Zardiz Posted April 17, 2009 Posted April 17, 2009 I hope this goes to right forum, as this is not really an bug, problem, or anything related. I am just a bit confused thats all. as this is a very realistic sim, and loving it, but as soon as I started my campaign one realism killer hit me in the eye :doh: allmost ALL systems (navigation, engines, CM, radios, ect ect ect) are allready on when I start my mission. I am not a pilot in real life nor have I played flight sim since apache hawoc (allthough played it many years, after that moved to Submarine sims SH3 and 4 along supermods made for them) and now moving to BS, and love the challange it offers. Before I started my campaign I went trough most of the training remonstrations and rearned trough errors I made and trying again, how to start the engines and other systems, but now when I start the campaing, all my learing is more or less vain because I can just lift off and fly away without worrying that did I remember all the things... Is there a way to change this, or am I missing something out? Playing on Simulation + Labels settings :helpsmilie:
Guest Posted April 17, 2009 Posted April 17, 2009 I think you may be able to just open the missions in the mission editor and change the start point from runway start to parked. I don't know if that will mess up the timing on the missions given the time it takes to start up, so you might have to adjust the start time. Not tried it, but it should work...
EtherealN Posted April 17, 2009 Posted April 17, 2009 Gods I hate it when my connection breaks down just as I'm pressing the post reply button... >.< Anyways, You can edit all missions, including the campaign ones, in the mission editor. Just open the mission, select your chopper, and change the first waypoint to "start from parking". Upcoming patch changes themto cold starts though so it would be a lot of work that will be redundant soon anyhow. :P However, I'm unsure of whether it was only the Oil War campaigns that would be edited thusly in the patch or if it also applies to the Deployment campaign. The only one I know for sure is the Oil War. I don't agree that it's "unrealistic" though. It's just a fast-forward to the point where you get to fly the chopper. EDIT: Yes, there are a few missions where unthinking editing of the start point can make certain timings get off. I can think of one mission in the Deployment campaign and one in the Oil War right off the top of my head where certain timings would have to be edited as well in order to keep the mission from becoming too difficult. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Distiler Posted April 17, 2009 Posted April 17, 2009 You have to edit the missions. But, I think when the patch comes out in may (pray for that), all campaign missions will be edited for cold start. AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
Zardiz Posted April 17, 2009 Author Posted April 17, 2009 Thanks for the ultra fast replyes :thumbup: I guess I edit them until the patch comes. I don't agree that it's "unrealistic" though. It's just a fast-forward to the point where you get to fly the chopper. Well yeah, it does, but if an pilot x was given an oders to patrol area y, this would mean that there is allready heli waiting the pilot, engines and all systems running, what is unrealistic. same as if my car would wait trough the night for me to wake up at morning for work :P (well maby in the future we can program them to do start engines when we wake up or smt) but thanks for the info im off to :pilotfly:and :joystick: Zard
EtherealN Posted April 17, 2009 Posted April 17, 2009 Well, but by the same token it would be "unrealistic" that you are not going through briefings for hours before actually flying. An Apache (I think it was) crewman posted in a thread that they would typically know of the mission they were going to fly some 48 hours in advance and go through the plan and briefings for the intervening time. I don't know how the planning structure is done for russian pilots but I would imagine that it's similar. But also, you don't have a crew of mechanics constantly working on your car. There's no people whoose full-time job is to arm, refuel and work on your car. For a military helicopter, you have a whole ground crew that will handle your chopper so that you have more time to spend on briefings and such. But it doesn't allude to that either anyway - it just means that those specific missions doesn't "simulate" the startup procedure (though other missions do) just like those specific missions don't "simulate" the entire briefing procedure. Let's face it, very very few people would enjoy the game if it did a thorough and complete simulation of the entire mission procedure from initial briefings to full debriefings. It would end up at "best" being 1 hour of flying (if that) out of a full 8 hour day spent with the sim. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Acedy Posted April 17, 2009 Posted April 17, 2009 (edited) Well, it isn't necessarily the pilot who has to do the start-up (like EtherealN said). ;) And there are cases where real pilots would start a mission with all systems already running, like after a hotpit refuel/rearming or when they are on something like 5-minute readiness (in the latter case they also might have set all the switches so that they just need to start the engines before being good to go). So it's not completely unrealistic, although maybe unusual. Edited April 17, 2009 by Acedy [sIGPIC][/sIGPIC] *** SERVMAN SERVER MANAGEMENT MOD V2 FOR DCS:BS V1.0.1 *** *** VERSION FOR FC2 ***
Zardiz Posted April 17, 2009 Author Posted April 17, 2009 good points I agree, all though I did see them coming :P was going trough my head thinking that ye, well it dosent simulate you driving to the air base or getting transferred to where ever your base would be. Dont know how it is going to be in the patch, if it would be possible to have an gameplay option for cold start or "ready to take-off" choice, but if this is set up in the mission it self, dont know if that is possible?
EtherealN Posted April 17, 2009 Posted April 17, 2009 Not currently. However, once they've implemented the cold start there will still be options in that those that don't want to go through the routine every single time can use the Win-Home "cheat" to have an automatic startup procedure performed. So under the current system having the missions changed to cold-start is a good thing IMO. I believe the DCSMax application could be modded to do it for you though, since if I understand correctly a mission that is loaded actually has a copy of it placed in a temporary folder and that copy could be edited pretty much "on-the-fly". DCSMax uses that particular thing to give it the capability to change which skin is used in missions - if you have a favourite third-party skin DCSMax can make you have that skin in any mission made by any author in any campaign. I'm not the author of DCSMax and have never looked at the source code so I'm not 100% sure of how it works but AFAIK it should be possible. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Zardiz Posted April 17, 2009 Author Posted April 17, 2009 jeah, I do use the DCSMax myself too, interesting idea as well, allthough since were (hopefully) getting patch "soon", dont know if its worth the time :glare:
Grimes Posted April 17, 2009 Posted April 17, 2009 Its one of those features that comes down to preference. Personally I don't mind cold starts, unless I'm restarting the mission cause I died then I just want to get on with the bloody thing. There are times in some missions where it warrants it. The mission where the FARP is under attack is quite tense because you are waiting for the systems to get operational. Yet theres all this gun fire flying all around you. Personally I think an option that changes the default start up is the best solution. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
EtherealN Posted April 17, 2009 Posted April 17, 2009 Aye Grimes, that mission was bloody awesome. :D [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
WynnTTr Posted April 17, 2009 Posted April 17, 2009 All GoW missions will be cold-start in the patch.
SSneg Posted April 18, 2009 Posted April 18, 2009 Some missions do start in a cold helicopter. I think it's a good thing they don't because when you are trying to beat a certain mission for 11th time, you start hating the whole first part including the fly-in. If you live to fly again, it's a successful landing. The plane being able to fly again is just a bonus.
WynnTTr Posted April 18, 2009 Posted April 18, 2009 Some missions do start in a cold helicopter. I think it's a good thing they don't because when you are trying to beat a certain mission for 11th time, you start hating the whole first part including the fly-in. I don't mind this aspect of the game. Makes me prepare, assess and play missions properly and not like it was a semi-arcade shooter. I find that when I put my mind to it and play smart, it only takes one go. When I'm lazy or impatient, it usually always ends up badly.
EtherealN Posted April 18, 2009 Posted April 18, 2009 Yeah, I only get annoyed by it at such times when the mission involves a long transit and I end up with an interruption. Usually those interruptions are personal fail, like forgetting Update on auto and the computer rebooting to complete an update in the middle of the mission... But they're still annoying when they take 30 minutes to get back to the same place. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Recommended Posts