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Posted

In a cold started aircraft, once I create a markpoint via TGP, a offset will apply to all waypoints. Anything pointing the waypoint will point to another location, TGP can even show me it's looking at incorrect coordinate.

Toggling snowplow on and off can make it look at the right location temporally. A TGP masking or TMS back will bring it back to the offset location.

Meanwhile, it won't reproduce in a hot started aircraft.

猫猫高加索训练任务-20240306-224121.trk

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Posted
20 hours ago, nyanrata said:

In a cold started aircraft, once I create a markpoint via TGP, a offset will apply to all waypoints. Anything pointing the waypoint will point to another location, TGP can even show me it's looking at incorrect coordinate.

Toggling snowplow on and off can make it look at the right location temporally. A TGP masking or TMS back will bring it back to the offset location.

Meanwhile, it won't reproduce in a hot started aircraft.

猫猫高加索训练任务-20240306-224121.trk 40.13 MB · 6 downloads

Hey, watched your track, please when doing bug reports don't use headtracking or VR it is a pain to watch, and make short track as possible.

I never noticed you verifying coordinates, when doing Norm alignment you need to verify coordinates within first 2 min of the alignement. That is most likely the case here.

I don't have problems with mark points or steerpoints.

Posted
3小时前,Furiz说:

Hey, watched your track, please when doing bug reports don't use headtracking or VR it is a pain to watch, and make short track as possible.

I never noticed you verifying coordinates, when doing Norm alignment you need to verify coordinates within first 2 min of the alignement. That is most likely the case here.

I don't have problems with mark points or steerpoints.

Hi, actually you can take control of the view during replay by pressing any F keys.

Yes verifying coordinates makes difference. It used to be unable to finish the alignment process if not do so I remember, and words saying it's not required with EGI, so I thought it was no longer required in DCS.

 

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