av8orDave Posted January 10, 2024 Posted January 10, 2024 (edited) This is probably largely a question of personal preference, but then again I’m not real sure. When I turn on Motion Reprojection (Reverb G2) or ASW (Quest 3) I get some hardcore, nasty “ghosting” (for example, if I roll the aircraft quickly while looking at the wingtips, I see about three wingtips for an instant). Do people who insist on using motion reprojection or ASW not see this (maybe it’s my system?), not mind this (see it as a fair trade off for less stuttering), or something else? Just curious if im missing something regarding the topic. Edited January 10, 2024 by davidrbarnette
speed-of-heat Posted January 10, 2024 Posted January 10, 2024 its pretty normal ... the MR/ASW basically is guessing what the next frame will be sometimes it gets it wrong... the more CPU and GPU overhead you have the less bad the guess is SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
jurinko Posted January 10, 2024 Posted January 10, 2024 Use SteamVR as your Openxr runtime and the ghosting will be much reduced.
Eugel Posted January 10, 2024 Posted January 10, 2024 For me, it´s basically a choice of stuttering, lowering the picture quality to a point where it´s no fun or live with motion reprojection. Of all those, motion reprojection is the lesser of the evils. And as jurinko mentioned, I also get only minimal ghosting and distortions with SteamVR, mostly only on very fast moving edges like rotor blades.
av8orDave Posted January 10, 2024 Author Posted January 10, 2024 That's interesting. I haven't tried SteamVR as the runtime, maybe I'll at least see what the reprojection looks like using it. Using reprojection with OpenXR, rotor blades look like they're made of jelly on my system. It's pretty awful.
Recommended Posts