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Angels of Caucasus [Helicopter Rescue Sandbox] - Single and Multiplayer


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Posted

Awesome, so drop and replace stop gap is permanent and ED doesn't want friendly updates to missions lol

 

Thanks again!

Posted

Version 1.80 - 20241230

New player option: fog on demand

All Changes

  • Code hardening against DCS bugs (dec 2024)
  • Fog on demand via communications
  • Title card on map

Enjoy,

-ch

 

Posted

Version 2.00 - 20250208

FIRE FIGHTING!
I've (finally!) added the fire-fighting abilities from "Heroes of Flames" to Caucasus Angels, and patched a number of holes made by recent DCS releases.

All changes

  • A LOT

Enjoy,

-ch

 

Posted
Just now, AdrianL said:

UserFiles seems to still be reflecting the previous version. And gives me a 404 error on download 

Three cheers for ED's User Files ops team! Huzzah!

 

Posted
11 minutes ago, slowmover said:

do you have any link that works?

Unfortunately, no. ED's User Files seems badly maintained, and I'm hoping that they get their act together as soon as possible. I regard it as a troubling sign when a company can't afford to keep their highly visible, client-facing content site in order.

  • Like 1
Posted

Version 2.01 - (finally!) remove blue smoke immediately upon loading evacuee - 20250218

All Changes

  • Blue smoke (next to evacuee) vanishes as soon as they are on board
  • Hardening against DCS bugs 

Enjoy,

-ch

 

 

  • Like 1
  • 2 months later...
Posted

Version 20250502 - DCS Bug fixes, minor cosmetic updates 

This update works around a show-stopping bug introduced with the past DCS release.

And, whatever you do,

DO NOT USE DCS' "SAVE MISSION" FEATURE. THAT WILL FUBAR THIS MISSION.


Changes in Detail:
- code hardening against DCS bugs (a lot!)
- smoke zones upgrade
- fireCtrl, airTank
- minor scenery alignment
- minor optical tweaks (Hips)
- persistence DCS show-stopping bug hardening
 

  • 4 weeks later...
Posted

Thank you for this fun mission! I put it on our private server and flew with three other Huey pilots yesterday, and the four of us battled a fire for over an hour. Comments from the group included appreciation for the full ramp of aircraft, the AI helicopters, the sounds of the "water pump", and the good feedback on each water drop. They all loved the controllable fog!

We didn't see any decrease in the size or intensity of the fire, though. We got better at hitting the fire's core and peripheral areas (with practice!), but we all had the impression that, with Hueys anyway, we wouldn't be successful. This was fine: We had fun, and we got some excellent training accomplished.

We came away with two questions for you as mission designer:

  • What tactics work best for hitting the middle of the fire? We tried dropping water halfway through the "flames" and at a very low level above the trees, but we only achieved "direct hits" about 25% of the time.
  • Does the mission build smaller fires sometimes, randomly setting just a single building or a small grove of trees ablaze? Is there some parameter that we could configure such that it would have urban fires versus forested area fires?

Again, thank you for creating and publishing the mission. We are pilots in the Black Shark Den, a helicopter-only squadron, and this is exactly what we are interested in!

  • 1 month later...
Posted (edited)
On 5/29/2025 at 8:10 PM, RickInAZ said:

We came away with two questions for you as mission designer:

  • What tactics work best for hitting the middle of the fire? We tried dropping water halfway through the "flames" and at a very low level above the trees, but we only achieved "direct hits" about 25% of the time.
  • Does the mission build smaller fires sometimes, randomly setting just a single building or a small grove of trees ablaze? Is there some parameter that we could configure such that it would have urban fires versus forested area fires?

The "size" of a conflagration is determined by the number of fires - DCS isn't really good at simulating fires, and you may have noticed that fires really are 2D 'billboards' with low-resolution artwork pained on. Trying to make this a better experience by controlling the size of fires proved not to be worth the effort, so what I call 'size' is really number of burning cells.

Hitting the fire is a combination of velocity and altitude (of course). Simplistic though it may be, the fire-fighting module simulates dropping the fire correctly (if near-instantaneous) using simple vector algebra. So your best bet would be flying slow, and release directly above the flames. Since (again) fire in DCS is (sadly) a purely visual effect, you can fly into the flames without being affected by heat nor updraft.

Edited by cfrag
Posted

Version 20250719 - update

Update to defend against new DCS bugs. This update also includes a new module for better civ fixed-wing traffic at Batumi.

Enjoy,

-ch

  • Thanks 2
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