16th Widowmakr Posted March 7, 2024 Posted March 7, 2024 Is the trajectory for the hellfire missiles working yet? I select high or low or direct and don't see any real difference in the actual trajectory when fired. AMD Ryzen 5 2600 Six-Core Processor 3.4 GHz 32 Gb RAM, Nvidea GTX 1050 TI Water Cooled, Windows 10 64 bit
Solution SlipHavoc Posted March 7, 2024 Solution Posted March 7, 2024 Are you shooting in LOAL or LOBL? The DIR/LO/HI trajectory setting only affects LOAL shots, not LOBL. If the missile can see the laser at the time of launch, it will be a LOBL shot. The missile constraints box will be large, instead of small like it is in LOAL mode. 2
krazyj Posted March 7, 2024 Posted March 7, 2024 is there a way of changing trajectory when using FCR ? sometime targets above you wont be hit as the trajectory is to low.
SlipHavoc Posted March 7, 2024 Posted March 7, 2024 2 hours ago, krazyj said: is there a way of changing trajectory when using FCR ? sometime targets above you wont be hit as the trajectory is to low. As far as I know, you cannot manually set the trajectory for the radar Hellfires (AGM-114L). It should use a relatively high trajectory that arcs to the left or right if the target is far enough away, otherwise it should use a direct trajectory. I'm not sure what the range cutoff is for that. Either way though, there isn't an equivalent to something like the LOAL-HI trajectory with the laser Hellfires, where they climb way up immediately after launch to clear obstacles in front. 1
NeedzWD40 Posted March 7, 2024 Posted March 7, 2024 5 hours ago, SlipHavoc said: It should use a relatively high trajectory that arcs to the left or right if the target is far enough away, otherwise it should use a direct trajectory. To expand upon this: moving target with LOBL will arc straight toward the target, static target LOAL will curve left or right, <2.5km will be LOBL with a small arc. Missile maximum altitude is based upon launch altitude, ie if you're at 5,000ft, the missile climbs above that reference altitude. 3 1
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