Jump to content

Recommended Posts

Posted

TAA is by far the best AA method available IMHO. In VR, the terrain looks quite bad for me with no AA, and even with MSAA it doesn't improve much, and it is expensive in terms of performance. This might be a VR specific display thing, as the 2D mirror looks way better on my monitor without AA.

TAA makes the game look really great. It is also necessary if you are using upscaling, which is another great piece of tech.

However, I notice a very serious limitation when using TAA. At long ranges, targets blink in and out of existence. The silhouettes of fighters are flickering, the details/ aircraft parts appear and disappear. It is very easy to lose a straight and level flying target against the ground even at medium distances, and now I am talking in terms of warbirds, so not BVR, maybe 100-200 meters. The issue is worse with upscaling added, but seems to be mainly caused by TAA.

This forces me to make a choice, whether I want to make the game look good (TAA), or whether I want to be effective in a WVR dogfight (no AA).

I don't know if it is within DCS control to change how such details look, or maybe it is just an inherent drawback of these technologies. But it would be great if there was a way of improving medium- to long-distance visibility of targets with TAA, perhaps via modified spotting dots?

Does anyone have similar experiences?

  • Like 2
Posted (edited)
19 hours ago, PawlaczGMD said:

At long ranges, targets blink in and out of existence. The silhouettes of fighters are flickering, the details/ aircraft parts appear and disappear.

This is the result of poor antialiasing. How is it that you figure TAA is the best when you see results like that? From what I see most people seem to prefer DLAA so you might want to give that a try. Personally I find DLAA to look pretty good, using a monitor. 

19 hours ago, PawlaczGMD said:

the 2D mirror looks way better on my monitor without AA.

The monitor image looks “better” simply because the image you’re seeing is smaller and the artifacts are less obtrusive. VR is like putting your eyes up close to the screen.

Edited by SharpeXB

i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5

Posted
4 hours ago, SharpeXB said:

This is the result of poor antialiasing. How is it that you figure TAA is the best when you see results like that? From what I see most people seem to prefer DLAA so you might want to give that a try. Personally I find DLAA to look pretty good, using a monitor. 

The monitor image looks “better” simply because the image you’re seeing is smaller and the artifacts are less obtrusive. VR is like putting your eyes up close to the screen.

 

I don't have the DLAA option because I'm on an AMD gpu.

TAA is best in the sense that it makes everything else except small distant targets look way better than MSAA. The game is simply more enjoyable to look at, but I have serious issues with keeping track of targets.

You might be right about the difference between 2D and VR, and so it is difficult for me to provide examples of how these settings look in the VR headset. The point is that every available option has serious drawbacks. Not sure it can be helped by ED to be fair.

Posted

These upscaling technologies in DCS are early stages , you are correct about the draw distances and spotting issues especially on a multiplayer server , I've reverted back to MSAA X2 . 

There is ghosting outside of the cockpit also in all moving parts including snow . 

Gigabyte - X570UD ~ Ryzen - 5600X @ 4.7 - RTX-4070 SUPER -  XPG 32:GB @ 3200 - VKB - Gunfighter 4 - STECs - Throttle - Crosswinds Rudders - Trackir 5 .

I'm a dot . Pico Nero 3 link VR . @ 4k

Win 11 Pro 64Bit . No longer Supporting DCS . 

  • 2 months later...
Posted (edited)

It would be nice if the team could tinker with TAA, I don't have a very powerful gpu so every watt, every frame, every pixel counts, to my pc it also give me instantly +30fps overall wich is great besides all this other negative stuff that happen indeed with me also.

I didn't test it but I found this in the interwebs:

Edited by jayr7720
New Info
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...