th3flyboy Posted April 9, 2009 Share Posted April 9, 2009 Hey, I just noticed that the editor and the in game gps coordinates for an object don't match up. This is a big problem for me because I'm trying to put the objects that are in game in tacview using static objects and I can't do that easily with the editor being screwy the way it is. any chance of this fixed in the patch? Current Sims: DCS Black Shark, Falcon 4.0, X-Plane 9, Steel Beasts Pro PE, IL-2 1946, ArmA 2, FSX, Rise of Flight, EECH, Harpoon 3 ANW, CSP Link to comment Share on other sites More sharing options...
AlphaOneSix Posted April 10, 2009 Share Posted April 10, 2009 I am pretty sure this is not something that is going to be fixed until the new engine comes out. It has been brought up before, with the relevant information being: In the current engine, the terrain model remains flat. However, as you can see in the ME screenshot, ED is developing a spherical terrain model for the new engine. Currently, the spherical ME map and the in-game terrain model are matched through a coordinate conversion system. In other words, the map for the editor and the map in the game are not exactly identical. For the whole post, and more info, check here: http://forums.eagle.ru/showthread.php?p=484281 Link to comment Share on other sites More sharing options...
th3flyboy Posted April 10, 2009 Author Share Posted April 10, 2009 Ok then, is there any way to extract the building placement info from the game files? That would make my task a LOT easier. If nothing else, I guess I will have to wait for the new engine. Current Sims: DCS Black Shark, Falcon 4.0, X-Plane 9, Steel Beasts Pro PE, IL-2 1946, ArmA 2, FSX, Rise of Flight, EECH, Harpoon 3 ANW, CSP Link to comment Share on other sites More sharing options...
Ramstein Posted April 10, 2009 Share Posted April 10, 2009 Would a spherical map editor even matter in a sim where you do not cover enouugh real estate in a mission for the sphere vs the flat map distortion in coordinates to even matter? If you were covering a thousand mile long map coordinates and waypoints then you would be off a couple miles, but not in a 50 mile map. IMHO :joystick: maybe the sim maker just wants to make this sim as perfect as possible. or maybe it is for future sim engine expansions... ? ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind G.Skill 64 GB Ram, 2TB SSD EVGA Nvidia RTX 2080-TI 55" Sony OLED TV, Oculus VR Link to comment Share on other sites More sharing options...
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