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AI Helicopters not following the laws of flight physics ;)


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I know it's not the campaign builders' error, but was wondering, in general, if ED will ever fix the AI helicopters from flying like they were stolen? 

When in the campaign, [not just this one, but others] when you're supposed to be following the lead bird, they fly in a way that isn't realistic where if you try and fly the way they do, you over-stress the aircraft and/or simply can't make the movements they do.

Just curious if this is something ED may be working on??

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