Moxica Posted February 9, 2024 Posted February 9, 2024 Wind-Vortices.mp4 ASUS ROG Strix B550-E GAMING - PNY GeForce RTX 4090 Gaming VERTO EPIC-X - AMD Ryzen 9 5900X - 64Gb RAM - 2x2Tb M2 - Win11 - Pimax crystal light - HP Reverb g2 - Oculus Quest 2 - Thrustmaster Warthog HOTAS - Thrustmaster Pendular Rudder - 2X Thrustmaster MFD Cougar - Audient EVO8
speed-of-heat Posted February 9, 2024 Posted February 9, 2024 lol if you want to spin cpu and gpu cycles making that happen ... you are from the future... 1 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
unknown Posted February 9, 2024 Posted February 9, 2024 The calculations are there since the implementation of the wake turbulence effect: 3 Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II System: Win 11 Pro 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, PowerColor Radeon RX 6900XT Red Devil ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - HP Reverg G2, using only the latest Open Beta, DCS settings
speed-of-heat Posted February 9, 2024 Posted February 9, 2024 and they have a massive perf impact as well SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Dragon1-1 Posted February 9, 2024 Posted February 9, 2024 That's an overstatement unless you're running a WWII bomber formation with a full escort. For a typical mission, it's not so bad. That said, our smoke behavior is rather primitive, it's not volumetric, so it can't really be made to do things like that. 2
twistking Posted February 10, 2024 Posted February 10, 2024 19 hours ago, Dragon1-1 said: That's an overstatement unless you're running a WWII bomber formation with a full escort. For a typical mission, it's not so bad. That said, our smoke behavior is rather primitive, it's not volumetric, so it can't really be made to do things like that. You can do "something like that" with sprite based smoke. It's probably way easier with sprites even. ARMA 3 does it with sprites f.e. Of course it looks less cool than the video, because the sprites are quite big and the effect will be less detailed therefore. I would assume that the smoke sprites in DCS are again bigger than in ARMA, so first of all the smoke sprites would need to shrink. Then they would need to react to the wake turbulence calculations. Should be doable without extreme performance overhead. For fixed wing, it's probably still not really worth it, but may be nice for rotary wing!?! 1 My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
Dragon1-1 Posted February 10, 2024 Posted February 10, 2024 If smoke particles shrink, then there'd have to be more of them, and at least in the current implementation that seems to be expensive. In ArmA it was a thing but not nearly that spectacular. Perhaps it can be done, but I'd wait for Vulkan first. There are probably better ways of handling this than what ED uses now.
Vettecor Posted February 20, 2024 Posted February 20, 2024 Well, we have dust effects from helos now. I assume this is in works and not too far off from being implemented. 1
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