mission maker using draw->line->segments Blue: BKYA and BKYB Red: RKYA and RKYB Neutral: NKYA and NKYB F10 Label: Added by player on F10 using label JKYA1~JKYA10 and JKYB1~JKYB10 Always closed polygon Preset: Added by preset lua Each terrain has its own airspace lua Lua sample can be found in JF-17/Doc directory Lua (file) can be edited (replaced) during (MP) mission for quick update In MP, each flight/squadron can use its own lua (convenient distribution) Help keep F10 map clean Clean: remove airspace from HSD Note: You can select airspace source in configuration panel then update DTC Each draw no more than 10 line segments Fixed: unstoppable refocus of WMD7 camera Fixed: WMD7 laser cannot be repaired after run out of life Adjusted: WMD7 CCD image source (better CCD grey image) Adjusted: install/remove ladder and inlet cover via config panel Adjusted: switched to ED’s GB-6 and LS-6 DCS: Black Shark 3 by Eagle Dynamics Fixed Ka-50 old QS Syria missions corrupted start position Incorrect audio/subtitle warning given for INU Fixpoint within 18km - fixed DCS: F-14 Tomcat by Heatblur Simulations Fixed minor vertex normal issues on left engine nacelle (A) Slightly improved rendering performance by merging some indicator elements. Fixed various minor issues in LoD 1-3. DCS: Flaming Cliffs by Eagle Dynamics A-10A. Panel lights texture issue (border) - fixed A-10A. Cockpit model adjustments Su-33. Reflections can be too strong at odd times on gauges - fixed Su-25T. Kh-58 missile collide with plane during launch with big sideslip angle - fixed A-10A. HSI and ILS are not working - fixed Su-25A. CCRP ripple release mode does not work with MBD2-67 - fixed Su-27. MFD placed in wrong place in HUD view mode - fixed DCS: L-39 Albatros by Eagle Dynamics Added Marianas Instant Action missions DCS: Mi-8MTV2 by Eagle Dynamics Cockpit reflections tuned DCS: Yak-52 by Eagle Dynamics FIXED: Reflections too strong under flashlight DCS: Combined Arms by Eagle Dynamics Fixed player-JTAC operation in MP. DCS: NS430 by Eagle Dynamics Fixed. Terrain mode memory leak leads to CTD Fixed. Options menus have truncated labels Fixed. Wrong indicated ground speed Fixed. HFOM and VFOM statuses on GPS page won't fit into its fields Fixed. Crash that happens during zooming in and out on the Persian Gulf map Campaigns DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations Campaign was updated to version 2.3 All Missions - Top down review and many bugs squashed big and small. Many thanks to Pyrocumulous! His help was instrumental. All missions - radio frequencies better coordinated for all aircraft in the strike package All missions - updated Datalink connections for all like aircraft. All missions - changed all displayed messages to Clearview All missions - updated to new F10 menu system which adds new options for the player to manage thier simulation's environment. Thanks Gareth Magnall https://www.youtube.com/@Pukin-Dog All missions - Wingmen (Pig-2, 3 & 4) changed over to a seperate group for more tasking flexibility. Thanks B.D. All missions - added the option of a Practice Sortie to each mission. This will allow the mission pilot to exit the primary mission, fly a practice sortie with the same loadout as the primary mission, and then reenter the primary mission. The mission pilot can fly and practice any technique/profile, rearm and refuel as desired, and then re-enter the primary mission when ready. All missions - now have the ability to accelerate time (fast forward between waypoints) without missing any mission critical inputs or messages. Thanks Sedlo. All missions - datacards use different font/colors for easier reading. All missions - end of mission music added. DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations All missions – Air defense visibility adjusted to get AI SEAD flights attack higher priority targets over Rapiers and AAA DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Updated mission 13 DCS: F-14A Fear the Bones Campaign by Reflected Simulations Su-25T was removed from modules list DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Added campfire to mission 1 to assist in location of enemy training camp P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations ATC frequencies changed and corrected Spitfire IX The Big Show Campaign by Reflected Simulations Complete revamp of the campaign to version 2.0 Every mission uses historical locations now Mission historical inconsistencies fixed Mission timings adjusted based on further research Smoothened triggers More voice overs and sound effects added Reworked kneeboards and briefing visuals Corrected mission timings ATC frequencies changed and corrected yet again. DCS: P-51D Debden Eagles Campaign by Reflected Simulations ATC frequencies changed and corrected yet again. All takeoff sequences were reworked DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations More damage fail safes added to mission 12 Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations ATC frequencies changed and corrected DCS: P-47D Wolfpack Campaign by Reflected Simulations Mission 12 - flight has no bombs - fixed A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions Corrected CMSP Switch Trigger Test for both A-10C and A-10C II BFT01 missions. DCS: UH-1H Worlds Apart - Spring 2025 Campaign Mission 1 - In some cases, AI does not trigger when landing at station 1. The trigger has been adjusted and the take-off can be forced as a solution via the F-10 radio menu. DCS: Raven One Dominant Fury Campaign Mission 2: fixed issue where mission would not progress after reporting seeing the yacht complete mission update to match new radio system F10 radio menu and space bar now can be replaced by HOTAS switches for better immersion added Link4 and ACLS to the carrier Mission 9: fixed issue with Texaco 21 refuelling of Texaco 11 fixed issue with SCUDs not firing and breaking the mission complete mission update to match new radio system F10 radio menu and space bar now can be replaced by HOTAS switches for better immersion added Link4 and ACLS to the carrier added working TACAN to all flight members F/A-18C Serpent’s Head 2 Campaign by Badger633 Missions 1: Fail on entering display fixed. Missions 3,5, 8 and 10: EZ refuel versions Fords fuel mass reduced F/A-18C Rise of the Persian Lion by Badger633 Mission 6: IR shield removed from enemy Helos. Mission 7: Convoy blocking itself and not moving fixed. Missions 4 to 9 and 13: EZ refuel versions Fords fuel mass reduced. F/A-18C Rise of the Persian Lion 2 by Badger633 Mission 6: F18 not exploding fixed. Mission 4,6,8,9a,9a and 12: EZ refuel versions Fords fuel mass reduced. Mission 12: Bugged moving rectangular zone fixed. Known issues: Propeller and Jet wash effect on nearby vegetation environment was added but not finished yet WIP F-16C - Flight Alignment procedure still requires some tuning, coming in a future update. In-Flight Alignment in pre-GPS era requires additional couple of FIXes in addition to the first two OFLY FIX to calculate the velocity properly. These FIXes can be made in any suitable mode: TPOD, FCR, HUD, OFLY, the only requirement is to keep the aircraft at a straight line between the fixes. Of course, the fixes should be done precisely. 45 14 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted April 12 ED Team Share Posted April 12 DCS 2.9.4.53627 Hot fix DCS World Error in wMessage::buildSpeech() ("F-15E - Communication issues with high-digit call signs, support high digits callsigns) GUI Error when trying to change frequency in the generated mission DCS: F-16C Viper by Eagle Dynamics INS loses data if engine shuts down and EPU is triggered laser code set in ME not working Tuning the IFA alignment - IFA with GPS velocity update fix 23 8 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted April 15 ED Team Share Posted April 15 DCS Hotfix 2.9.4.53707 DCS World Slingload cargo can't be hooked in multiplayer (dedicated server) - fixed Network protocol changed 10 5 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted May 3 ED Team Share Posted May 3 Introduced a new terrain module: DCS: Kola Map by Orbx DCS World Fixed crash on wsZone::load_from_state MP. In multiplayer after hooking/unhooking a cargo any other cargo can't be selected - fixed AI ground. The infantry can't complete the task Embarking in some case - fixed AI ground. Incorrect behaviour of a unit if embarking limit is exceeded - fixed Linked zone - crash on host respawn fixed Campaigns DCS: F/A-18C Rising Squall Campaign by INVERTED Reset the M00 opening animation to address the issue of not being able to take off directly. (If you encounter this problem, it is recommended to press the radio menu: Ground Crew - Salute) Fixed the issue in M07 where there is no further storyline after shooting down all enemy. Fixed missing Chinese images and translations of some dialogues in M10. Fixed spelling text errors in some MIZ. Fixed missing custom labels for some MIZ. "Hit SA-11 CP" has been removed and "Hit all SA-11 LNs" has been added from the final mission objective in Tutorial - HARM. Changed the activation time of some images in Tutorial - ACM. Fixed the invincibility of some units to correct mission stuck in Tutorial - HMD. Changed the type of IR missile to fixed the mission stuck in Tutorial - CMD IR. Changed some flag to fixed the mission stuck in Tutorial - CMD CF. Reduce the starting altitude to facilitate players in reducing bombing errors in Tutorial - CCRP. P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations BBC is available on channel C DCS: F-14A Zone 5 Campaign by Reflected Simulations New interactive checklists DCS: F-14A Fear the Bones Campaign by Reflected Simulations New interactive checklists Comms issue possible workaround (C-17 voice transmitter shouldn't rtb) DCS: F-14 Speed & Angels Campaign by Reflected Simulations New interactive checklists Skippable briefings 16 7 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team Popular Post BIGNEWY Posted May 22 ED Team Popular Post Share Posted May 22 Introduced new aircraft module - DCS: F-4E Phantom II by Heatblur New campaign - DCS: F/A-18C Operation Green Line by BADGER633 New bomb fuze options for several modern aircraft. Added the ability to adjust various settings to a range of US air-to-ground armament - GP LD and HD bombs, Paveway II and III, JDAM and CBUs. Adjustable settings include, where applicable, fuze types, arming and functioning delays, airburst altitude, laser seeker PRF code, bomblet release RPM and various external weapon features. Please see: DCS: Bomb Fuze Update DCS World Added: Massun Asset Pack - numerous buildings, vehicles and fortifications. Voice chat. Added warning message when the master volume is set to zero. Improved propeller and jet wash effect on nearby vegetation. Effects. Jet wash effect does not show for own aircraft - fixed. Weapons. Corrected Mk-80 series of bombs models fuse animation. VR. OpenXR. Controller/ Input. Change keypressed logic. Cargo transportation. The cargo is teleported from any point on map task - fixed. ATC. After take off comms stuck at abort take off - fixed. AI Aircraft. AWACS. Option SILENCE does not work - fixed. ME. Country field is empty when the user selects a ship in some cases - fixed. MP. Eliminated bug that caused FPS drop on the server with many data link clients. VR. Leap Motion Gemini 5.17.1 drivers updated. Added "G Warm Up" option in Gameplay Settings. If enabled, this will set the aircraft to having already performed a G warm up IF the missions start in the air. If the mission starts on the ground (ramp, hot, or runway), the player will still have to perform a G warm up. Weapons. S-25L doesn't guided on laser spot - fixed 3D models. Fixed Land Rovers lods. 3D models. Fixed KS-19 geometry. Ships AI. Fixed CIWS on Molniya-corvettes. DCS: F-16C Viper by Eagle Dynamics Added new model pilot - work in progress. Added improved movements of the pilot head and torso - work in progress. Added Maverick and HMCS Auto-Boresight, automatic for hot starts. Cold starts require manual boresight. Fixed: Increased G-warmup effect time. Added Bomb Fuze Options and Settings from ME - work in progress - missions where laser code is set to anything but default (1688) will need the code edited in Mission Editor using the new method. Fixed: Tuning the IFA alignment and further FIXes. Fixed: Missing scale on the standby attitude indicator. Fixed: GPS time starts at 00:00 when entering a mission. Fixed: FCR Air to Air Header fix. Fixed: Wheel friction imbalance. Fixed: FCR target Min/Max altitudes inverted in negative antenna elevation. Fixed: Handoff from TGP to TV-guided AGM-65's is partially functional using TMS Right. Fixed: RWR displays radars in "Track" mode in the inner "Missile Launch" ring. Fixed: CCRP lateral drop limit too small. Fixed: Scan volume twitching around when bugged target near or beyond gimbal limit. Fixed: RWR SYS Test no longer functions. Fixed: True heading on ICP stuck at 00. Fixed: Boresighting Mavericks is aligning with point mid air. Fixed: HSD zoom glitch. Fixed: Spotlight scan volume and EXP reference box snap from centre of display instead of appearing directly at cursor location. Fixed: Entering OVRD while in spotlight search can cause radar to stop working. Fixed: TGP does not take INS drift into account well (coordinates and height of the point changes). Fixed: Rolls left under positive G. Fixed: Search target hotlines don't work. Fixed: RWS SAM cannot change radar range scale is designated inside an auto-range zone. Fixed: Maverick seeker LOS Slave to FPM at TMS Down ignores SPI. Fixed; Right MFD rocker switch labels incorrectly refer to Left MFD. Fixed: JDAM with nose plugs fitted show 0 second AD in SMS by default. Fixed: Exhaust "turkey feathers" graphical clipping/misaligned. NOTE: The Sniper Advanced Targeting Pod is in active development for release later this year. DCS: F/A-18C by Eagle Dynamics Added improved movements of the pilot head and torso - work in progress. Added Button to disable the pilot moving/looking in the direction of the camera. Added Bomb Fuze Options and Settings from ME - work in progress - missions where laser code is set to anything but default (1688) will need the code edited in Mission Editor using the new method. Also please note that changing the laser code of GBU via the aircraft avionics no longer functions. Code must be set in mission editor, or refuel/rearm. Fixed: AGM-84E/SLAM-ER does not guide to target in TOO. Fixed: No info showing for track files from MIDS if you don't have trackfiles with radar contribution. Fixed: IFF Sensor Depress no longer working and very long delay to IFF. Fixed: AIM-7 Sparrow not guiding when target is at bottom or low half of 12° FLOOD circle. Fixed: SA page MIDS symbols misaligned. Fixed: Unable to enter STT mini-raster on brick in TWS, with sensor control towards the radar. Fixed: SA page TDC acts differently from RDR ATTK and AZ/EL TDC, should work the same way. Fixed: Not designated track files disappear in RWS, if brick trail fades out. Fixed: RSET in TWS should not deselect the HITS option. Fixed: Cannot enter Waypoint Offset minutes and Seconds - getting ERROR message. Fixed: Over bank in PA mode. Fixed: ACQ Point Cue not showing if more than 1 radar track files present. Fixed: ACQ Point Cue stuck on display after its trace file is deleted. Fixed: Gun firing rate is always Low in (and after) A-G mode. Check FCS schedule for errors based on user feedback Fixed: AIM-9X seeker becomes stuck. Fixed: AGM-84D RBL mode explodes after launch. Fixed: Pressing cage/uncage for >0.8 seconds toggles AIM-7 LOFT. DCS: AH-64D by Eagle Dynamics Added modelling and animation of equipment behind “service hatches”. Keybind to open and close are unbound to “service hatches”. Added FCR C-Scope and FCR Zoom. DCS: AH-64D | FCR ZOOM and C-SCOPE Added FCR/TADS LINK function. DCS: AH-64 | FCR/TADS LINK Added C-Scope, Zoom, and LINK descriptions to FCR chapter in Early Access Guide EN. Added FCR multicrew sync (Work-In-Progress). Fixed: Client CPG instals FCR but FCR page for host in pilot seat indicates FCR is not installed. Fixed: FCR installation and power-on indications on FCR-UTIL and WPN-UTIL pages. Fixed: FCR NTS/ANTS are not sequencing for opposite crew members in multicrew. Fixed: FCR NTS/ANTS are sequencing when rockets are fired at FCR targets. Fixed: FCR NTS should not be cursor-selectable if FCR is not the selected sight in the crewstation. Fixed: A single ghost target is appearing in the centre of the FCR page. Fixed: FCR should not autopage on CPG MPD if TDU displays FCR page. Fixed: FCR moving target symbol errors. Fixed: Cannot exit TGT format on FCR page by de-selecting TGT (L4) button. Fixed: Cursor-selecting a target on the TGT format of the FCR page is setting it as an NTS target. Fixed: Missile Constraints Box not displayed on Pilot's FCR page if video underlay from CPG is displayed. Fixed: Firing AGM-114L missile at FCR target causes a crash. Fixed: Additional X symbol is appearing in HMD symbology when a missile is fired at an FCR target. Fixed: Client/CPG weapon usage in multi-crew not synced with Pilot crewstation. Fixed: Auto start sequence doesn't work. Fixed: Engine starters are non-functional above 3500 feet / 1070 metres or low air densities. Fixed: CPG TADS control still possible when using PNVS as NVS sensor. Fixed: TADS FOV and Sensor Select settings when NVS switched off. Fixed: PNVS and TADS video underlay in helmet display should not be roll-stabilised to horizon. Fixed: Edge of HDU combiner lens is not limiting IHADSS video. Fixed: Syncing missing entity. Fixed: Training missions are missing from the game menu. Fixed: Pilot and CPG views are out of place and are limited in movement. Fixed: NAV Fly-To Cue symbol is displayed on TDU when symbology mode is in Hover or Bob-Up. Fixed: If the CPG's TDU knob is set to OFF, "TEDAC Unavailable" is displayed when George is commanded to search George will use HDU if enabled, otherwise will turn on TDU to employ TADS If NVS Mode switch in CPG crewstation is set to NORM or FIXED, George will set it to OFF to employ TADS Fixed: During Cold Start in day time, George should set up the cockpit for day time use. Fixed: PP coordinates are slightly off in the TSD. Fixed: TSD threat rings are not displayed when enabled on the THRT SHOW page. Fixed: TSD FRZ (R4) is becoming de-selected if CAQ is used after PAN. Fixed: User's Guide. Incorrect list numbering on page 336-337. Known issues AH-64D. Will fix ASAP. CPG WPN page and TSD page desync in multicrew. DCS: A-10C II Tank Killer by Eagle Dynamics Fixed. ARC-210 presets names get erased and modulation mixed. DCS: Bf-109K-4 by Eagle Dynamics Updated: Free Challenge Campaign Missions #11 & #12 (WIP) DCS: F-86F Sabre by Eagle Dynamics Fixed: Gun Overheat seems overdone, and recovery too long Fixed: AIM-9B should not have the uncage function DCS: F-5E Tiger II by Eagle Dynamics Fixed: Radar clutter issues increased the randomness of the range distribution, increased clutter max range Note: if the track antenna is declined almost maximum, it reduces scan traces on the surface. If you move antenna up, you'll see a lot more ground clutter Fixed: RWR not showing locked radars in Search mode Added: AIM-9J Fixed: TACAN stops working after takeoff Fixed: should not be able to uncage AIM-9B pre-launch Fixed: FFB X axis trim is inverted Fixed: Oxygen Diluter controls incorrect behaviour when assigned to key or button Updated: Laser code setting is removed from aircraft options and kneeboard DCS: MiG-15bis by Eagle Dynamics Fixed: If strong wind is present in the mission, the controls movement becomes incorrect Fixed: Marker beacon light and sound is active when it should not be Fixed: Target Wingspan action error Increase/Decrease actions are swapped on the non-axis commands Fixed: Gunsight ranging is incorrect Fixed: Human plane wheels are not touching the ground Fixed: Repaired gear won't retract (after damaged at high speed) DCS: Supercarrier by Eagle Dynamics Fixed: Platcam showing a Tomcat as Hornet Flaming Cliffs by Eagle Dynamics F-15C. Nose wheel steering held wheel castor is very unstable - fixed DCS: SA-342 Gazelle by Polychop Simulations Added: New rotor blur system Fixed: NADIR needle deviation on SA-342L Fixed: Landing light not visible on SA-342L Updated: Completely new multi crew system with join in progress (Work in progress) Updated: Refined external textures Updated: IR deflector model and textures Added liveries: UK Royal Air Force NO.2 FTS UK Royal Navy Air 705 Squadron LEB Air Force Grey / Green GER Army Green / Black SE Air Force FOA Generic Navy Grey Generic Black Low Visibility DCS: JF-17 by Deka Ironwork Simulations New: Navigation Flight Plan B (FP-B) FP-A and FP-B share DST channels 1-29 FP-B waypoints must be after FP-A waypoints In ME, a waypoint with the name ‘FPB’ will be marked as the first waypoint of FP-B and all following waypoints will be assigned to FP-B. In MFCD->DST page, FP-A/FP-B channels are exclusive for selection/edit. You can switch FP-A and FP-B navigation plans in UFCP. Fixed: C701TV image too bright issue DCS Mirage F1 by Aerges General: Hands are correctly positioned now on the stick and throttle in VR. Landing gear is now lowered during repair. At repair, the throttle is always moved to the cut position. Repair now deselects engine emergency regulation mode. Fixed engine fire not repaired in certain cases. Changes to make our interface compatible with the new implementation of ED’s GBU laser code setting. Corrected external lights logic (pending a fix to the formation light of the BE). Exchanged navigation and formation lights labels, to correctly reflect the logic of the aircraft. Fixed minor typo in clickability and input (MRK-->MKR). Systems: Made the Sight Repeater in F1BE a true collimating display. Adjusted visual look of Sight Repeater image border, plus other minor improvements. Removed fuel transfer sequence selector (“LISSE, BIDONS”) switch in Mirage F1 BE. Fixed AI police light logic: The light will not be set on anymore at taxi/takeoff. Fixed AI landing/taxi light logic: it will be switched between ‘landing’ and ‘taxi’ modes correctly now. There are still minor issues, which will be addressed in the next update. Implemented engine destruction due to engine overspeed. Engine overspeed warning removed. Adjusted engine oil consumption. Armament system: Fixed bug that precluded jettison of certain stores in certain situations and configurations. Fixed Sidewinder missile growl not coming on until a heat source is detected. Fixed weapons not firing after reload in unlimited weapons mode. Fixed erroneous launch order for mixed IR and radar guided R530 missiles loadout - with both selected and locked, the IR one will always have launch priority. Flight Model: Adjusted fuselage pylon strength. Miscellaneous: Updated flight manual: added engine emergency regulation system content. DCS: C-101 Aviojet by AvioDev IR missile audio will stop now once electric power becomes unavailable. "Throttle Idle Detent - Idle" and "Throttle Idle Detent - Stop" input commands are not toggle commands anymore. Each command now performs the action according to its description. Fixed startup training mission - it was not advancing when moving the throttle from idle to stop. Fixed autostart/autostop sequence macro: throttle will move to idle or stop as needed independently of the current throttle position (idle or stop). In other words, it won't work as a toggle. DCS: South Atlantic map by RAZBAM Simulations Updated - revamped tree maps across the map using 40% less trees. Updated - Tree mix adjusted to include additional variations. Updated - Falklands Island Bluff Cove area created dredged channel to allow ship movement Removed - Removed the automated shipping for the oil tankers (just didn't work) DCS: Kola map by Orbx updated - Tree maps (should give more performance in densely tree populated areas) fixed - removed grass from inside Hangers at Bodo new - various small villages added in various locations Updated: Changed the following airfield names Lakselv to Banak Olengorsk to Olenya Severomorsk1 to Severomorsk-1 Severomorsk3 to Severomorsk-3 fixed - Laselv approach Lighting RW 16 fixed - Kemi ILS RW18 not aligned correctly fixed - some train route height adjustment fixed - Bodo some AI collisions resolved updated - Bodo Parking slot names fixed - Bodo AI taxi jams fixed - Bodo all Military hanger height placement fixed - Monchegorsk AI traffic corrections fixed - Monchegorsk Incorrect parking boxes fixed - Murmansk fix taxiway obstructions fixed - Murmansk - various model placement issues fixed - multiple breaks in roads Campaigns P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations BBC is available on channel C DCS: F-14A Zone 5 Campaign by Reflected Simulations New interactive checklists DCS: F-14A Fear the Bones Campaign by Reflected Simulations New interactive checklists Comms issue possible workaround (C-17 voice transmitter shouldn't rtb) DCS: F-14 Speed & Angels Campaign by Reflected Simulations New interactive checklists Skippable briefings DCS: Mi-24P Outpost Campaign by Stone Sky More information about setting up ICS in the campaign description DCS: MAD AH-64D Campaign by Stone Sky All missions. The relay station has been changed Mission 8. Fixed a bug with the moving zone Mission 1. Minor changes DCS: F-14B Operation Sandworm Campaign by Sandman Simulations All missions: Charts and briefing materials and kneeboards updated All missions: Hornet side numbers fixed to realistic Mission 5: Ai behaviour changed to make sure Enfield 1 gets launched Mission 6: Hornets attacking against ground targets - fixed. Mission sometimes fail even if goals are met - fixed. DCS: P-51D Debden Eagles Campaign by Reflected Simulations Fixed game breaking bug DCS: F/A-18C Serpent’s Head 2 by Badger633 All missions except 2: As requested, enforced turbulence removed, add in your settings if required. DCS: F/A-18C Rise of the Persian Lion by Badger633 Missions 6 & 7: EZ refuel version reducing fuel fixed. Missions 8 & 9: EZ refuel versions Fords fuel mass fixed. All Missions: As requested, enforced turbulence removed, add in your settings if required. DCS: F/A-18C Rise of the Persian Lion 2 by Badger633 Missions 1,2,3,5,7,10,11 & 13: Speed stop added so if time accelerated sim will automatically stop next communication. Mission 4,6,8,9a,9b and 12: Ford fuel mass fixed. Speed stop added so if time accelerated sim will automatically stop next communication. All Missions: As requested, enforced turbulence removed, add in your settings if required. EZ Refuel Version: This was not using the ‘EZ Refuel’ version of Mission 12. This is now fixed. On start you will get a notification that the campaign has been rebuilt and your position lost. Just skip to your current mission and proceed. DCS: F/A-18C Raven One Campaign by Baltic Dragon Mission 02: Fixed issue happening to some players with Smoke not breaking away from player's wing. Fixed issues with RTB tanker not giving fuel / erratic behaviour. Fixed issue happening to some players with Smoke not following Flip after launch. Mission 03: Added safeguard for MANPAD, reducing mission difficulty and thus diminishing possible frustration. Fixed problems with tanker on RTB. Fixed problems with no comms after leaving AO. 50 14 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted June 5 ED Team Share Posted June 5 Introduced new module: DCS: OH-58D Kiowa Warrior by Polychop Simulations New campaign: F/A-18C Operation Mountain Breeze by Sandman Simulations DCS World Ground AI. Late activated infantry units react to explosions that happened in the past - fixed Ground AI. Invisible vehicle travelling causing dust/sand effect - fixed Aircraft AI. F-4E has terrible aim with Rockeye - fixed Aircraft AI. B-52H waggles during bomb run - fixed Weapons. AA missiles. If the lock was lost, in some conditions the missiles went vertically into the sky - fixed VR. Some UI elements are cut off and not shown properly - fixed Fixed crash in weapons MP hot join system FARP warehouse stock movement is not implemented - fixed Weapons. R-24R/T missiles. Corrected motor plume position Weapons. Fixed crash occurred with rail launcher in some cases DCS: F-4E Phantom II by Heatblur Simulations Performance: Major improvements to Radar raycasting performance, especially on busy MP servers Performance: Radar thread affinity changed - may increase performance where the main thread was saturated on busy servers or missions Performance: Fixed Object Cache being over-saturated causing severe performance loss on busy missions with thousands of objects Performance: NEW: Added special option to reduce radar performance impact - can improve CPU performance on lower end CPUs at the cost of some additional visual noise and clutter on the radar screen Performance: Changed amounts of radar threads across different core setups Performance: NEW: Added Lower Refresh HBUI special option. This option will reduce the UI refresh rate to 30 fps, matching the F-14 Jester UI. This will reduce CPU performance impact on CPU limited machines, especially in heavy missions Performance: Fixed INS, ADI and other various system bugs with the “Reduced Tickrate” option enabled Performance: Refactored some JESTER code paths that may have caused lowered performance when an enemy was nearby CTD: Fixed a crash if Saved Games path had non-standard characters (e.g. Cyrillic) CTD: Fixed crash if DCS install path had Chinese characters in it CTD: Fixed crash on empty coords text entry CTD: Fixed some instances of a CTD after damage and ejection Multicrew: Fixed a major multicrew desync error when someone leaves and rejoins (can be another WSO) the aircraft Multicrew: Reduced network load due to an errant buffeting sensor being propagated across the network every frame JESTER: Fixed being able to spot bandits very far away on the radar scope during some modes JESTER: Fixed JESTER breaking some inputs or being unable to correctly set some switches while using HBUI elements (e.g. the Manual) JESTER: Will no longer call aircraft on the ground as BFM threats or targets JESTER: Fixed doubled calls for some calls, and fixed him saying “Gear Up” and “Flaps Up” randomly at times far after takeoff JESTER: Fixed Jester not asking for alignment when starting cold on a runway JESTER: Fixed missile reports having wrong order of words sometimes JESTER AAR: Added JESTER automatically saying "Ready Pre-Contact" to the tanker (if AAR door is opened within 100m of the thanker) JESTER: Fixed a bug when cycling the AAR door very fast caused Jester to get stuck in radar-on mode JESTER: Fixed Jester being in wrong DSCG mode when switching TGT-FIND/DT fast HBUI: Fixed the Map Markers menu causing the Jester UI to freeze and become unusable HBUI: Fixed a crash when entering empty coordinates in the Nav section of the Jester Menu HBUI: NEW: Added Virtual Browser, and added “Online Mode” levels to HBUI. UI and Browser access is now controlled using a Special Option dropdown which allows selecting between: Full - Free browsing Offline - only offline UI features will work Whitelist (Default & Recommended) - sites defined by a special whitelist file are allowed, anything else is blocked Users can customise the whitelist file: hbui_whitelist.txt found in the Saved Games folder. By default it has regex rules, currently covering: Google Youtube Kneeboard.live HBUI: The Virtual Browser now also has a new landing page, allowing users to add their own bookmarks HBUI: Ensured that the Auto Startup clicks use the enforced version bypassing browsers HBUI: JESTER Radial Menu - Small resizing adjustments to the Jester Wheel (thank you amadeus!) HBUI: Renamed in JESTER Radial Menu "Unknown" to "Bogey" and "Hostile" to "Bandit" HBUI: JESTER Radial Menu - Added "Navigate To Main Menu" bind for Voice Attack users - will also open the wheel if it's closed, so that it can serve as starting point for any VA macro sequences HBUI: JESTER Radial Menu - Rename "Jester Presence > Enable" to "Force" for more clarity HBUI: Added Special Option to select UI Theme (auto, light, dark) HBUI: Added Special Option to shift head-tracking origin vertically HBUI: Updated in game manual to latest version HBUI: Removed browser forward nav button in manual HBUI: JESTER Radial Menu - Improved keyboard controls (W opens, "Back" closes wheel): additionally to their regular function of navigating forward and backwards in the wheel, W ("Center/Click") and "Back" can now also open and close the wheel Radar: Fixed possibly triggering other RWRs through terrain Radar: Fixed WSO maverick slew speed wrong Radar: Improved CAA lock reliability Radar: Fixed aspect switch setting wrong closure Radar: Fixed radar gimbal not boresighting in elevation in cage mode with half action held Radar: Fixed radar starting in standby mode despite being off Radar: Fixed caged mode allowing the antenna to be moved in acquisition Radar: Fixed bug allowing a short half second period of time without raycasting Weapons: Fixed TV weapon gimbal limits Weapons: Fixed gimbal limits not being respected Weapons: Fixed sidewinder gimbal limit Weapons: Fixed sidewinder half-aperture size Weapons: Fixed AGM-12C not arming Weapons: Direct mode now shows the correct solution for the sight depression value in the bombing calculator Weapons: Added time of flight and bomb range to the bombing calculator output Weapons: Fixed various issues with the Shrike WRCS mode Weapons: Fixed Shrikes not updating after settings changed in rearm menu Weapons: Corrected missiles (AGM-45 and AGM-12) ejecting incorrectly Weapons: Made default Shrike volume quieter Weapons: Updated Shrike range calculations and added Shrike range and altitude bias Weapons: Corrected the WRCS AGM-45 Behaviour to give shrike range indications before target insert. Weapons: Changed pylons to rail instead of ejection as this provides a much more realistic profile for AGM-12 and AGM-45A Weapons: Fixed air to ground missiles being fired unarmed if the fuse switch was in the wrong position Weapons: Fixed Normal Jettison consent on ground Weapons: Fixed Mavericks/TV Bombs being jettison despite not being selected RWR: Fixed the “New Guy” audio frequency not changing sometimes or playing the incorrect sound. RWR: Fixed diamond not going to new guy contact for a short period of time RWR: Made aircraft radars that used HPRF for track use MPRF instead (WIP: not yet audible, new sounds will be added) RWR: Fixes to E-2C carrier frequency and beamwidth RWR: Fixed Track Only Radars broadcasting with no target RWR: Added fixed radar for units such as the F-86 Sabre (WIP) RWR: Fixed range being displayed incorrectly sometimes Avionics: Fixed JESTER BATH alignment not finishing in conjunction with HDG MEM available Avionics: Adjusted NWS heading hold toggle function: now the AFCS has to be ON to toggle it Avionics: Small fix to alignment completion Avionics: Fixed a bug where the pitch steering needle was jumping on ILS approach Avionics: Fixed AJB-7 heading oscillations when electric power was being applied Avionics: Added a kneeboard page with diagrams for INS alignment options Engines: Fixed nozzles having insufficient oil pressure at idle Engines: Fixed controls dying too soon with the engines off or windmilling Systems: Added ejection and canopy jettison inhibit when canopy is open (and not jettisoned) Systems: Fixed pod and ECM jettison Systems: Fixed neutral horizontal stab position Systems: Minor improvements to hit damage Inputs: Added 2 missing Crew Chief binds (ARI Disengage check and Stab Aug check) Inputs: Added Slow/Fast binds for HSI course/heading and Reticle Depression Inputs: Changed SYNC knob to sync with right click instead of left click Inputs: Updated Chinese keybinds Inputs: Added bind for "Tanker: Intent to Refuel" Inputs: Ensured that all backend-called commands are executed properly. Inputs: Added (fictional) Tape Player Volume Knob (Recorder-On Lamp rotate-to-dim) Inputs: Fixed following inputs that require rebinding: Fixed Radar-Missile CW switch [UP]/[DOWN] binds broken Fixed reversed binds Radar Polarisation CIRC 1 and CIRC 2 Fixed 3-pos switches on radar panel [DOWN]/[UP] binds to skip centre Fixed Pilot Body SHOW/HIDE binds being reversed (and pedal crank) Crew Chief: Fixed GPU not appearing on some occasions after moving the aircraft Crew Chief: Adjusted GPU appearing/disappearing logic Crew Chief: Fixed GPU spool up sound not playing sometimes Missions: Fixed various issues with training missions (- fixes almost all community reports) Missions: NEW: Added IA missions by Kaba (thank you!) Missions: NEW: Added IA mission Paradise Lost Free Flight by Reflected (thank you!) Missions: Updated missions by Sedlo, Reflected and Activity (thank you!) Missions: Added more slots to Through The Inferno COOP versions Missions: Updated Syria Landing mission to LOC RWY 08, added base Missions: Added base to Caucasus Cold start mission Missions: Updated training missions 1-4 CN localization Visual: Made Cockpit much brighter with Global Illumination Off Visual: Fixed AI afterburner visuals Visual: Fixed nozzle and horizontal stab LoDs Visual: Fixed minor LoD bugs Sound: Possible fix to random sound playing on spawn in multicrew Sound: Fixed gear sound bug on spawn in multicrew. Sound: Fixed Tapeplayer clipping audio Liveries: JASDF Jets now all have olive drab ALQ-131s Liveries: Improved JV Jets nose gear door art Liveries: Fixed JV Jets accidental overpaint on landing light Liveries: Updated IRIAF and IIAF liveries by ISAAC (thank you!) Liveries: Updated helmets on IIAF/USAF Jet by ISAAC (thank you!) Known issues: Important: Due to capitalization changes not propagating properly at times, the "\...\sdef\Jester\contacts" folder is named incorrectly, which will cause none of the essential JESTER calls from that folder to be played. Our sincere apologies. This will be fixed in the coming patch properly, however in the meantime you can apply an easy fix yourself, if you please, after finishing the update: STANDALONE USERS: Either delete the "DCS World\Mods\aircraft\f4e\Sounds\sdef\Jester\contacts" folder and run a DCS repair, and it will get restored correctly by DCS or manually rename it to use a capital C. STEAM USERS: Manually rename it from "\...\sdef\Jester\contacts" to "\...\sdef\Jester\Contacts" (simply with a capital "C" instead). Note: Deleting the folder and running a repair only works for the DCS standalone version. Steam users need to rename the folder manually, please. Manually renaming the folder works for both versions. Sedlo's "Have Doughnut" instant action mission has been fixed based on recent user feedback, but could not be included with this patch anymore. If you like, you can download it from the attachment below, and replace the one in: "DCS World\Mods\aircraft\f4e\Missions\Quickstart". DCS: AH-64D by Eagle Dynamics Fixed: MP. SP. CTD at attempt to enter hot AH-64D slot Fixed: CPG WPN page desync in multicrew Fixed: TADS desync in multicrew Fixed: TSD desync in multicrew Fixed: FMC desync for CPG in multicrew Fixed: Synchronization ACQs, Txx and TRN points Fixed: Missiles Shot-At Data Synchronization Fixed: Automatic route point sequencing corrections Corrected route sequencing errors when selecting a different route on the Route Menu (RTM) sub-page or when reversing the current route. WPT APPROACHING and WAYPOINT PASSED advisories corrected. Will only be displayed if neither crewstation is displaying an un-frozen TSD. Distance and direction requirements for automatic route sequencing corrected. When travelling along a route in the same direction as the route sequence, the next point in the route will automatically be selected when within 5 kilometers and passing abeam the currently selected point in the route. When travelling along a route in the opposite direction as the route sequence, the next point in the route will automatically be selected when within 1 kilometer of the currently selected point in the route. When arriving at a point that is not part of the current route but has been selected using the Direct route (DIR) function, the Navigation Fly-To will remain set to that point and will not sequence back to the route selected from the RTM sub-page. DCS: F/A-18C by Eagle Dynamics Fixed: Selecting different nose fuses will produce dud bombs Fixed: Controls lock after 2nd takeoff with SC disabled- MP Only Fixed: GBU-24s and AGM-154Cs do not release if you drop fuel tank first DCS: F-16C Viper by Eagle Dynamics Fixed: Сrash when switching weapons when using unlimited weapons Fixed: Reverse left arm patch orientation Fixed: Bomb mode selection not updating dynamically DCS: MiG-15bis by Belsimtek Added Kola Instant Action Missions Campaigns DCS: F-14B Operation Sandworm Campaign by Sandman Simulations Mission 10: Chatter about killed enemy AWACS may at wrong time - fixed DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations Mission 0: Wingman not rejoining. Fixed. Mission 1: Not receiving full points when all targets destroyed and RTB - Fixed. Pig-2 not starting when triggered (sometimes) - Fixed. Added several new Pig-2 voiceovers. Mission 2: Added several new Pig-2 voiceovers. Adjusted scoring objectives. Added several Time Accel zones. Mission 3: Pig-2 not starting when triggered - Fixed. Added several Time Accel zones. Mission 7: Friendly armor blocking taxiway - Fixed. DCS: F/A18C Raven One by Baltic Dragon Mission 2: introduced a fix to a new AAR bug introduced with last patch: Smoke should refuel normally without breaking the mission Mission 3 (and shorter version): introduced a fix to a new AAR bug introduced with last patch: Smoke should refuel normally without breaking the mission DCS: Mi-24P The Border - Prequel Campaign by Armen Murazyan Mission 4: Fixed a script error when destroying infantry DCS: F/A-18C Operation Green Line Campaign by Badger633 Printable mission briefs updated. Mission 1: Removed trigger fail. Improved voice timings. Note added to brief. Mission 2: Fail zone adjusted to prevent early fail WP1. Note added to brief. Mission 3: Optional ability levels added. Unexpected fail fixed. Note added to brief. Mission 4: Moving zone fixed. Optional ability levels added. Note added to brief. Mission 5, 7 to 12: Note added to brief. Mission 6: Bulls corrected to WP3. Note added to brief. Mission 5,9,10,11: Temporary fuel bug fix. DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633 Mission 8 all versions: Missing goals fixed. DCS: F/A-18C Rise of the Persian Lion 2 Campaign by Badger633 Missions 8, 9-1 9-2 and 12: Matrix will no longer refuel but stay in formation to prevent mission fail due to current refuel bug Mission 13: Sometimes, for some pilots Sting intermittently refuses to attack, fixed. DCS: MiG-21bis Constant Peg Campaign by Bunyap Campaigns Fixed: Not possible to complete Mission 1 due to the opposing coalition of a friendly F-5E 24 8 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team Popular Post BIGNEWY Posted July 11 ED Team Popular Post Share Posted July 11 https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.6.57650/ Introduced a new terrain module: DCS: Afghanistan Map by Eagle Dynamics Introduced a new terrain module: DCS: Southwest Afghanistan Map by Eagle Dynamics Presenting Flaming Cliffs 2024 that contains: Eight existing Flaming Cliffs 3 aircraft: F-15C A-10A Su-27 J-11 Su-33 Su-25 MiG-29 MiG-29S Three new Flaming Cliffs aircraft: F-5E FC F-86F FC MiG-15bis FC New campaigns: DCS: F-16C The Gamblers Campaign by Baltic Dragon DCS: UH-1H Worlds Apart Stormfront Campaign by Low-Level-Heaven Mission Development DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations DCS World New Launcher that allows you to configure and manage DCS prior to starting the program. New Multiplayer “Select Role” interface added to enhance respawn functionality with additional information and the ability to see exact respawn locations on the map and interact with them. Note that spawn locations icons are aggregated based on the map zoom level. A “Server” tab has been added in the briefing images panel in the Mission Editor. This allows you to add an image as a header to the first screen that the connected player sees before joining a coalition. We will monitor feedback for future adjustments and additional features. New Dynamic Respawn slots system has been added that allows mission designers to set up airfields serving any aircraft respawn its associated warehouse without the need of specific placement in the editor. Airfields with active dynamic spawns are specifically marked on the map with a hexagon icon. Parking spots are assigned automatically on a respawn request. We are coordinating with MOOSE, MIST and CTLD developers for supporting these new spawn methods in their scripts (Thank you Pikey, funkyfranky, Grimes, and Ciribob). Additionally, a specific dynamic spawns template system was added to customise dynamic slots properties and restrictions. Detailed description here AI Ground. Added the ability for SAM to evade ARM (enabled by default, but can be disabled in Set Options - Evasion of ARM). Units that detect the missile will turn off their radar(s) and displace. Units that cannot move quickly will simply turn off their radar(s). The higher the skill level, the higher the likelihood that the air defence unit will react to the incoming ARM AI. Performance-demanding logic of target detection and line of sight checks have been moved to a parallel thread. This gives more headroom for the performance, especially on AI-populated dedicated servers with large scale battles. This applies to ground, sea and airborne AI units. AI Ground. Added a new air targets detection system for ground AI. Updated 3D model of M1A2 Abrams. Added M1A2C SEP v3 Abrams unit model. Added MRAP MaxxPro unit model. MBT T72B3 is available for the player control AI Aircraft. Added a new “Combat Landing” option for AI helicopters. This allows for much faster approaches and landing in combat conditions. It also controls the heading to take when taking off again. AI Aircraft. Helicopter terrain collision checks needed for low-altitude flight have been moved to parallel thread. AI Aircraft. AI aircraft set to RTB on bingo with no airbase in their flight plan would endlessly orbit at their last waypoint. The AI is able to find a divert airbase and land. AI Aircraft. AI helicopters will now correctly fly their route after an embarking task. AI Aircraft. AI would sometimes orbit the aircraft carrier after takeoff, endlessly, in some circumstances - fixed. AI Aircraft. Changed old ED's F-4E AI 3D model to new one by HB. AI Aircraft. Crash AI Helicopter during ATGM attack - fixed. AI Aircraft. Fixed some issues with helicopter cargo transportation. AI Aircraft. Possible helicopter collisions during disembarking task - fixed. AI Aircraft. Helicopter wingman can't land during the task Land in some cases - fixed. AI Aircraft. Plane stops gaining speed during takeoff after refuelling - fixed. AI Ground. Crash during infantry disembarking from helicopter - fixed. AI Ground. CTD when a unit reaches a point with a script in a task - fixed. AI Ground. Infantry with RPG units perform only one shot at helicopters - fixed. AI Ground. JTAC not working with some callsigns - fixed. AI Ground. Artillery “Shoot and Scoot” option added. Currently, it is linked to the “Fire at Point” task in ME. After completing the fire task, the artillery group will immediately relocate within a given radius to avoid enemy counter-battery fire. AI Ground. S-60 AAA engaging missiles - fixed. AI Ground. Incorrect “Ural-375” name changed to “Ural-4320”. AI Ground. Added a feature that allows units requiring longer deployment times (e.g., (SA-11) “Buk”) to be positioned in a combat-ready state if placed in the editor without route points. AI Ships. Possible ATC crash during takeoff from ship - fixed. AI Ships. Submarines do not follow the assigned route - fixed. F10 map. Threat and detection rings of ground units are always visible on the F10 map and cannot be toggled off - fixed. Input. Modifier prevents execution of “Command Menu Next/Preivous/Select/Return” inputs - fixed. Graphic. Shadows on the surface have artefacts when SSS is enabled - fixed. Graphic Effects. Ship wakes moving in reverse have been adjusted. Graphic Effects. Dynamic weather causes water to “follow” client aircraft in multiplayer - fixed. GUI. Options. Graphic Presets. Fixed GUI Error when selecting preset in some cases. IR Render. Added IR signature of ship wake effects. ME. Fixed error when click button Clear in resource payload window. ME. Fixed GUI Error when click button Fill Col in resource payload window. ME. Fixed GUI Error when clicking on a supplier group in some cases. ME. GUI Error if you double-click on the trigger zone window - fixed. ME. Incorrect placement of panels after moving units in some cases - fixed. ME. Map twitches when a unit is selected - fixed. ME. Open/Save mission panel size increased. ME. Switching waypoints through prev and next buttons changes the altitude - fixed. ME. Added a warning, when appropriate, about placing a unit on a sloped surface. A notification will appear on a red background indicating the current value and affordable limit (in parentheses). Mission Planner lets users move static objects - fixed. Mission Planner shows threat and detection rings of hidden units - fixed. MP. Clients can see only their own routes and can't see routes assigned by another client - fixed. MP. DS. Command line options no longer conflict with dcs_start_options.lua settings. MP. Copilot of a multi crew helicopter sees a sling load jumping around - fixed. Rearm Panel. Fixed weapon settings not being applied after rearming using a loadout preset. Static objects. Added handling hit and kill events for static objects Terrain Engine: Improved clipmap technology: more detailed rendering of terrain ground textures. NEW: field and town material for a more realistic experience. Weapons. Added S-5KP and S-5M rockets with corresponding loadout options. Weapons. AGM-45 after launch falls into the water - fixed. Weapons. AIM-7E/E2 mass decreased. Weapons. AIM-9X lift/drag ratio tweak. Weapons. Corrected delay-fuzed bombs’ deceleration in buildings and ships. Weapons. Corrected thrust and drag values for S-8 rocket family. Weapons. Delay-fuzed weapons wedged within ships will now move with them. Weapons. Fixed appearance mismatch between owner and network observers Weapons. Fixed erratic behaviour of parachute illumination flares. Weapons. Fixed mass inconsistencies for several rocket launchers and racks: LAU-68D/A, LAU-131, B-8M1, LAU-3, LAU-10, TER-9A, UB-32A. Weapons. Fixed MIM-104 oscillations just after launch. Missiles switched to PN guidance. Weapons. LS-6 autopilot settings fixed new range tables. Weapons. Mk 20/CBU-99 inaccuracy and premature airburst when equipped with FMU-140 - fixed. Weapons. R-24 missiles. Corrected motor plume position. Weapons. R-24 missiles. Ejector launcher changed to a rail. Weapons. Rocket motors' smokiness now depends on ambient air temperature. Introduced three basic types of contrail (smoky, reduced smoke, minimum smoke) with different temperature-related properties. Weapons. RPG-16 rockets speed is too high - fixed. Weapons. S-75 (SA-2). Added delay of control after launch. Controlled flight begins 2.5 seconds after the booster is separated. Weapons. SM missiles. Adjusted SM family lift/drag ratio. Weapon settings panel. Added descriptions for fuzes. Weapon settings panel. Corrected AGM-45 seeker descriptions. Weapon settings panel. Removed M904 and M905 from fuze options for PGMs. WWII Assets Pack. Wurzburg radar angles fixed DCS: F-15E Suite 4+ by RAZBAM Simulations Radar inoperative problem fixed by Eagle Dynamics. DCS: F-16C Viper by Eagle Dynamics Radar: Introduced false targets. They are caused mainly by internal receiver noise and ambient noises at receiver input. The radar internal circuits maintain false target rate constant with an average frequency of one false alarm per minute. Fixed: Сrash when switching weapons when using unlimited weapons. Fixed: Crash when receiving SEAD Target into steerpoint 127. Fixed: Crash using GBU-24. Fixed: ACM modes stop working if you lose lock. Fixed: Laggy HUD TD box. Fixed: Level 5 gun piper. Fixed: ACM lock lagging/lost. Fixed: Bomb mode selection not updating dynamically. Fixed: Unable to bug MSI tracks that are correlated to radar memory tracks. Fixed: Non-selected AGM-65 seekers that are not in TRACK mode are not resetting to SLAVE or BORE modes. Fixed: Search target hot lines don't work. Fixed: AGM-65 can become non-space stabilised after launching. Fixed: Elevation bar scan values are wrong in certain circumstances. Fixed: Texture artefacts and geometry errors. Fixed: Maverick seeker LOS slave to FPM at TMS Down Ignores SPI. Fixed: TGP cannot change level setting in MGC mode. Fixed: FCR "NONE" hides everything, including your own FCR tracks. Fixed: FLCS TO/LDG Gains affected by weight-on-wheels. Fixed: In external view, pilot helmet clips canopy when looking back. Fixed: Inconsistencies with the JDAM AD CNTL settings. Fixed: CBU-87/97 inconsistencies with CCIP/CCRP calculations. Fixed: Impact Distance setup in SMS ripple is halved on impact. Fixed: Need to reverse left arm patch orientation. Fixed: TNDL Power resetting to HIGH in ME. Fixed: HARM in POS missing leading zeros on bearing in HUD. Fixed: AGM-65 in EO-VIS mode removes range scale after first launch. Fixed: Switching AG Weapon on SMS page keeps delivery mode of previous selected AG weapon. Fixed: Able to move A-G radar cursor without SOI. Fixed: Rename option on HSD CNTL page 2 to "A SMDL". Note: Although not ready for this update, the Sniper Advanced Targeting Pods is in advanced development and planned for release later this year. DCS: F/A-18C by Eagle Dynamics Radar: Introduced false targets. They are caused mainly by internal receiver noise and ambient noises at receiver input.The radar internal circuits maintain false alarm rate constant with an average frequency of one false alarm per minute. Added ACM Bump function. Added: Joint Programmable Fuze (JPF) page. Fixed: TWS filed targets removal logic. Fixed: Sparrow active tracking in Flood mode. Fixed: AIM-9X cannot get seeker to lock on target with HMD if you have a L&S target. Fixed: Selecting different nose fuses will produce dud bombs. Fixed: GBU-24 is not ready and without fuse options. Fixed: GBU-24 - Wrong modes. Fixed: Controls lock after 2nd takeoff with SC disabled- MP Only (In a multiplayer server with just the Stennis, and supercarrier uninstalled. Controls lock on second takeoff). Fixed: Spin Recovery Mode is not working. Fixed: Radar stuck in acquisition or track pattern. Fixed: SA page does not show Mach + Altitude info for SURV trackfiles. Fixed: DL-13 Datalink page UFC option invisible. Fixed: RWS incorrect HAFU display logic. Fixed: TWS elevation bar selection with TDC is broken. Fixed: Radar enters wrong scan patterns in TWS after exiting STT. Fixed: Update RU manual with new sections based on EN version. Fixed: STT switches to MED PRF incorrectly and causes the lock to drop. Fixed: Laggy HUD TD box. Fixed: SA page missing ground speed indication. Fixed: Ground designation HAFU from Link 16 capable aircraft is visible on the AZEL page. Fixed: FLOOD mode after STT launch is reverting back to TWS. Fixed: Incorrect FLAPS operation while FCS GAIN switch is in NORM. Fixed: Cannot use “Undesignate” function(s) if sensor control is on the SA page. Fixed: AIM-9X, Seeker doesn't "truly" lock on target with HMD. Fixed: All ACM modes reverting to previous non-ACM search mode after breaking lock. Fixed: SA page TDC much slower than in RDR ATTK and AZ/EL. Fixed: SA page Mach and Altitude info not the same colour as trackfile. Fixed: SA page does not show the DT2 target. Fixed: MFUZ options for dumb bombs and PWII type weapons. Fixed: Cage/Uncage short press does not enter FACQ. Fixed: Yaw damping inaccuracy. Fixed: GBU-24s and AGM-154Cs do not release if you drop fuel tanks first. Fixed: HARM H-Off Hud symbology stays visible without any HARM left. Fixed: TOT is calculated based on MSL Slant Range, offset at higher altitudes. Fixed: JDAM loaded with FMU-139 and DSU-33 has duplicated VT1 EFUZing options in SMS. Fixed: JSOW AGM-154C does not have working fuze. Fixed: FMU-143 setup is incorrect. Fixed: Target diamond has different location on HUD when guided weapons are used. DCS: A-10C II Tank Killer by Eagle Dynamics Night vision goggles turn HMCS green - fixed. Now in Hot target elevation mode the dual CM pipers are not overridden by dual pipers from Variable Target Elevation in case when Variable Target Elevation is not set (i.e. is set to 0 in IFFCC menus). DCS: MiG-15bis by Eagle Dynamics Fixed:Multiple RSI-6K radio input errors. DCS: AH-64D by Eagle Dynamics Fixed: Burst limit inoperative - multicrew (Burst limit appears to be inoperative/bugged when set by CPG in multicrew setting. CPG reports the gun fires a maximum of 5 rounds per pull of trigger, regardless of burst limit setting. Pilot only hears one shot for each pull of trigger). Fixed: Some desync when CPG joins after start. Fixed: If the WCA sub-page is entered from the ENG page, it should return to the ENG page if de-selected. Fixed: Client/CPG weapon usage in multicrew not synced with Pilot crewstation. Fixed: CTR TANK EMPTY is being removed from EUFD without the FUEL page displayed. Fixed: Multicrew client in CPG seat receives ECS DEGRADED AFT advisory on EUFD. Fixed: Pilot models twitch in a multicrew when viewed from the CPG seat. Fixed: Synchronisation of IDM advisories on EUFD. Fixed: CMWS desync in multicrew. Fixed: ME data fields won't accept compatible Keyboard Unit characters. Fixed: Squelch desync in multicrew. Fixed: Chaff CONTINUOUS salvo count option. Fixed: Synchronisation of TGT by IDM. Fixed: Power Lever in CPG cockpit jittering. Fixed: Need to set NAV system precision threshold so DL won't break. Fixed: Payloads should be updated with MMA. Fixed: Cannot start APU after shutdown and repair. Note: Much of the AH-64D work is focused on the ATA and RMAP modes of the Fire Control Radar. This will be available later this year. In parallel, we continue to work on the flight model and flight control system. DCS: Supercarrier by Eagle Dynamics Added Air Boss (Primary Flight) deck. Press Right Alt + F9 to enter the PRI FLY deck. Toggle movement and mouse interactive control by pressing Right Alt + C. From the PRI FLY deck you can: Move around the deck using the W, A, S, and D keys. Adjust ship lights through the ship light interface panel. Steer and adjust ship speed using the ship control panel. View recovery cue using the recovery panel. View recoveries using the PLAT camera screens. View airspace around the carrier with the map panel. Use the mouse wheel to zoom in and out and the left mouse button click and hold to pan. Added LSO station as slot. Press Left Alt + F9 to enter. Fixed: Arresting cable in PLAT appearing too thin. DCS: F-4E Phantom II by Heatblur Simulations Performance: More Performance optimization for various systems, subsystems and calculations. CTD: Fixed CTD when entering bad Bombing Table values. CTD: Fixed CTD when ejecting shortly before Jester dies. MULTICREW: Fixed multicrew (continuous) desyncs with the WSO and the Pilot, when having different options selected for 'Use Radar Antenna Hand Control also for Radar Cursor Control Panel'. This would also cause major performance issues in multicrew. CORE/ANVIL: Reworked and improved the performance of tick distribution for all systems. CORE/ANVIL: Significantly improved performance of event handling. CORE/ANVIL: Reduced CPU cost of all pneudraulic calculations. HBUI: Fixed HBUI rendering in external view (F2) and similar. HBUI: Added Special Option: HBUI Offset (vertical) - existing Horizontal Offset has to be set again. HBUI: Made CEF not ping google.updatapis.com anymore. HBUI: Moved "comms check" in the CC menu so that other items have a fixed position. HBUI: Wheel chock options now close the CC menu instead of keeping it open. HBUI: Renamed "Light"/"Dark" Theme Special Options to prevent l10n clash. HBUI: Improved Special Options Page: Fixed special options sliders. Improved special options descriptions. Increased default values for AFCS breakout dead zones (CAUTION: might reset your values). JESTER AI: Added JESTER TAS callouts during bombing: supports TGT FIND, L, OFFSET, LOFT, OS, TLAD and TL. JESTER AI: Massively improved JESTER’S Antenna Elevation accuracy from 1.5° to 0.005°: JESTER now also follows targets with the antenna much faster. Also improves target spotting capabilities at co-alt because JESTER is now better at putting the antenna at 0°. JESTER AI: Fixed JESTER ejecting after high altitude tail slide. JESTER AI: Fixed Jester not setting the mode knob in HDG MEM causing BATH alignment problems. JESTER AI: Taught JESTER how to use the pullup tone and light. JESTER AI: Moved Jester phrase "Contacts" to "contacts_iff" folder. JESTER AI: Added a 3 nm exclusion zone around friendly airfields for JESTER fuel state QnA. JESTER AI: Fixed bug where JESTER radar doesn't work in dogfight anymore. JESTER AI: Fixed Jester automatically saying "Ready Pre Contact" for AAR: Make sure you are within 100m of the tanker. Have the UHF panel set up to talk to the tanker. Already called "Intent to Refuel" yourself (also has a bind). Then open the AAR door and Jester should say "Ready Pre Contact" automatically. You can cycle the door and he will say it again. Radar: Increase radar search angle to include main lobe and first 3 sidelobes. Weapons: Added Smokewinders (smoke generators for airshows). Weapons: Added RoR slant range output and WRCS AGM-45 mode for the bombing calculator. Weapons: Removed obsolete and non-functional Bullpup-C loadouts. Weapons: Updated F-4E unit payloads. Weapons: BombCalc: Small adjustments to default values and steps for input fields (thanks Hawkeye_UK!). Weapons: Added NaN protection for the ToF in the bombing calc. Weapons: Added weight correction for mils in DL, L and Direct mode in the bombing calc. Weapons: Added support for new DCS Laser Code Fuze options. RWR: Adjusted the RWR BIT (added different PRFs for bands and added launch warning audio test). RWR: Updated handoff sounds (For example: Made aircraft radars that used HPRF for track use MPRF instead). RWR: Improved the audios used in case of unknown radar and during BIT. Systems: Fixed tanker not disconnecting when ext tanks full. Systems: Connected AAR door to power (5A No2, D1, ESS 28VDC) and Utility Hydraulic. Systems: Fixed countermeasures being dispensable with speedbrakes out. Systems: Reduced threshold for AFCS disengagement with rapid stabilator movements: Fixed AFCS sometimes not disengaging during rapid stick movement during AFCS ground check. Systems: HUD shutter now uses rotation instead of pull. Changed arg for hud shutter to 1200. Engines: Fixed incorrect engine spool time. Engines: Adjusted cartridge engine start time. Engines: Improved refuel rate for AAR. Navigation: Fixed an issue with the WSO turn needle and some other potential HSI issues. Navigation: Fixed reversed WSO magnetic compass animation. Navigation: Fixed VOR and ILS when flying away from the selected heading. Navigation: Fixed a bug where VOR<->ILS was not always switching correctly at some frequencies. Navigation: Changed HDG MEM alignment to be on by default in the Mission Editor. Damage Model: Temp fix to damaged rudder being usable. Damage Model: Slightly raised Nav Comp over-G damage threshold Inputs: Added temporary Pilot AFCS binds to WSO inputs Inputs: Renamed mouse hint for "Show/Hide Radar Boot" to "Screen Glare Shield" Inputs: Added Target FREEZE/INSERT lamps (on button) Inputs: Improved bind names for Mirrors and Dispense Countermeasures Inputs: Made IFF switches spring loaded where necessary Inputs: Fixed keybinds for Screen Glare Shield Inputs: Fixed Radar Antenna Elevation inputs and clickable Inputs: Removed sound for antenna elevation wheel "switch" Inputs: Added slow/fast binds for Antenna Slew and Weapon Slew Inputs: Made INS Lamps press-to-test (rotate-to-dim) Inputs: Added "[WSO]" prefix for Pilot’s antenna up/down bind. Inputs: Fixed the last radio digits knob not working properly in easycomm Inputs: Following keybinds have been fixed that required rebinding: Fixed reversed 9-VIS/12-VIS ACQ mode binds Added slow/fast binds to Radar Gain (fine) Inputs: Added reversed binds for 2-way switches (128 new binds): Useful when wanting to map a 2-way switch for example as ON/OFF instead of OFF/ON. Inputs: Fixed Mirrors being clickable by other crew member Inputs: Added temp WSO binds for FREEZE/INSERT/RESET WRCS target: enables OFFSET bombing without hopping back and other useful techniques, especially with the Pave Spike Inputs: Fixed bind clash with Brake and Pinky (LShift+D) Missions: Added Shrike Caucasus Instant Action Mission Missions: Added missing option to disable pictures in training missions 5-8. Missions: Updated several missions by Sedlo. Missions: Updated Chinese localization for training missions 1-3. Visual: Fixed TGT FRZ button lamp Visual: Changed TGT FRZ lamp texture Visual: Improved external LoDs Visual: Fixed 1 wing poly smooth-group Visual: Bombing Tables visual and performance update (thanks to Amadeus!) Manual: Updated the in game manual Manual: Updated Chinese Localization and Manual Localization: Deleted obsolete l10n folder in Mods (duplicate of CoreMods) DCS F-14 Tomcat by Heatblur Simulations NEW: Complete re-work of all F-14 engine sounds (cockpit and external): Replaced previous audio samples and added several completely new pieces of audio. Re-done sdef and sound configuration files. New code to make sound more dynamic. Updated flap damage model: Flap actuators are more sensitive to G loading. Flaps have more drag at higher speeds and AOAs. Flaps can now blow backwards if actuators have been severely damaged due to overspeed or over G (asymmetric flap limiter does not prevent flap movement with damaged actuators). NEW: AB detent position and deadzone now configurable in F-14 Special Options. DLC and speedbrake now wait 1.5s to retract while throttle is in MIL or higher. Boosted F110 mid-range RPM thrust. NEW: F-14 now may explode if engine fires are allowed to linger or propagate. NEW: Added and updated visual effects for engine damage: New oil leak animation. Improved engine smoke animation. Improved engine fire animation. New compressor stall flame animation. Fixed bugs in fire detection and suppression system. Increased pitch effect from thrust in landing config. Slightly decreased roll power of ailerons and stabs. Slightly increased dihedral effect in landing config (aircraft will return to wings level at very small sideslips/bank angles). Fixed main wheel IDs that prevented anti-skid from working properly. Added Night Filter bind for VDI and DDD. Fixed BINGO knob animating mirrors instead of knob. Fixed RIO Master Caution lamp/button not clickable. Fixed a bug in Operation Reforger II Mission 3 not allowing the player to progress (thank you Rokkett!) DCS AJS-37 Viggen by Heatblur Simulations Updated the Manual Inputs: Fixed non-bindable mouse buttons Avionics: Changed “radio names” - compatibility with VaicomPro Avionics: Moved HUD elements around to their correct positions +-5 markers have their signs General placement Compass, distance/timeline and marker move with the outer 3 degree poles Avionics: Corrected radar colour Avionics: Corrected CI commanded height and reference line positions slightly Avionics: Increased X-axis resolution of A2 picture a bit Avionics: Added accurate low alt. warnings for “low/med/large” safety altitudes when using high drags Avionics: Added comma to HUD (digital altitude’s km indication) Avionics: Fade in for CI after 30s in NAV (anything but FK/BER really) Avionics: Corrected math for Lysbomb pull up command - now shows 4g correctly Avionics: Added the backup mode for Lysbomb Avionics: Removed CI “Symbol” elements to not change brightness with the LJUS SI knob Avionics: Matched the color of CI symbols to one another Avionics: Made the Circle marker move with Video marker with A1/T1 Avionics: Fixed Video marker starting at the left edge of the screen Known issue: Only fixed within 0-180 & 270-360 deg Avionics: Fixed Datapanel display not showing correct data in SPA/A1/T1 Avionics: If < 25% of current leg, make fix on previous WP Avionics: Placed the event markers at +- 2 deg in the “take off” mode Avionics: Made timeline’s rotate command in “take off” mode functional Avionics: Made circle marker render “outside” the radar image on the CI. To an extent.. Avionics: Removed automatic waypoint switching in ANF and SPA Avionics: Changed following annunciation panel fields to blink: Known issue: Blinking does not stop after pressing master caution button CK BRÄ<24 TANKPUMP RESERV EFF TIPPVÄXEL HYRD-TR1 HYRD-TR2 SYRGAS KABINHÖJD HUV o STOL HÅLLFUNK RHM OLJETRYCK BRÄ UPPF TÄNDSYST Avionics: Added the two missing annunciation panel fields to panel test “Blank” OLJETEMP Avionics: Made it possible to use one more LYSBOMB “loadout”: All pylons (S7 & V7) S7 pylons - Center of group will be about 0.4 km long of the target V7 pylons - Center of group will be about 1 km short of the target Avionics: Made TERNAV status value be “1” with weight on nose wheel Also sets confidence to 0 Avionics: Disabled master caution during engine start up sequence Avionics: RAT deploys and retracts in 4 seconds instead of 7 Avionics: Added all real “NAV” reference points for Kola (91xx - 94xx) Avionics: Added all real airfield codes for Kola (9001 - 9069) Avionics: Added multi-runway airfield support TILS on main runway only (one direction) Avionics: Made data display show airfield coords on startup, not the aircraft’s Avionics: Nav system initialization on rotation - Make sure to have LS and runway set correctly Avionics: Fixed “Beredskaps varning” Known issue: Flashes at 5 Hz, instead of 2.5 Avionics: Fixed altitude warning light to flash at the correct 5 Hz Avionics: Added “runway search” if A/C heading is > 15 deg from the stored runway Avionics: Added a filter to not add FARPs that are within a certain distance from an airfield to the “airfield codes” Avionics: FARPs and manually entered runways will have an assumed runway length of 800m (±400m from the FARP/coords) Avionics: P4 (steak mode) for KB pod is started with only the rotary switches on the panel, the “KB switch” is not needed Avionics: Set default frequency on the manual FR22 freq selector to 251.000 MHz, instead of the illegal 123.456 MHz Art: Corrected UVs for ATT button light - Should look like the SPAK and HÖJD lights Art: Changed light bulb for the CI heading bug - should be brighter at low settings Art: Added “reflected” light from ALLMÄN-BEL lights Art: Greatly reduced lights shining through the glareshield onto the windshield Art: Fixed ugly UV error on a panel Art: Changed color on front part of EP13 Art: Normal fixes for EP13 Art: Brought back FLI ball ambient occlusion Rebaked the ambient occlusion for better seam Art: Added ambient occlusion to FLI37 director arms Art: Removed rotation of FLI “illumination” Art: Corrected spelling of “HYDR-TR1/2” Art: Made a new model of the FLI37 aircraft reference Art: Added a simple mesh around canopy frame so correct shadows are cast Art: Brightened up the taxi light Art: Angled the landing light slightly differently Weapons: Removed ability to change CM count: Fixed to 1080 C. and 72 F. (540 and 36 per pod) Weapons: Chaff and flare programs corrected, and chaff amount changed P1: Release chaff every 0.166 sec P2: Release chaff every 0.166 sec for 2 sec, then pause for 2.5 sec, then repeat P3: Release chaff every 0.833 sec P4: Release chaff every 0.833 sec from left pod until empty, then the same for the right one Flares: Release every 3 sec Weapons: SB 71 HD Added fuze arm delay - 4.6s Increased weight slightly Weapons: SB 71 LD Added fuze arm delay - 3.8s Increased weight slightly Weapons: Lysbomb Increased bomb rack weight Fixed fall pattern, to a large extent (DCS limited) Increased “weapon” drag Decreased “total” drag Weapons: ARAK - AP/HE Increased weight slightly Increased ISP of motor - now reaches ~600 m/s + aircraft speed Weapons: Added proxy fused AP ARAK Weapons: BK90 Changed flightmodel to better match CFD Autopilot start delay decreased from 2.0s to 0.5s Decreased drag on aircraft Changed battery time from 1000s to 70s Tuned PID for yaw axis and reduced max deflection of fins - matches real turn performance more closely Decreased approach altitude from 120m to 60m (as mentioned in the manuals) Submunition release timers changed for accurate pattern size with new FM Weapons: AKAN Increased total shell weight - 0.242 to 0,44 kg Increased casing weight - 0.04 to 0.174 kg Added back recoil Weapons: RB-15 NOTE: Will break old weapon presets. Will break old mission that use them Increased drag First digit of address 83 functional Address 85 now functional First digit of address 86 functional (the other two are not applicable in DCS) Bearing search now respects adddress 84 setting They now fly more accurate height profiles They now climb to their “search altitude” and scan for targets. They popup for the search at the correct distances from Bx8. The distances depend on the selected search area size Fix for hitting the water during large turns Place Bx points in a straight line when first placing Bx8 - Avoids them being placed such that launch is inhibited Bx6 dist = Bx8 / 4 Bx7 dist = Bx8 / 2 Bx9 dist = Bx8 + 10 km Weapons: RB-04 NOTE: Will break old weapon presets. Will break old mission that use them Increased drag Changed the descent program be be more realistic: -7.1 deg pitch - ~8 s faster to cruise alt. from max alt Added yaw command to cause separation New guidance logic Will now search for new target if they miss the initial one, or if their initial target is sunk GRUPP now works with two ships detected Changed model used to “RB04AI” for correct RoughMet DCS: Mi-24P Hind by Eagle Dynamics Improved input profiles sorting and translations. Added some informational voiceovers for Petrovich AI. Added more key binds for startup related controls like converters, shutoff valves, fire extinguisher, altimeter, gyros and of course the fan. Fixed: Petrovich reports "Out of missiles" even when a human operator is present. Known issue: While in multicrew in some conditions the main gun can have response lag. It is under investigation. DCS: UH-1H Huey by Eagle Dynamics Added: new Minigun & M60 weapon sounds. Minigun sounds updated. Fixed: Simplified radio odd re tuning can be noted every time a player contacts ATC. Combined Arms by Eagle Dynamics Fixed. IR homing tone does not go away in multiplayer. Fixed. BMP-3 guns audio swapped. Now Drivable: M1A2C SEP v3 Abrams, MRAP MaxxPro, T72B3, MBT Chieftain DCS: Mosquito FB VI by Eagle Dynamics FIXED: Tail wheel too sensitive DCS: P-47D Thunderbolt by Eagle Dynamics FIXED: Tail wheel too sensitive DCS: P-51D Mustang by Eagle Dynamics FIXED: Tail wheel too sensitive DCS: TF-51D by Eagle Dynamics IA mission. Caucasus flight over town. Livery corrected. Added clouds. Changed time to morning. DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations Fixed: TACAN shows true course instead of magnetic Fixed: Altimeter does not work properly regardless of ME baro settings Fixed: ADI ball not moving Fixed: Canopy Lock handle shakes when(after) used Fixed: Incorrect briefing pictures Added Paintkit to Docs\Paintkit folder DCS: JF-17 by Deka Ironwork Simulations Fixed: broken AA TCN feature (A/A-B and A/A-S both work as A/A TCN) Fixed: bugged waypoint steering cue Fixed: several dual-mount bombs loadout no fuze settings DCS: OH-58D Kiowa Warrior by Polychop Simulations Fixed: Sideways flight bug (subject to further testing) Fixed: “Bump” of lift when coming to a hover Fixed: CTD when trying to render empty route line Fixed: CTD when trying to add/create an out of bounds route point or direct point Fixed: MFK not properly synchronised in multi crew Fixed: Editing of manual radio channel frequency not updating SRS Fixed: Logbook recording Fixed: OSET ACQ and ACQOM modes not slewing when accessed from PREPT/SRCH Fixed: AI / F2 view sound not playing DCS: SA-342 Gazelle by Polychop Simulations Fixed: CTD on minigun player joining aircraft Fixed: Rotor RPM not synchronised in multicrew Fixed: Broken ADF DCS Mirage F1 by Aerges General: Added new external model textures. Now the appearance of the textures is much more realistic. Improved aspects like roughmet, weathering, color, rivets, service doors, etc. Overhauled external 3D model to improve accuracy and realism. Added AUF-2 dual bomb rack for fuselage and inner pylons. VR hands are now positioned properly on stick and throttle. Adjusted landing/taxi light visual appearance. 'F1BE intercom hot mic always enabled in Voice Chat' module option was removed as Voice Chat 'Intercom forced PTT' checkbox now implements this capability instead. Animated PTT button in single-seater and at forward seat of two-seater (WIP). F1BE rear cockpit lights are functional now in external views. Minor fix in Mirage F1 EE single missions (instructions after takeoff are now to proceed to INS waypoint 2 instead of VORTAC polar coordinates). Fixed brightness control of the following Optical Sight symbols: "Missile within range" light "Limitations exceeded" light "Missile ready" light "Missile locked on" light Target symbol Moving reticle central dot Added Kola Single and Quick Start missions. Added/fixed external 3D model LOD’s (level of detail). Declared correct service life times for historical Mission Editor mode for all countries and airplane versions. FM and flight controls: Adjusted elevator authority at different Mach numbers. Adjusted roll dampening at different Mach numbers. Increased sideslip induced roll (increased rudder rolling authority). Increased AMEDEE pitch curve. Added control stick lag to model the speed movement limitations in the real aircraft. Adjusted NWS control curves to improve ground controllability. Corrected main landing gear being too soft causing excessive roll on the ground. Increased threshold for yaw servo disconnection so they don’t disengage so easily. Added trim hat sound. Added option to pull the stick fully backwards when the aircraft is trimmed down. Radar: Implemented BZ radar auto acquisition mode. Radar contacts that are outside of TL/BZ modes maximum lock on range (7 km) can now be detected. Radar lock is not broken now at transition to/from and between TL/BZ modes. Implemented radar scope erase for A/A search mode. Radar now always transfers to IC (Short Pulse) search mode, once (C+M or SW)R mode is activated. Radar now keeps its parameters (range and pulse width) when enabling/disabling TL/BZ modes while a target is being tracked. Other systems: Small adjustment to EGT calculation, now transient situations won’t cause the temperature to overshoot the maximum value. Corrected time passed for Oil warning light to turn on in negative Gs. Added option in special options menu to have a 5s delay on the warning. Corrected antifire valve immediately causing an engine stop when closed. Now it will take from some seconds to a minute for the pipes to fully drain. Fixed engine and AB fire warning lights problems: Both lights pushbuttons are now independent in F1EE and fire damage to the circuits makes it impossible to test the lights if the fire burns for long enough. Engine fire can now eventually cause an aircraft explosion. Fixed repair retracting gear with Simplified Gear option on. Adjusted behavior of air conditioning cabin temperature regulation valve. Now all gunpods have burst cutoff disabled. Corrected hydraulic accumulators being pressurized at cold mission start. Inputs and clickables: Renamed Hot/Cold selector switch to Hot/Cold equipment selector switch and Hot/Cold cabin selector switch in front and rear cockpits respectively. Demist switch inputs for BE variant are now functional. Input of Hot/Cold cabin selector switch in front and rear cockpits now functions correctly. Corrected warning horn switch input order. TEL/BZ left wall switch entry in input was moved to the "Radar" category. AI related fixes: AI now correctly controls cockpit night lighting. AI now handles landing and taxi lights correctly. Fixed afterburner effect still being on, disregarding its actual state according to engine, when jumped into an AI aircraft with AB being engaged. DCS: C-101 Aviojet by AvioDev Declared correct service life times for historical Mission Editor mode for all countries and both C-101EB and C-101CC versions. Flaming Cliffs by Eagle Dynamics Su-27. Replaced old liveries with new ones with PBR Su-27. Smoke from the wing smoke-generator continues after the wing is destroyed - fixed A-10A. Сockpit in-panel view MAV TV flicker. Fix DLSS jitter with MFD, added render sorting queues hints. DCS: South Atlantic map by RAZBAM Simulations New - Majorly improved visual fidelity for the whole map which reacts with the lighting perfectly Updated - Majorly improved the look and feel of the towns and villages across the whole map Updated - Upgraded all of the blocks to the latest technology from ED which allows us to add more detail Updated - Expanded some of the Housing areas in and around Rio Grande Known Issues: some blending around some fixed assets such as Stanley Airfield DCS: Kola map by Orbx New - Added Winter Season with Winter Textures New - Port of Kirkness Updated - Optimization pass on surface mesh Updated - updated all blocks with EDs latest technology Updated - Added more infrastructure around the map Updated - Added ports and villages in Finland and Norway Fixed - Corrected wind turbines Z placement Fixed - Increased depth at Polyarny harbour Fixed - Orange trees removed from fields block Campaigns DCS: P-51D Debden Eagles Campaign by Reflected Simulations M10 taxi bug fixed DCS: UH-1H Paradise Lost Campaign by Reflected Simulations Complete revamp with Massun's asset pack Performance optimization Old F-4 model replaced with the new Heatblur model AI pathfinding issue fixes DCS: F-14A Zone 5 Campaign by Reflected Simulations M3 - Added the option to choose a gameplan Old F-4 model replaced with the new Heatblur model already g-warm selected for airstart missions DCS: F-14 Speed & Angels Campaign by Reflected Simulations Already g-warm selected for airstart missions F-86F Hunters over the Yalu Campaign by Reflected Simulations Air bases reworked with Massun's asset pack DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo Removed custom SnapViews.lua which override user saved cockpit snapview. DCS: Ka-50 2 Pandemic Campaign by Armen Murazyan Mission 10. RPG soldiers no longer fall from the roof Mission 11. After the destruction of Grad, the mission did not continue Mission 12. After the landing of special forces, the mission did not continue DCS: F-14 Speed & Angels Campaign by Reflected Simulations Mission 12. Trigger safeguard added for players that don't follow procedures Mission 15. AI MIG-21s tuned down a bit Removed next events to prevent AI collisions DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations M2 Intro. Wrong date - fixed M3. Some adjustments for AI behavior M6. Enemy skill level adjusted. Enemy ship sometimes hit himself - fixed DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations All missions. Adjusted scoring so that Player does not get penalized for exiting the mission prior to completion but will be able to replay or skip via the Campaign menu interface. Thank you connos. Entering Practice Sortie was interfering with the consecutive loading of the rest of the Primary Missions. Fixed. Mission 11. Completely reworked attack scenarios for wingmen and scoring. Mission 12. Completely reworked attack scenarios for wingmen and scoring. Thanks Animal66. DCS: MAD AH-64D Campaign by Stone Sky Mission 11. A bug was fixed that prevented the mission from continuing All missions. FCR has been added to all missions 37 44 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted Monday at 05:05 PM ED Team Share Posted Monday at 05:05 PM https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.6.58056/ DCS World Launcher. The launcher requires only Latin characters in the path - fixed. VR. Oculus Controllers. Fixed controller connection. VR. Pimax. Fixed Quad View FOV bug. MP. Issues with special characters in pilot name - fixed. Disabling F11 Free camera in DCS options leads to black screen for tactical commander slot in Multiplayer - fixed. Events. Landing and Takeoff events not registering - fixed. Some textures on Afghanistan terrain are not displayed in the trial version - fixed. AI Aircraft. WW2 aircraft AI will not engage in combat in some cases - fixed. Voice Chat full radio not working in dynamic slots - fixed. Input. Partial fix for lag based on high poll rate mouse movement. MP. Server crash when player controlling ground vehicle disconnects - fixed. Effects. Signal flares affect adjustments for FLIR. Spotting Dots - In the previous update, we adjusted this behaviour that many of you noticed. This is still very much WIP and being adjusted. We welcome your feedback and will be monitoring it. Flaming Cliffs 3. User account authorization issues have been resolved. Please contact support if you are still experiencing these issues. Known Issues: DCS crashes when using new VR Meta (beta) v68 drivers with OpenXR Toolkit. Trial versions of products don't show in the Launcher. Helicopter cargo operations in MP (rope bug) issues. DCS: F-16C Viper by Eagle Dynamics Fixed: Crash during rearming F-16C in some cases. DCS: F/A-18C by Eagle Dynamics Fixed: AG target diamond wrong location on HUD + jittering. Fixed: Cannot exit AACQ (or Bump AACQ) in bumped mode. Fixed: Possibility of crash when using TGP and laser. Campaigns DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations Operation Agile Spear was updated to version 2.3 All Missions. Top down review and many bugs squashed big and small. Many thanks to Pyrocumulous! His help was instrumental. All missions. Radio frequencies better coordinated for all aircraft in the strike package All missions. Updated Datalink connections for all like aircraft All missions. Changed all displayed messages to Clearview All missions. Updated to the new F10 menu system which adds new options for the player to manage their simulation's environment. Thanks Gareth Magnall All missions. Wingmen (Pig-2, 3 & 4) changed over to a seperate group for more tasking flexibility. Thanks B.D. All missions. Added the option of a Practice Sortie to each mission. This will allow the mission pilot to exit the primary mission, fly a practice sortie with the same loadout as the primary mission, and then reenter the primary mission. The mission pilot can fly and practice any technique/profile, rearm and refuel as desired, and then re-enter the primary mission when ready. All missions now have the ability to accelerate time (fast forward between waypoints) without missing any mission critical inputs or messages. Thanks Sedlo. All missions, datacards use different font/colors for easier reading All missions. End of mission music added DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims Updated all missions to fix fuses issues from update. DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims Updated all missions to incorporate new AI SAM behaviour. 22 16 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
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