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Is there a way to move and resize the kneeboard? (and where's the pilot body?!)


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Posted

I have searched the forum but I can't seem to find definitive answers. I hope you guys can help me out.

1. Is there seriously still no pilot body model for the F16 five years into early access? I see posts from years ago talking about the upcoming body. I see newer posts talking about a "new pilot body". I've checked my settings and keybinds, and I can not get the pilot body to display in the F16. Am I doing something wrong? Coming from sim-racing it is pretty inconceivable to not have a 3d body modeled. In VR the lack of legs are very immersion breaking (at least to me). The lack of arms less so, since I do not notice it as much. I'm sure ED knows what they are doing, but I can simply not fathom how this would not have been implemented at this point.

2. Is there a way to move and/or resize the kneeboard overlay? I find the display of the kneeboard very intrusive and immersion breaking. Optimally I would ofc want it on the knee of my pilot model, but if that is not possible, it would help if I could scale it down and change where on the screen it displays. Is this possible?

Cheers

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Posted

You can grab the edges and resize the kneeboard..... somehow. I've done it. Either it's really easy. Or it's really hard, and I did it by accident. 😉

I don't really care too much about bodies. It might be kinda neat.... but legs and elbows get in the way of gauges, buttons, knobs.

-Ryan

Posted
43 minutes ago, RyanR said:

You can grab the edges and resize the kneeboard..... somehow. I've done it. Either it's really easy. Or it's really hard, and I did it by accident. 😉

I don't really care too much about bodies. It might be kinda neat.... but legs and elbows get in the way of gauges, buttons, knobs.

-Ryan

Ah great. Knowing it is possible I will figure it out, thanks.

So, I am correct in thinking that there is currently no pilot body? I realize that many people might not care. To me it is pretty crucial for immersion. Personally the body makes a lot more difference to my experience in game than some super technical and obscure INS improvement, and I simply can't believe that it is that hard to implement. It's not like it requires a ton of animations. Five years into EA and no body seems crazy to me.

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Posted
18 hours ago, modsat said:

To me it is pretty crucial for immersion.

Many feel the same way you do. ED made a choice to give the Hornet a new first-person pilot model (while it already had one from day 1) and only afterwards make one for the Falcon.

It's coming, but I for one am eagerly/impatiently awaiting it as well.

Same counts for proper visors so I can use 1 gamma value for DCS instead of having to change it depending on aircraft and time of day. It’s one of the ways in which RAZBAM sets the benchmark for DCS 🙂

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Posted
33 minutes ago, Raven (Elysian Angel) said:

ED made a choice to give the Hornet a new first-person pilot model (while it already had one from day 1) and only afterwards make one for the Falcon.

Seriously? That just sounds bizarre. Do you know if there was any argument made or reason given for that disposition? I have been sim-racing for years and it is unthinkable for iRacing to release a new car with no driver body (and they release a lot of cars). To me that is like one of the most basic features at all. I was convinced that I was doing something wrong, because one thing is releasing (and charging for) an aircraft with no body --- but not having implemented a body after 5(!) years of EA, that I simply could not believe. 

  • ED Team
  • Solution
Posted

Please see the road map. I know its take a long time, but the detail and work that goes into a modern-day pilot model is huge, and we do not only have the F-16 to do. That said it is coming very soon and getting very close. Thanks.

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