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Posted (edited)

This is probably largely a question of personal preference, but then again I’m not real sure. 
 

When I turn on Motion Reprojection (Reverb G2) or ASW (Quest 3) I get some hardcore, nasty “ghosting” (for example, if I roll the aircraft quickly while looking at the wingtips, I see about three wingtips for an instant). 
 

Do people who insist on using motion reprojection or ASW not see this (maybe it’s my system?), not mind this (see it as a fair trade off for less stuttering), or something else?

Just curious if im missing something regarding the topic.

Edited by davidrbarnette
Posted

its pretty normal ... the MR/ASW basically is guessing what the next frame will be sometimes it gets it wrong... the more CPU and GPU overhead you have the less bad the guess is 

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Posted

For me, it´s basically a choice of stuttering, lowering the picture quality to a point where it´s no fun or live with motion reprojection.

Of all those, motion reprojection is the lesser of the evils. And as jurinko mentioned, I also get only minimal ghosting and distortions with SteamVR, mostly only on very fast moving edges like rotor blades.

Posted

That's interesting. I haven't tried SteamVR as the runtime, maybe I'll at least see what the reprojection looks like using it. Using reprojection with OpenXR, rotor blades look like they're made of jelly on my system. It's pretty awful.

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