TangoRomeo Posted April 7, 2009 Posted April 7, 2009 All around new cockpit textures. To do List: [X] "Westernized" cockpit [] Night lighting [] Russian version Thoughts, suggestions? 1
goldfinger35 Posted April 7, 2009 Posted April 7, 2009 What changes did you make? I see some changes but do you have a list? Also, can textures be made for even higher resolution/quality? i7 920@4.0Ghz, 12 GB RAM, ATI 4890, LG L246WHX@1920x1200, Saitek X52 Pro, Saitek pro flight rudder pedals, TrackIR4, Audigy 2ZS, Logitech G9x, Vista 64bit.
TangoRomeo Posted April 8, 2009 Author Posted April 8, 2009 As for a list of changes; i think it will be most insightful comparing these textures: Original dashboard& overhead panel texture: Same texture modified: To sum it up: + higher quality textures + better colour consistency throughout the cockpit + generally a darker cockpit + new warning lights + new switches/knobs/ screws .... + new lettering (MS 33558 font for panels and gauges (western version)) + new nightlighting (instead of dark yellow -> dimmed cyan/greenish colour As for the max resolution, standard size for main panels is 2048x2048 - 4096 might work/ havn't checked it yet. Standard Res is more than sufficent though to add nice detail even when close up. 2
goldfinger35 Posted April 8, 2009 Posted April 8, 2009 I like it, especially Shkval and ABRIS screens! :thumbup: i7 920@4.0Ghz, 12 GB RAM, ATI 4890, LG L246WHX@1920x1200, Saitek X52 Pro, Saitek pro flight rudder pedals, TrackIR4, Audigy 2ZS, Logitech G9x, Vista 64bit.
Devas Posted April 8, 2009 Posted April 8, 2009 Very nice work! :thumbup: Waiting for the publication of any version to try :book: [sIGPIC][/sIGPIC] Playing war, and our own way, is the quickest and most direct way of leading to the cemetery, to us and to our colleagues ...
Feuerfalke Posted April 8, 2009 Posted April 8, 2009 (edited) Looks nice. I am working on a cockpit-mod myself, but rather for my personal preference ;) I found that some parts of the cockpit look pretty pixelated. A simple smoothing out helps a lot. I also didn't like the color-reflections of the black board as they looked like compression artifacts rather than reflections how it really should look like. Some parts of the cockpit are mapped really odd, though. The frame around the front glass is taken from small areas of the door-skin, for example. You also have to check color depths of your textures, as some files will cause graphical glitches, when not saved in the right bit-depth. As you did, I lowered the brightness for the AP-Buttons. Sometimes you can't see if they are active or not. And I also replaced the "C" in the compass by a "N". ;) BTW: Can anybody from the Russian folks tell us, what the text means below the EKRAN? It was not translated in the English pit. Thanks in advance. Edited April 8, 2009 by Feuerfalke MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
Distiler Posted April 8, 2009 Posted April 8, 2009 It's very nice I'll try it for sure. It looks with higher quality than the original but at the same time I don't know if those new knobs, etc. are realistic or not. I just wish the original cockpit with the blurry textures out ^^ I don't comprehend why ED mixed nice textures and really blurry ones into the cockpit. AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
Skypat Posted April 8, 2009 Posted April 8, 2009 Hello, incredible work ! if you need help for the ModMan package, i can do it for you. BTW, i think it will be a good idea to release beta version of your cockpit textures in order to find all graphics glitch before the 'final' version. just my 2 cents ;) great works Best regards Skypat
Chazz_BMF Posted April 8, 2009 Posted April 8, 2009 Looks pretty good...Yeah some parts of the pit could really need a gentle hand. Maybe add some more wear and tear around it would make it look more real? :pilotfly:Wolfpack Production:pilotfly: -=<[WiN 10, I7 3770K @ 4,5 Ghz, Corsair H100i, Sabertooth Z77, 16 GB Dominator, Sapphire 7970 VaporX 6GB, C70 Vengance, Thrustmaster Warthog HOTAS, Saitek Pro rudder, Track IR, Beyerdynamics MMX 300 ]>=- DCS/FC2/FC3/Arma videos on my channel: https://www.youtube.com/user/WolfpackproductionDK "Fortes Furtuna Juvat"
TangoRomeo Posted April 8, 2009 Author Posted April 8, 2009 Thanks guys, glad you like it :) i´m now at the night lighting, next will be the russian lettering. There`s where i could need a hand, because i don't speak russian. For now an option is to layer the original russian texture on top of an unmarked modified panel, set blend mode to lighten, and trim everything around the text. This obviously is sub-optimal and a tedious task, while legibility and quality wouldn't be improved over the original. I would be glad if someone, who does speak russian, and owns an image processing application (preferably Photoshop), could help me getting this done. Feuerfalke Yepp, i noticed when i first tried placing a 32bit .bmp in the temp textures folder. It´s either 24bit .bmp or 32bit .tga. I take it upon importing the files back into the .cdds, cddsexplorer adds mipmaps to them? And yes, some of the texture mapping is over-economic - but i´ve seen much worse in other games :D Thanks for the "C" pointer btw! Skypat Thanks for your offer :thumbup: and good suggestion about a beta release - i think remember reading a thread about cross-version problems with some external textures. Chazz_BMF I could add some more wear&tear, there`s already some more than the original - it just doesn't get across on the screencaps because of the lighting. If maneuvering the helicopter, so that outside light emitters hit the pit at different angles, it becomes more obvious. Now back to PS, keeping you posted on progress.
Skypat Posted April 8, 2009 Posted April 8, 2009 @TangoRomeo if your cockpit texture are larger than original ED texture, you won't be able to replace the file in the original cockpit****.cdds file and placing files in temp texture folder is not a good idea at all because it may result in FPS drop the best way is to use ED Tools to build your own CDDS file named like: TangoRomeo_highres_cockpits.cdds Best regards Skypat
EtherealN Posted April 8, 2009 Posted April 8, 2009 That looks real awesome, please see if you can get a modman package going - even if for beta testing - and I'd love to chuck it in. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
TangoRomeo Posted April 8, 2009 Author Posted April 8, 2009 Skypat, thanks for the pointer, except for the STBY ADI scale, no changes were made to the original resolution. Going to have a look at ED tools later. :thumbup:
TangoRomeo Posted April 11, 2009 Author Posted April 11, 2009 Night lighting almost finished - i´m trying to get it somewhat NVG compatible though the provided onboard NVG lighting will naturally yield better results
Sh0d4n Posted April 11, 2009 Posted April 11, 2009 looking absolutely nais, keep it on Tango ! :) [sIGPIC][/sIGPIC]
Chazz_BMF Posted April 11, 2009 Posted April 11, 2009 REALLY nice...will it work for the western version ?? Keep on the good work :thumbup: :pilotfly:Wolfpack Production:pilotfly: -=<[WiN 10, I7 3770K @ 4,5 Ghz, Corsair H100i, Sabertooth Z77, 16 GB Dominator, Sapphire 7970 VaporX 6GB, C70 Vengance, Thrustmaster Warthog HOTAS, Saitek Pro rudder, Track IR, Beyerdynamics MMX 300 ]>=- DCS/FC2/FC3/Arma videos on my channel: https://www.youtube.com/user/WolfpackproductionDK "Fortes Furtuna Juvat"
ntonis Posted April 11, 2009 Posted April 11, 2009 very nice work!!!!!!!!!!!!!!!!!!! [sIGPIC][/sIGPIC] Intel Core 2 Quad Q8200 @ 2.33GHz-4,00 GB Dual-Channel DDR2 @ 333MHz-ATI Radeon HD 4600 Series -saitek Χ45-Microsoft Windows 7 Ultimate 64-bit "MINOAS11"
TangoRomeo Posted April 11, 2009 Author Posted April 11, 2009 Chazz, i´ve got the german DVD version, i don't expect there to be problems with the BS western release. To be sure though, this is going to be released as Beta first. :) ATM the russian lettering won't look as good as the western, especially true for the warning lights. That's due to having to recycle existing material, as i don't understand russian. Going to finish/release it this WE. Curent status: [x] Westernized cockpit [x] Night lighting [] Russian Pit
PoleCat Posted April 11, 2009 Posted April 11, 2009 Nice work man! Thank you. Out http://www.104thphoenix.com/
Punx Posted April 11, 2009 Posted April 11, 2009 Wow, very nice work man! :thumbup: Can´t wait to fly with this pit. Thank you very much! Greeds from Germany :)
Distiler Posted April 11, 2009 Posted April 11, 2009 Aside from polished textures, etc, are the new knobs, switches and lights realistic for n25 ka-50 or just for the coolness factor? AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
TangoRomeo Posted April 11, 2009 Author Posted April 11, 2009 (edited) Distiler, for this to answer, i would need to see the respective panels in detail/ operation, not only of just one AC, but several, to make a valid conclusion. The one you are referring to, might by now look somewhat different than the shots provided at http://walkarounds.airforce.ru/avia/rus/kamov/ka-50/index.htm . Even #25 has a somewhat different layout from what we see ingame, i.e. overhead panel. Also, i don't expect 2 KA-50 cockpits to look exactly the same - especially after some time in service. My personal take is that screws/switches are interchangeable objects in RL, whether taking a phillips- or slotted screw should be negligible, as long as they are not pink and out of proportion. :D Mind you, i didn't change the 3D models of those. Concerning warning lights, they are quite realistic ... if they are also for the KA-50 ... who knows, i used the same colours as ED. If you happen to be in posession of reference material that shows extended detail, by all means, post it. :smilewink: Edited April 11, 2009 by TangoRomeo
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