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Posted

H/T to @jaylw314 from this comment-

On 2/26/2024 at 9:16 AM, jaylw314 said:

I'd also add that turning away from the sun isn't really an immediate option for the WSO 🙂

Another option that might be worth considering in general is attaching a lighting shade to the mouse cursor.

I think this would be a fantastic addition to the game, since we can't use a hand to shield the screens from sun glare and flying a different direction might not be an option for CPGs/RIOs/WSOs; just having the ability for sun glare be 'blacked out' in a small radius around the cursor would be great.

Posted
3 hours ago, LorenLuke said:

just having the ability for sun glare be 'blacked out' in a small radius around the cursor would be great

Unrealistic, unless:

- you fly with pilot body visible

- your hand is rendered so it casts a shadow

- controls for that hand/side are disabled at the time

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Posted
2 hours ago, draconus said:

Unrealistic, unless:

- you fly with pilot body visible

- your hand is rendered so it casts a shadow

- controls for that hand/side are disabled at the time

I think making a concession for people who either don't have the VR to move hands or don't like playing while using a pilot model for whatever reason, shouldn't be excluded on that front. Plus if I'm using my hand to move the mouse around and shield an MFD, one of my hands is off the controls to use it. 

The realism of it denies that even the Wags says it's a 'game', and if the realism/sim argument has to be called in, I'll contend that it's clearly unrealistic that my hands are pinned to my HOTAS, that I can have sunlight come through the literal back of my Ka-50 with zero windows to glare up my shkval, and that me having my face in front of the glass of an MFD doesn't seem to block the light with the back of my head, despite me having my nose pressed against it like I'm a kindergartener watching their mac & cheese cook in the microwave. Any of these in a truly 'realistic' scenario wouldn't occur, but here we are.

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Posted
37 minutes ago, LorenLuke said:

I think making a concession for people who either don't have the VR to move hands or don't like playing while using a pilot model for whatever reason, shouldn't be excluded on that front. Plus if I'm using my hand to move the mouse around and shield an MFD, one of my hands is off the controls to use it. 

The realism of it denies that even the Wags says it's a 'game', and if the realism/sim argument has to be called in, I'll contend that it's clearly unrealistic that my hands are pinned to my HOTAS, that I can have sunlight come through the literal back of my Ka-50 with zero windows to glare up my shkval, and that me having my face in front of the glass of an MFD doesn't seem to block the light with the back of my head, despite me having my nose pressed against it like I'm a kindergartener watching their mac & cheese cook in the microwave. Any of these in a truly 'realistic' scenario wouldn't occur, but here we are.

If you're not interested in realistic representation of the hand and its shadow then I don't support your wish.

You could control the hand with mouse as monitor user. Mouse can be left in place and it will still cast a shadow while your RL hand will be back on the stick.

No pilot body = no hands = no shadows, either from the hand or body or head.

For Ka-50 bugs go here: https://forum.dcs.world/forum/1108-bugs-and-problems/

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