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DCS VR always crashes everytime I try to take off Quest 2 headset then put it on again


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Posted (edited)

Greetings gentlemen, I need some help in the determining the cause of my dcs crash every time I try to take off my headset for a while, then put it back again (toilet break for example). Currently, I'm using a gaming laptop (legion 7 with RTX 3070) and Quest 2 with Oculus tray tool (all in-game settings are either off or low end by the way, with the exception of textures and visibility range which are medium settings). Below are pictures of my Oculus tray tool settings and a notepad containing the DCS log as well. Any help or suggestion is graciously appreciated, gentlemen...thank you for your attention

Note = this problem has been happening for quite a while now, since last year everytime I try to take a toilet break (while taking off headset then put it on again), the game still resumes its activity 

image.png

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dcs.log

Edited by Dr.Cure
typo

Phantom Phorever

Posted

The games working fine in VR, but crashes when you take it off is a common problem.  It got hosed in one of the meta or DCS updates some time ago. There's a big thread on it somewhere.I overcome this by fiting a bit of sticky note paper over the "face sensor", this enables me to take a break without crashing the game. Just remeber to take it off when finished or else the headset won't shut down.

  • 2 months later...
Posted
On 3/26/2024 at 8:59 PM, dugite57 said:

The games working fine in VR, but crashes when you take it off is a common problem.  It got hosed in one of the meta or DCS updates some time ago. There's a big thread on it somewhere.I overcome this by fiting a bit of sticky note paper over the "face sensor", this enables me to take a break without crashing the game. Just remeber to take it off when finished or else the headset won't shut down.

I thought to do something as you did but hoped that there is a less "low tech" 😛 

This problem is very annoying!

 

 

BTW happens also with Quest 3 with or without OpenXR Toolkit with cable or airlink.

😞

 

Posted

It's the Turbo set to ON setting in OpenXR Toolkit when running DCS in MT that causes the game to crash when taking the headset off. In ST there is no such problem.

Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL.

Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!

  • 3 weeks later...
Posted

Dont have quadviews open!

 

3XS AMD RyzenTM 7 9800X3D, AM5, Zen 5, 8 Core, 16 Thread, 4.7GHz, 5.2GHz Turbo, ASUS PRIME X870-P WiFi AM5 DDR5 PCIe 5.0 ATX Motherboard,Nvidia Geoforce RTX4090,Corsair Vengeance Grey 64GB 6000MHz AMD EXPO DDR5 Memory Kit,Windows 10 Pro Reverb G2V2

Posted (edited)

Only fix i have for it is covering the sensor inside the headset for my Quest 2 and In headset settings before using link i set it to stay awake for 4 hours if inactive. 
 

With regard's too the sensor it needs to be fully covered so no light is detected, hence why i double taped it.  

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Edited by wilso
Posted (edited)
On 6/27/2024 at 7:12 AM, Lange_666 said:

It's the Turbo set to ON setting in OpenXR Toolkit when running DCS in MT that causes the game to crash when taking the headset off. In ST there is no such problem.

Thats worth a try - I was sort of accepting there wasnt a solution to this annoying issue.

Edit: It works for me - thanks!

Edited by Sprool
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