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Posted

So I didn't find any camp. Why is'nt there a Radio option for NOT spotting it?

Found the convoy and blew some of them to pieces. At this point low on fuel so I RTB'd by tuning in the Incirklik TACAN and went straight in. Landed and stopped at some F15's.

Now the Campaign says I failed but  I have no clue why? That makes no sense.

IRL there would be a debriefing where you wen't through what happened.

Now I have to play it again (and listen to exactly the same voice overs) and chasing some unknown trigger(s). There is nothing that breaks the immersion as much as replaying a mission.

As long as you don't get killed you should be able to continue the campaign.

  • Like 1
Posted

Hi,

We will add in a smoke marker to identify the camp. 

To complete the mission you must meet the objectives, that means finding the camp and following the orders given thereafter im afraid. 

You should be able to skip to the next mission still? 

Thanks for the feedback

 


 

Posted
7 hours ago, Looking Glass said:

Hi,

We will add in a smoke marker to identify the camp. 

To complete the mission you must meet the objectives, that means finding the camp and following the orders given thereafter im afraid. 

You should be able to skip to the next mission still? 

Thanks for the feedback

Well, would an allied commander use a fast jet to try to find a camp? Any camp boss should be able to hide his camp. If the F-18 was equipped with a IR pod it might be possible to detect a camp. Otherwise as an allied commander I would use a drone or a chopper to look for a camp. So NOT finding the camp is a realistic outcome.

As for meeting the objectives, that's a bit unclear. In the documentation "1 Deployed".pdf I find the topics: Situation, Orders, Roll Call, Admin, Flight Plan, some maps with the route and a Score System.

Here's some examples of what I found to be strange/unclear in this mission:

1. Why bring practice bombs on a mission that might involve live fire?
2. Why can't I give orders to my wingman as usual?
3. What are the ROE? Shouldn't I be able to attack the AAA that shoots at me (or order my wingman to do it)?
4. Should I attack the camp if spotted?
5. If I'm low on fuel, can I hit a tanker? If I'm not that proficient in AAR I should be able to RTB without stopping the campaign as such.
6. Is landing and rearming an option?

Posted
11 hours ago, Looking Glass said:

Sounds like missions has bugged after the new update, wingman should push as requested

Will investigate.

Oh the push option was there. What I meant is the general commands for changing formation, go to.. etc. that you can give to your flight/wingman.

Posted (edited)

Hi LG,

You remember me from a post conversation we had before about mission 1. I am STILL getting the same issues on mission one unfortunatly. See the messages top right, and im still in the hangar on start !

RWC

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Somehow the trigger runs too early on the camp targets.... When i end the mission then it gives even a 45% result Stryker didn't make, yet .... here it is!

RWC

image.png

Edited by RWC
  • Like 1
Posted

Hi,

Yes RWC I do remember. 

Just tested campaign on both normal and hot start versions and they played back fine with no accidental triggers as you showed in your images. Are you running most recent version of DCS as I am?

V 2.9.3.51704

 

 


 

Posted (edited)

Hi LG, 

Yes Sir, actually even uninstalled everything since i was running on BETA, cleaned the remains and reinstalled the all new stable version V2.9.3.51704, added all the scenery and campaigns new and added the few mods i use : Admirals ships, VSN aircraft, UH-60L, MH-60R, Rafael pack evolution, M92 Massuns packs and Current Hills packages..... thats all i have.

You mentioned the cold and hot start, but i have only one option that starnullts hot, after starting the 1st mission..... How to select between the cold and hot start because it IS there in the folder ?

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Screenshot 2024-03-03 211913.png

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Edited by RWC
Posted

If it helps, every single time I've had reports of triggers activating when they shouldn't it's been caused by a mod - they affect things in many mysterious ways.

  • Like 1
  • Thanks 1

 

 

Posted

Thanks ChillNG - Yes to removing MODS. I know its a pain and I do love some of the MODS but by other devs comments they more often than not cause weird errors

To access different versions of missions use SKIP button to cycle through available missions.

Have added some smoke to the training camp to make it more obvious. Didnt want to make the task too easy for players but hopefully this should help. Will add to both versions of the mission. 

Thanks for the feedback, all noted

 

  • Thanks 2

 


 

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