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jonfog

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Everything posted by jonfog

  1. Oh the push option was there. What I meant is the general commands for changing formation, go to.. etc. that you can give to your flight/wingman.
  2. Well, would an allied commander use a fast jet to try to find a camp? Any camp boss should be able to hide his camp. If the F-18 was equipped with a IR pod it might be possible to detect a camp. Otherwise as an allied commander I would use a drone or a chopper to look for a camp. So NOT finding the camp is a realistic outcome. As for meeting the objectives, that's a bit unclear. In the documentation "1 Deployed".pdf I find the topics: Situation, Orders, Roll Call, Admin, Flight Plan, some maps with the route and a Score System. Here's some examples of what I found to be strange/unclear in this mission: 1. Why bring practice bombs on a mission that might involve live fire? 2. Why can't I give orders to my wingman as usual? 3. What are the ROE? Shouldn't I be able to attack the AAA that shoots at me (or order my wingman to do it)? 4. Should I attack the camp if spotted? 5. If I'm low on fuel, can I hit a tanker? If I'm not that proficient in AAR I should be able to RTB without stopping the campaign as such. 6. Is landing and rearming an option?
  3. So I didn't find any camp. Why is'nt there a Radio option for NOT spotting it? Found the convoy and blew some of them to pieces. At this point low on fuel so I RTB'd by tuning in the Incirklik TACAN and went straight in. Landed and stopped at some F15's. Now the Campaign says I failed but I have no clue why? That makes no sense. IRL there would be a debriefing where you wen't through what happened. Now I have to play it again (and listen to exactly the same voice overs) and chasing some unknown trigger(s). There is nothing that breaks the immersion as much as replaying a mission. As long as you don't get killed you should be able to continue the campaign.
  4. Hi, I just got the MIP. I also have some Virpil gear. In their configuration program you have quite some freedom in assigning buttons and all the axes. You can specify for instance a button both as a long and short press, if it's a switch etc. One feature is that you can take an axis and map it to a range of buttons, Ie. as I go through the axis I trigger different buttons. Is this possible in SimApp?
  5. I just tried with rudders with a hot start. I'm on the ground with show controls enabled. If I deflect the rudder pedals to one side it behaves as described. The pedals are ignored after I trim and try to make small deflections. But when I slowly move the physical rudders to the center i can see that the in game rudder input activate before I actually reach the center position and thus makes the ingame rudder do a small jump to the side I trimmed. Say that the rudder input has a range of 0-100 where 50 is the center. I press and trim at 30 and at this stage I cannot move my ingame rudder. However when I release my physical rudder it looks like the algorithm for detecting "rudder returned to center" has a dead band of say +/- 5. So as I reach 45, going from 30 to 50, it suddenly activates the ingame rudder. Now I suddenly get 30 - 5 = 25 as input. The number here are just for description. But it's pretty easy to see with the control indicator. Just wonder if anyone else has this problem. Yeah I can see that there is a deadband entry in there. But my joystick and rudder are as sensitive as I can ask, that's why I have a small curve (in DCS) applied to them. So it's not the control inputs dead zone that is my problem.
  6. Hi, I have a problem with this when hovering. It seems that there is a dead band around the center position where this Mode thinks "okay he returned the joystick to center" and immediately applies the joystick input to the newly trimmed position. When I try to get a stable hover and apply trim, I can see that I really don't move my joystick much and after releasing the trim it makes a small jump in the direction I had may joystick in. So it's really hard to get to a point where I can apply the "Trim left button" hover hold mode without it jumping around quite a bit before it settles. I have a Virpil joystick on an CM-2 base with an extension, so it's is really stable and accurate. I don't need any deadzone and just a small touch of curvature.
  7. Well I find that the default head position of the pilot is okay for Boresighting. With the CP/G it's off, no matter of I move my head I cannot get into a position for Boresighting. And therefore have to resort to translating my head which leads to the next problem. You have to assign some of your "precious buttons" to this. In VR your keyboard is more or less inaccessible since I cannot see it. Trying ot feel your way to the Right Control + Right Shift + whatever-keypad-key is really frustrating. What I mean by "precious buttons" is the buttons of your joystick and throttle. Those will probably to be bound to the TEDAC controls for the CP/G Just as we have a special option to show the monocle or not, there could be an option to have the IHADSS aligned or not on cold starts.
  8. That's too bad. Immediately when I enter the RWS page I see that I may wan't to change the Bar scan, Azimuth scan and PRF setting. And that they are likely to be changed back and forth too. Well I'll just thought some clever person had found a way to adress this.
  9. When you enter AA mode the radar appears on the right MFD and the Stores on the Left MFD. Of those you interact more with the radar MFD. I have the Thrustmaster MFD's so I operate the in game MFD's with the physical MFD's. Since I'm right handed I'd like to keep my right hand on the stick and use my left hand to operate the radar. So is there any configuration I can make to have the radar show up on the left MFD?
  10. Okay, thanks for the info. Not the smoothest way of doing things though.
  11. Hi, a silly question. Is there a way to copy icons from a profile? I've downloaded a profile and just wan't to get hold of the icons to use for my own profile.
  12. Well I just wonder if resources should not be spent on making the ordinary communication via menus better. If I'm not mistakens most DCS users fly in SP and not in MP. And one thing that's very frustrating is accessing the communications in VR, since the menu options cannot be assigned to buttons and you cannot see your Keyboard (F1 - F10). As for a VoiceAttack like feature, that depends. Windows speech recognition is not available if you're living in a minor country, so it might not work if ED doesn't provide it's own speech recognition engine. And that I guess takes a lot of work. On the upside you could limit the words recognized.
  13. Here are my findings so far. I've been running a PICO 4 VR headset (Virtual Desktop and Ethernet 2 USB-C) and using OpenXR Toolkit (via SteamVR) . When trying the new MT I found the picture somewhat unstable, every frame shifted slightly from the previous. Giving me a somewhat sick feeling. It turned out to be the OpenXR Toolkit stuff. When I turned it off I got a stable picture in MT but running in ST with OpenXR Toolkit also worked fine. By using the FOV settings etc in OpenXR Toolkit I actually get slightly higher frame rates than running SteamVR only in MT. And the grapsh you se in the built in FPS counter are not jumping around as much in ST as in MT. I've flown the Spitfire Operation Jubilee missions since these previosly more or less killed the Frame Rate when the action started at the French coast. It is much better now in ST too so I wonder if there been some code optimization that applies to both MT and ST. Maybe people are comparing the new MT code against the previous patch and not bothering to run the new patch in ST? The "jumpiness" in the picture turned out to be any form of overlay in VR. I had the FPS counter on in OpenXR Toolkit and when I turned it off the jumpiness disappeared. I could repeat this with fpsVR too. So now I'm quite happy.
  14. Well I just ran the Spitfire Operation Jubilee which preivously had killed the FPS. During that I saw "CPU Bound (rendering thread" appeared in yellow mixed with "CPU Bound (main thread)". My problem now is that the graphics are unstable, it seems like the picture displayed is shifting a pixel or two back and forth. This made me run the same mission in ST which just looks more stable (the picture that is) and it is just runs a couple of FPS lower. So there seems to be a major improvement in the code itself
  15. Hi. I'm running a pico 4 setup too but with openXR/SteamVR. ( --force_enable_VR --force_OpenXR). I can tell since I can bring up the OpenXR menu and mess around. (Note that SteamVR will launch but then OpenXR somehow intercepts). Altough I get a few FPS in MT and VR it works worse than ST. I get a slight seasick fenomena in MT. If I open the frame rate counter (RCtl+Pause) I get a "CPU Bound (rendering thread)" message both in 2d and VR. Anyone has a clue what that means?
  16. Interesting. Old WWII stories I've read says they're were drenched in sweat after a dogfight. Shouldn't the fenomena that the controls get stiffer and stiffer with increasing speed be modeled too? I think I heard that the pilot (correct me on this) can roughly tell how fast he's going by the stiffening of the controls. Unfortunately Force Feedback seems to be a dead issue for our controllers. Maybe someone can strip his $20k Ducati of the electronically adjustable damping and attach to his joystick.
  17. I really would like to see some progress here for us VR users. Now I have to release my grip on the stick, find the mouse and find the "white dot" against white clouds. And if I'm supposed to manage a couple of flights it is really hard to do. For VoiceAttack we have to remember those who don't have English as their native language.
  18. Agree. Kind of "Transition to AC xxx course". Especially in VR it's hard since you cannot reference any documentation. And I find that the instructions fade away too quickly. I would like a "introduction to xxx" with voice overs. But for the actual training - keep everything you need to now in the Kneeboard since the Briefing pauses everything and hides the cockpit.
  19. I flew the Spit the other day and was promptly shot down. Observing the AI fighting in the F2 view I noticed a FW-190 flying around effortlessly with only the left elevator intact! So there seems to be a problem.
  20. Yup the manuals are the strong point of DCS. We all agree that to be somewhat proficient you have practice, practice and practice. So the question is should a good set of practice missions be included in the module you buy? If I buy a module I expect that it is maintained. A youtube video or user file might be out of date any time. As of note taking, are you flying in VR? That's where my problem is, how to get notes into the Kneeboard. I found a simple utility KB Quick that makes it possible to add notes to the Kneeboard. The old no longer maintained Kneeboard Builder only handles PDF files, and the rendering of them often becomes unusable.
  21. Yes I like new toys. That's what keeps ED alive and kicking! Regarding training missions they are somewhat random in their content. For instance: A-10C: There's no training mission for working with a JTAC. And that's really a key skill with the A10-C F/A-18C: There's no training mission on how to employ the Maverick. Third party modules often have some triggers that just makes you sit there wondering what your're supposed to do. If the training missions were separated with "introduction" (all the talk) and "training" (were the how-to is in the mission briefing or kneeboard) it would be better. As a VR user with a memory of a snail I can't go back and forth to the manual. I need a very limited training mission that just covers one topic (say drop dumb bombs in CCIP). I've found some excellent training missions among the user files but that is just luck. I completely agree to what you say about practice, itt's the only way to get better. That's where I think the developers should step up - a little more time spent on practice missions.
  22. Yes but for other aircraft say warbirds, F5-E and so on...
  23. It would be nice to have a generated list of each waypoint altitude, speed etc. in the kneeboard. Generally you don't have clue of which altitude and speed you're expected to have at a specific waypoint. The mission designer could add this manually but then would have a nightmare maintaing it.
  24. Yes that's what I'm trying to get at - the gap from going from "Training missions" to "be proficient" is the problem. I would like to have a basic flight campaing that guides you through learning the aircraft in a structured and realistic way. But since I'm no pilot I could only guess at how to do this (obviously start-up, take-off, landing and shutdown would be one of the first missions). Since there are a lot of real pilots flying in DCS there should be a lot of knowledge about this. As it is now all buyers of a module have to figure out a new module by themselves and investing a lot of time in the ME. I would gladly pay the price of around $10 to have a real pilot make a "basic" campaign that teaches me how to take-off, navigate, land, ILS, take fuel from a tanker, etc. in good weather, overcast and bad weather. Then repeat everything at night. I could do this in the ME, but each mission I create become boring very fast - I'm the only living person in the world where nothing else is going on. If I try to insert som variation into my missions I quickly run into struggling with the ME instead of flying. So instead of flying 200h in my new module I spend 150h in the ME, get bored of my own lack lack of progress because I don't fly enough, and then a NEW module comes along and I hit the "BUY" button ...
  25. Eh, all but the Christen Eagle and I-16. As soon as I see "NEW" or "SALE" I tend to hit the "Buy" button... I guess the main problem with this hard-core sim is that it plays out 1:1 with real life. So if a new complex AC takes 200 h of training to get proficient at, well you have to invest 200 h of your daily life. And the bad part is that there are no "basic traning" campaigns, almost all campaigns expects you to be a hot-shot with 2000 hours flight time. The "training" missions that comes with a new AC are more of a "introduction" to different systems/situations. And they are rarely maintained. How often have I not been sitting waiting for a training mission to continue? So you have to build your own training missions in the ME and spending time on this, means there is less time for actual flying...
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