Angelthunder Posted April 5, 2024 Posted April 5, 2024 I tried using a Bomb Zone trigger zone at at an WWII Airfield using AI P-47 Thunderbolts but was wondering what Action i need to use for the Bomb in Zone Condition to work.
Grimes Posted April 5, 2024 Posted April 5, 2024 No action or event. It just checks every second if a specific bomb type is in that specific zone. If the zone is to small it might not get detected due to timing. 1 The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Angelthunder Posted April 6, 2024 Author Posted April 6, 2024 Is timing by ETA or something else.Or do i just give the AI Thunderbolts an AI Task Set Or Push in Action and just give it a regular bombing task in the Advanced Actions Panel.And how big should the Trigger Zone be for it to work.
Pizzicato Posted April 6, 2024 Posted April 6, 2024 What are you trying to do with Bomb in Zone? It's just a Condition, so it just checks every second (if the Trigger is set to Repetitive) to see if there's a bomb of a specific type falling within the zone. If there is a bomb of that type falling within the zone at that moment, the Trigger check is true and whatever Actions you've defined will occur. The issue with Bomb in Zone is that it only detects bombs in flight - not bomb impacts. The issue with that is that you could create a zone that encompasses a runway and set a Bomb in Zone condition with the intent that it'll trigger when the runway is hit by a bomb. What'll actually happen, though, is that the condition will Trigger as true the moment a bomb of the defined type is within the zone - even if it's at 20,000ft and ultimately explodes a mile outside of the zone you defined. Does that help? i7-7700K @ 4.9Ghz | 16Gb DDR4 @ 3200Mhz | MSI Z270 Gaming M7 | MSI GeForce GTX 1080ti Gaming X | Win 10 Home | Thrustmaster Warthog | MFG Crosswind pedals | Oculus Rift S
Angelthunder Posted April 6, 2024 Author Posted April 6, 2024 4 hours ago, Pizzicato said: What are you trying to do with Bomb in Zone? It's just a Condition, so it just checks every second (if the Trigger is set to Repetitive) to see if there's a bomb of a specific type falling within the zone. If there is a bomb of that type falling within the zone at that moment, the Trigger check is true and whatever Actions you've defined will occur. The issue with Bomb in Zone is that it only detects bombs in flight - not bomb impacts. The issue with that is that you could create a zone that encompasses a runway and set a Bomb in Zone condition with the intent that it'll trigger when the runway is hit by a bomb. What'll actually happen, though, is that the condition will Trigger as true the moment a bomb of the defined type is within the zone - even if it's at 20,000ft and ultimately explodes a mile outside of the zone you defined. Does that help? Ok Thanks
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