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Posted

For some reason the Up/Down lights on the left are far easier to see than the Fore/Aft lights on the right.  Can we increase the visibility so they're equally easy to see please?

Cheers,

Dr Spankle

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Posted

There has been calls for the implementation of the Supercarrrier style Optical Landing System lights for the AAR director lights.
It would be unrealistic however but would help immensely.
Alternatively, the texturing of the lights can be improved upon. It is a challenge using the lights in AAR especially in vr.

Sent from my XQ-AT52 using Tapatalk

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Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset

Posted
22 hours ago, Eaglewings said:

There has been calls for the implementation of the Supercarrrier style Optical Landing System lights for the AAR director lights.
It would be unrealistic however but would help immensely.
Alternatively, the texturing of the lights can be improved upon. It is a challenge using the lights in AAR especially in vr.

Sent from my XQ-AT52 using Tapatalk
 

I love using the AAR light bars in VR.  They provide a nice little groove for aiming my HUD compass tape at.  Like a set of pistol sights.

 

Oh, wait, you mean they are supposed to be illuminated???

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Posted




 
Oh, wait, you mean they are supposed to be illuminated???


Yes the director light underneath the Tanker are illuminated. They control your position while in the refueling area.
Lights indactes when you are going too forward, aft, high up and/or low off the ideal refueling probe area/Tanker.

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Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset

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